Player Matchup

Izanami
Izanami
Platinum II
Darkblave
Izanami
Platinum II
Level 193
God Stats
0W - 1L
1,741 SR
Queue Stats
45W - 30L
2,090 MMR
Solo
Fafnir
Fafnir
Masters
ExcerciseFatso
Fafnir
Masters
Level 87
God Stats
4W - 4L
1,643 SR
Queue Stats
243W - 184L
2,649 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
Maje15
Aphrodite
Diamond IV
Level 157
God Stats
47W - 30L
1,698 SR
Queue Stats
543W - 538L
2,045 MMR
Solo
Set
Set
Diamond V
Saint-Gigadron
Set
Diamond V
Level 156
God Stats
406W - 366L
1,615 SR
Queue Stats
720W - 735L
2,066 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
arcaneboss1
Erlang Shen
Platinum II
Level 155
God Stats
0W - 1L
1,333 SR
Queue Stats
40W - 26L
2,067 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,606 SR
2,183 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,661 SR
2,041 MMR
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
Auronos
Geb
Diamond IV
Level 329
God Stats
11W - 5L
1,782 SR
Queue Stats
424W - 404L
1,999 MMR
Solo
Rama
Rama
Masters
KILL100PPL
Rama
Masters
Level 153
God Stats
6W - 5L
1,671 SR
Queue Stats
421W - 394L
2,241 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
KingxAntoine
Sun Wukong
Diamond III
Level 156
God Stats
77W - 54L
1,733 SR
Queue Stats
378W - 359L
2,224 MMR
Solo
Ix Chel
Ix Chel
Diamond III
icethecool2
Ix Chel
Diamond III
Level 56
God Stats
3W - 0L
1,620 SR
Queue Stats
72W - 49L
2,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darkblave
Izanami
10
0 / 5 / 1
5,384
489
3,594
7,064
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 0
5,784
526
4,021
9,947
9,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Aphrodite
Maje15
Aphrodite
11
0 / 3 / 1
5,640
513
1,324
6,583
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 0
4,936
449
1,130
4,390
1,568
Erlang Shen
arcaneboss1
Erlang Shen
9
0 / 4 / 0
4,976
452
4,928
12,069
9,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
JanusCthulhuCabrakanSkadiSusano

VS

Bans
He BoCu ChulainnMartichorasSerqetKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
6 / 0 / 4
7,009
637
4,587
7,111
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
11
3 / 1 / 7
6,663
606
4,884
6,822
4,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 4
6,934
630
5,666
5,276
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
KingxAntoine
Sun Wukong
13
3 / 0 / 2
7,742
704
7,091
8,477
4,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
icethecool2
Ix Chel
12
1 / 1 / 4
6,709
610
4,266
5,356
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
16
16
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
0
4
8
W
Geb
3
1
7
6.5
L
Izanami
Darkblave
Izanami
0
5
1
0.1
L
1
3
0
0.33
W
3
0
4
5
W
Sun Wukong
KingxAntoine
Sun Wukong
3
0
2
4
L
Aphrodite
Maje15
Aphrodite
0
3
1
0.17
L
1
1
0
1
L
Erlang Shen
arcaneboss1
Erlang Shen
0
4
0
0
W
Ix Chel
icethecool2
Ix Chel
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,997
Damage
26,494
40,053
Taken
33,042
24,720
Mitigated
15,243
14,337
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,587
1,346
0
2,184
7,111
3,210
252
247
6,864
0
47,681
W
Geb
4,884
1,213
0
1,743
6,822
4,076
0
1,164
5,658
26,219
0
L
Izanami
Darkblave
Izanami
3,594
2,280
0
1,781
7,064
1,860
0
2,099
4,965
0
38,360
L
4,021
1,163
0
4,208
9,947
9,360
0
3,005
6,849
19,297
0
W
5,666
4,731
0
3,304
5,276
1,707
0
2,700
2,576
0
48,390
W
Sun Wukong
KingxAntoine
Sun Wukong
7,091
2,345
0
3,843
8,477
4,491
0
460
8,017
0
53,211
L
Aphrodite
Maje15
Aphrodite
1,324
0
252
3,731
6,583
2,031
0
3,067
3,226
31,110
0
L
1,130
448
0
381
4,390
1,568
0
238
4,115
0
25,295
L
Erlang Shen
arcaneboss1
Erlang Shen
4,928
2,807
0
3,984
12,069
9,901
0
283
11,786
521
31,609
W
Ix Chel
icethecool2
Ix Chel
4,266
698
192
2,923
5,356
1,759
0
1,324
4,032
52,163
2,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
35,057
300
Minions Killed
416
0
Camps Cleared
0
1,018,674
Distance Traveled
1,108,504
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,009
637
69
6
0
254,198
0
W
Geb
6,663
606
28
3
0
229,965
2
L
Izanami
5,384
489
91
8
0
206,472
2
L
Fafnir
5,784
526
27
2
0
207,357
0
W
Rama
6,934
630
110
10
0
195,969
2
W
Sun Wukong
7,742
704
102
9
0
200,046
4
L
Aphrodite
5,640
513
68
6
0
207,203
1
L
Set
4,936
449
63
6
0
193,547
0
L
Erlang Shen
4,976
452
51
5
0
204,095
0
W
Ix Chel
6,709
610
107
10
0
228,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role