Player Matchup

Ymir
Ymir
Silver III
Louisianimal2012
Ymir
Silver III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,243 MMR
Solo
Ullr
Ullr
Silver III
MRHYD3
Ullr
Silver III
Level 176
God Stats
3W - 2L
1,728 SR
Queue Stats
295W - 322L
932 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
NochillCaleb02
Cu Chulainn
Bronze I
Level 100
God Stats
5W - 13L
1,466 SR
Queue Stats
45W - 83L
559 MMR
Solo
Sol
Sol
Gold V
PoacherTy97
Sol
Gold V
Level 150
God Stats
61W - 82L
1,415 SR
Queue Stats
312W - 343L
1,357 MMR
Solo
Loki
Loki
Silver I
Purple619916
Loki
Silver I
Level 157
God Stats
42W - 47L
1,473 SR
Queue Stats
571W - 607L
1,250 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,516 SR
1,068 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,354 SR
1,069 MMR
Cthulhu
Cthulhu
Silver III
Ciel Senpai4245
Cthulhu
Silver III
Level 146
God Stats
40W - 33L
1,520 SR
Queue Stats
508W - 549L
719 MMR
Solo
Nemesis
Nemesis
Gold III
Luca102
Nemesis
Gold III
Level 124
God Stats
1W - 4L
1,104 SR
Queue Stats
466W - 487L
1,465 MMR
Party 1
Chaac
Chaac
Silver V
MGSLyonhardt
Chaac
Silver V
Level 123
God Stats
7W - 6L
1,336 SR
Queue Stats
94W - 119L
606 MMR
Solo
Medusa
Medusa
Silver I
Shanners8
Medusa
Silver I
Level 157
God Stats
19W - 19L
1,509 SR
Queue Stats
424W - 447L
1,269 MMR
Party 1
Poseidon
Poseidon
Silver I
Syntheory-
Poseidon
Silver I
Level 92
God Stats
1W - 1L
1,302 SR
Queue Stats
11W - 17L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,881
525
6,379
17,244
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ullr
MRHYD3
Ullr
12
1 / 1 / 1
6,869
458
6,117
11,000
3,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
NochillCaleb02
Cu Chulainn
11
1 / 8 / 2
6,397
426
5,005
12,960
8,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 3
6,968
465
8,086
8,541
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 8 / 2
6,951
463
8,211
13,101
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Nu WaMulanGebEset

VS

Bans
SurtrAresAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 7
8,668
578
9,779
13,331
11,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
Luca102
Nemesis
16
6 / 1 / 5
8,802
587
7,965
11,083
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 3 / 7
7,554
504
9,845
13,190
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Shanners8
Medusa
13
2 / 1 / 1
7,513
501
7,783
8,493
3,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Poseidon
Syntheory-
Poseidon
14
8 / 2 / 5
8,681
579
9,772
9,118
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
7
Kills
25
25
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
L
2
5
4
0.8
W
Nemesis
Luca102
Nemesis
6
1
5
8.5
W
4
3
7
2.5
L
Ullr
MRHYD3
Ullr
1
1
1
1.5
L
Cu Chulainn
NochillCaleb02
Cu Chulainn
1
8
2
0.25
L
1
3
3
0.83
L
2
8
2
0.38
W
Medusa
Shanners8
Medusa
2
1
1
2.5
W
Poseidon
Syntheory-
Poseidon
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,798
Damage
45,144
62,846
Taken
55,215
31,822
Mitigated
31,016
13,109
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,779
1,109
265
1,136
13,331
11,090
265
4,087
8,848
40,362
4,154
L
6,379
1,042
15
3,115
17,244
13,456
0
4,191
12,350
20,672
0
W
Nemesis
Luca102
Nemesis
7,965
3,250
0
1,138
11,083
4,647
0
1,412
9,632
0
77,233
W
9,845
2,010
0
4,584
13,190
9,362
636
3,684
9,470
0
35,858
L
Ullr
MRHYD3
Ullr
6,117
2,086
0
2,995
11,000
3,990
0
43
10,776
0
51,842
L
Cu Chulainn
NochillCaleb02
Cu Chulainn
5,005
1,595
0
1,346
12,960
8,235
0
5,051
7,254
0
27,560
L
8,086
2,060
0
2,482
8,541
2,268
0
4,017
4,303
41,736
9,623
L
8,211
2,088
0
3,156
13,101
3,873
0
3,644
9,327
0
48,593
W
Medusa
Shanners8
Medusa
7,783
3,151
0
2,071
8,493
3,113
507
1,016
7,477
0
52,752
W
Poseidon
Syntheory-
Poseidon
9,772
1,707
0
922
9,118
2,804
619
3,888
5,190
50,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
41,218
324
Minions Killed
402
0
Camps Cleared
0
1,373,466
Distance Traveled
1,471,043
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,668
578
85
6
0
244,544
0
L
Ymir
7,881
525
35
2
0
281,025
1
W
Nemesis
8,802
587
112
7
0
365,873
0
W
Chaac
7,554
504
52
3
0
267,797
0
L
Ullr
6,869
458
77
5
0
282,604
0
L
Cu Chulainn
6,397
426
37
2
0
250,899
2
L
Sol
6,968
465
85
6
0
256,018
1
L
Loki
6,951
463
90
6
0
302,920
7
W
Medusa
7,513
501
73
5
0
268,149
2
W
Poseidon
8,681
579
80
5
0
324,680
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role