Player Matchup

Sobek
Sobek
 
Sobek
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
TheShow928
Awilix
Level 153
God Stats
6W - 8L
1,448 SR
Queue Stats
41W - 73L
1,526 Elo+
Party 1
Agni
Agni
keviinA
Agni
Level 201
God Stats
5W - 5L
1,586 SR
Queue Stats
635W - 487L
1,719 Elo+
Solo
Team Averages
Level 187
1,511 SR
1,582 Elo+

VS

Team Averages
Level 183
1,766 SR
1,828 Elo+
Hades
Hades
 
Hades
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Jaori
Anhur
Level 185
God Stats
149W - 22L
2,046 SR
Queue Stats
1,398W - 250L
2,104 Elo+
Party 2
Ares
Ares
Shirk1
Ares
Level 138
God Stats
11W - 7L
1,751 SR
Queue Stats
254W - 87L
1,880 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 2 / 0
6,883
688
4,383
10,859
7,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
TheShow928
Awilix
11
0 / 5 / 0
6,557
656
2,748
7,153
2,023
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
keviinA
Agni
12
0 / 0 / 0
7,365
737
7,832
3,987
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 0 / 5
8,206
821
2,679
8,550
8,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anhur
Jaori
Anhur
15
6 / 0 / 1
9,555
956
9,543
6,035
2,461
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
Shirk1
Ares
14
0 / 0 / 7
7,867
787
6,983
8,525
7,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
0
0
W
Hades
 
Hades
1
0
5
3.5
W
Anhur
Jaori
Anhur
6
0
1
6.5
W
Ares
Shirk1
Ares
0
0
7
3.5
L
Awilix
TheShow928
Awilix
0
5
0
0
L
Agni
keviinA
Agni
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,963
Damage
19,205
21,999
Taken
23,110
10,929
Mitigated
18,492
3,614
Healing
9,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,383
32
0
2,472
10,859
7,892
0
5,057
5,675
10,954
0
W
Hades
 
Hades
2,679
750
995
3,886
8,550
8,069
910
3,845
3,982
18,816
2,490
W
Anhur
Jaori
Anhur
9,543
7,011
0
1,930
6,035
2,461
2,915
3,030
2,383
0
53,206
W
Ares
Shirk1
Ares
6,983
424
0
2,284
8,525
7,962
95
3,139
4,531
13,891
0
L
Awilix
TheShow928
Awilix
2,748
1,214
0
499
7,153
2,023
0
2,725
4,359
0
12,107
L
Agni
keviinA
Agni
7,832
619
0
643
3,987
1,014
0
1,359
2,622
31,507
776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,805
Gold Earned
25,628
105
Minions Killed
146
0
Camps Cleared
0
489,514
Distance Traveled
563,468
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,883
688
25
3
0
182,574
2
W
Hades
8,206
821
36
4
0
181,150
1
W
Anhur
9,555
956
98
10
0
176,280
0
W
Ares
7,867
787
12
1
0
206,038
0
L
Awilix
6,557
656
17
2
0
176,532
0
L
Agni
7,365
737
63
6
0
130,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role