Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FrostyVampire
Surtr
Level 119
God Stats
1W - 0L
1,301 SR
Queue Stats
7W - 11L
1,401 Elo+
Party 2
Vulcan
Vulcan
Mathias2690
Vulcan
Level 126
God Stats
2W - 1L
1,487 SR
Queue Stats
295W - 260L
1,583 Elo+
Party 1
Geb
Geb
PandaWaffle
Geb
Level 107
God Stats
2W - 0L
1,878 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 2
Loki
Loki
Tonne95
Loki
Level 155
God Stats
22W - 6L
1,765 SR
Queue Stats
372W - 342L
1,609 Elo+
Party 1
Team Averages
Level 133
1,586 SR
1,521 Elo+

VS

Team Averages
Level 123
1,650 SR
1,569 Elo+
Amaterasu
Amaterasu
NIRUCHI7
Amaterasu
Level 105
God Stats
4W - 3L
1,902 SR
Queue Stats
332W - 320L
1,552 Elo+
Solo
Hou Yi
Hou Yi
ViPeRgAmMiNg2
Hou Yi
Level 45
God Stats
2W - 3L
1,600 SR
Queue Stats
58W - 38L
1,595 Elo+
Party 3
Merlin
Merlin
Yummykiller
Merlin
Level 156
God Stats
18W - 18L
1,605 SR
Queue Stats
266W - 235L
1,523 Elo+
Solo
Maui
Maui
lastfang
Maui
Level 169
God Stats
10W - 5L
1,643 SR
Queue Stats
63W - 51L
1,590 Elo+
Party 3
Hun Batz
Hun Batz
semkius1913
Hun Batz
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
141W - 119L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 2 / 3
8,361
597
7,738
7,341
2,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 0
6,603
472
4,251
8,461
4,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
11
0 / 3 / 1
6,593
471
4,899
6,634
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

11
0 / 1 / 3
6,407
458
3,767
8,508
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
Tonne95
Loki
14
3 / 1 / 0
7,512
537
3,185
9,693
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
NIRUCHI7
Amaterasu
16
4 / 0 / 0
9,995
714
6,876
13,106
9,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 2 / 1
7,462
533
4,857
8,980
3,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
8
2 / 0 / 0
5,878
420
2,226
1,978
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Maui
13
3 / 0 / 2
8,437
603
5,536
10,918
7,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
semkius1913
Hun Batz
11
1 / 4 / 1
6,401
457
5,659
10,238
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
11
11
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
3
2.25
W
0
4
0
0
W
Vulcan
0
3
1
0.17
L
Amaterasu
NIRUCHI7
Amaterasu
4
0
0
4
W
0
1
3
1.5
W
Loki
Tonne95
Loki
3
1
0
3
L
1
2
1
0.75
L
Merlin
2
0
0
2
L
Maui
3
0
2
4
L
Hun Batz
semkius1913
Hun Batz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
25,154
40,637
Taken
45,220
16,533
Mitigated
24,548
13,015
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,738
2,185
0
2,763
7,341
2,577
218
410
6,931
0
75,294
W
4,251
1,660
0
1,894
8,461
4,166
0
0
8,461
610
34,634
W
Vulcan
4,899
317
0
670
6,634
1,802
0
4,321
2,169
41,668
0
L
Amaterasu
NIRUCHI7
Amaterasu
6,876
2,163
0
5,013
13,106
9,296
483
179
12,293
0
92,733
W
3,767
746
0
2,177
8,508
4,879
0
2,235
6,233
14,438
625
W
Loki
Tonne95
Loki
3,185
634
0
5,511
9,693
3,109
0
522
9,127
0
59,872
L
4,857
2,855
0
3,779
8,980
3,164
0
452
8,528
0
61,535
L
Merlin
2,226
0
0
437
1,978
537
0
643
1,281
23,418
0
L
Maui
5,536
1,929
46
4,041
10,918
7,819
0
5,896
4,586
43,076
2,692
L
Hun Batz
semkius1913
Hun Batz
5,659
1,654
0
772
10,238
3,732
0
1,026
9,178
0
53,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,476
Gold Earned
38,173
440
Minions Killed
491
0
Camps Cleared
0
1,401,796
Distance Traveled
1,279,345
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,361
597
138
10
0
258,955
3
W
Surtr
6,603
472
70
5
0
256,300
6
W
Vulcan
6,593
471
105
8
0
276,474
1
L
Amaterasu
9,995
714
166
12
0
297,287
3
W
Geb
6,407
458
15
1
0
295,108
4
W
Loki
7,512
537
112
8
0
314,959
0
L
Hou Yi
7,462
533
101
7
0
257,916
3
L
Merlin
5,878
420
54
4
0
133,524
0
L
Maui
8,437
603
88
6
0
302,568
6
L
Hun Batz
6,401
457
82
6
0
288,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role