Player Matchup

Thanatos
Thanatos
BarmyFrog317310
Thanatos
Level 29
God Stats
3W - 7L
1,325 SR
Queue Stats
66W - 92L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
NicoRodNanni
Kukulkan
Level 98
God Stats
1W - 1L
1,857 SR
Queue Stats
11W - 11L
1,490 Elo+
Solo
Sobek
Sobek
OakleyMF
Sobek
Level 82
God Stats
20W - 18L
1,562 SR
Queue Stats
97W - 129L
1,423 Elo+
Party 1
Neith
Neith
Shadow798152
Neith
Level 146
God Stats
2W - 4L
1,661 SR
Queue Stats
106W - 138L
1,441 Elo+
Party 1
Artio
Artio
Tenkay Gaming
Artio
Level 49
God Stats
4W - 4L
1,574 SR
Queue Stats
83W - 112L
1,423 Elo+
Party 1
Team Averages
Level 81
1,596 SR
1,430 Elo+

VS

Team Averages
Level 91
1,493 SR
1,465 Elo+
Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Cornbit 360
Poseidon
Level 147
God Stats
8W - 4L
1,549 SR
Queue Stats
85W - 87L
1,469 Elo+
Solo
Yemoja
Yemoja
SadHusky
Yemoja
Level 13
God Stats
3W - 7L
1,422 SR
Queue Stats
11W - 17L
1,339 Elo+
Party 2
Tyr
Tyr
rcpenia
Tyr
Level 94
God Stats
6W - 7L
1,495 SR
Queue Stats
514W - 489L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
2 / 2 / 0
4,972
497
1,197
5,716
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
NicoRodNanni
Kukulkan
9
0 / 3 / 1
4,997
500
2,493
5,803
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
OakleyMF
Sobek
9
0 / 3 / 0
5,156
516
5,321
10,379
7,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 0
5,122
512
7,017
5,679
1,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 0 / 0
5,058
506
1,755
7,135
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 0 / 1
5,825
583
3,214
7,194
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rama
 
Rama
9
0 / 0 / 0
4,931
493
2,710
6,716
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Poseidon
Cornbit 360
Poseidon
11
3 / 1 / 1
6,786
679
4,016
5,571
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
SadHusky
Yemoja
9
0 / 0 / 0
5,342
534
4,160
4,971
2,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
12
3 / 1 / 0
6,737
674
6,452
9,276
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
8
8
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
1
2.5
W
Rama
 
Rama
0
0
0
0
L
Thanatos
2
2
0
1
W
Poseidon
Cornbit 360
Poseidon
3
1
1
3.5
L
Kukulkan
NicoRodNanni
Kukulkan
0
3
1
0.17
L
Sobek
OakleyMF
Sobek
0
3
0
0
W
Yemoja
SadHusky
Yemoja
0
0
0
0
L
0
0
0
0
L
0
0
0
0
W
Tyr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,783
Damage
20,552
34,712
Taken
33,728
16,563
Mitigated
13,655
14,482
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,214
2,758
0
1,336
7,194
2,571
0
564
6,590
0
36,141
W
Rama
 
Rama
2,710
2,199
0
2,116
6,716
1,953
0
555
6,161
0
30,032
L
Thanatos
1,197
419
0
4,662
5,716
1,445
0
277
5,439
0
20,171
W
Poseidon
Cornbit 360
Poseidon
4,016
664
0
649
5,571
1,563
703
2,125
3,446
46,802
4,075
L
Kukulkan
NicoRodNanni
Kukulkan
2,493
330
0
880
5,803
1,440
119
3,560
2,243
26,004
0
L
Sobek
OakleyMF
Sobek
5,321
131
0
4,023
10,379
7,834
0
0
10,379
25,599
774
W
Yemoja
SadHusky
Yemoja
4,160
979
2,686
1,901
4,971
2,232
0
1,133
3,838
19,658
1,431
L
7,017
1,896
0
1,850
5,679
1,575
0
2,087
3,592
0
51,618
L
1,755
253
80
2,987
7,135
4,269
0
2,040
5,095
8,131
638
W
Tyr
6,452
1,057
0
4,138
9,276
5,336
0
3,962
4,462
0
46,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,305
Gold Earned
29,621
242
Minions Killed
325
0
Camps Cleared
0
948,264
Distance Traveled
1,032,166
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,825
583
61
6
0
245,120
0
W
Rama
4,931
493
70
7
0
174,375
1
L
Thanatos
4,972
497
35
4
0
162,209
0
W
Poseidon
6,786
679
83
8
0
196,879
0
L
Kukulkan
4,997
500
54
5
0
196,292
5
L
Sobek
5,156
516
58
6
0
183,182
1
W
Yemoja
5,342
534
19
2
0
198,197
1
L
Neith
5,122
512
86
9
0
189,654
0
L
Artio
5,058
506
9
1
0
216,927
0
W
Tyr
6,737
674
92
9
0
217,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role