Player Matchup

Nemesis
Nemesis
BadMotherFoca
Nemesis
Level 66
God Stats
10W - 14L
1,413 SR
Queue Stats
224W - 223L
1,448 Elo+
Party 1
Neith
Neith
Gamesoul2000
Neith
Level 35
God Stats
3W - 2L
1,527 SR
Queue Stats
6W - 7L
1,435 Elo+
Solo
Achilles
Achilles
Michi98
Achilles
Level 119
God Stats
0W - 1L
1,730 SR
Queue Stats
3W - 6L
1,452 Elo+
Party 3
Nu Wa
Nu Wa
esmeraldina
Nu Wa
Level 64
God Stats
17W - 25L
1,464 SR
Queue Stats
202W - 221L
1,438 Elo+
Party 1
Chronos
Chronos
soeinding
Chronos
Level 127
God Stats
8W - 2L
1,765 SR
Queue Stats
75W - 61L
1,587 Elo+
Party 3
Team Averages
Level 82
1,580 SR
1,472 Elo+

VS

Team Averages
Level 131
1,558 SR
1,463 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Dako_xi
Hades
Level 91
God Stats
80W - 68L
1,525 SR
Queue Stats
161W - 166L
1,398 Elo+
Solo
Athena
Athena
MysterySquadAdam
Athena
Level 148
God Stats
2W - 1L
1,579 SR
Queue Stats
218W - 206L
1,484 Elo+
Party 2
Artemis
Artemis
NatanNate
Artemis
Level 129
God Stats
3W - 1L
1,677 SR
Queue Stats
221W - 219L
1,438 Elo+
Solo
Surtr
Surtr
lmaoTiddies
Surtr
Level 128
God Stats
23W - 24L
1,509 SR
Queue Stats
262W - 250L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
2 / 2 / 2
5,637
564
4,514
7,469
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

6
0 / 6 / 0
4,332
433
2,824
6,971
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
Michi98
Achilles
9
1 / 1 / 4
5,789
579
2,822
7,442
5,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 4 / 2
5,167
517
5,935
7,585
1,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos
soeinding
Chronos
11
3 / 2 / 1
6,114
611
5,750
7,396
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
5 / 2 / 2
6,173
617
3,926
5,454
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Dako_xi
Hades
10
4 / 1 / 2
6,225
623
6,212
7,582
3,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
2 / 2 / 2
4,722
472
4,144
8,262
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
NatanNate
Artemis
9
2 / 2 / 1
5,394
539
4,432
5,078
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 3
5,636
564
5,331
7,839
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
15
15
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
L
Nemesis
2
2
2
1.5
W
Hades
Dako_xi
Hades
4
1
2
5
L
0
6
0
0
L
Achilles
Michi98
Achilles
1
1
4
3
W
2
2
2
1.5
W
Artemis
NatanNate
Artemis
2
2
1
1.25
L
2
4
2
0.75
W
2
1
3
3.5
L
Chronos
soeinding
Chronos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,845
Damage
24,045
36,863
Taken
34,215
13,301
Mitigated
15,076
9,278
Healing
11,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,926
366
0
910
5,454
1,572
0
2,976
2,170
32,407
466
L
Nemesis
4,514
1,582
0
1,421
7,469
2,601
11
1,491
5,796
0
38,066
W
Hades
Dako_xi
Hades
6,212
775
115
4,881
7,582
3,966
0
1,706
5,820
35,730
844
L
2,824
950
0
919
6,971
1,781
298
4,436
2,495
0
21,775
L
Achilles
Michi98
Achilles
2,822
447
0
2,787
7,442
5,065
0
1,282
5,919
0
18,926
W
4,144
1,227
0
500
8,262
4,669
10
3,569
4,655
11,273
0
W
Artemis
NatanNate
Artemis
4,432
1,229
0
1,247
5,078
1,599
0
1,653
3,385
0
33,471
L
5,935
1,569
62
2,424
7,585
1,674
0
2,423
4,812
21,302
0
W
5,331
2,882
0
3,954
7,839
3,270
0
1,180
6,523
906
46,554
L
Chronos
soeinding
Chronos
5,750
1,094
0
1,665
7,396
2,180
0
3,642
3,374
32,579
983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
28,150
225
Minions Killed
277
0
Camps Cleared
0
1,018,931
Distance Traveled
1,045,340
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,173
617
66
7
0
240,060
3
L
Nemesis
5,637
564
67
7
0
221,717
0
W
Hades
6,225
623
60
6
0
181,608
1
L
Neith
4,332
433
26
3
0
184,886
0
L
Achilles
5,789
579
23
2
0
233,819
0
W
Athena
4,722
472
15
2
0
216,256
2
W
Artemis
5,394
539
56
6
0
182,387
1
L
Nu Wa
5,167
517
38
4
0
170,775
2
W
Surtr
5,636
564
80
8
0
225,029
4
L
Chronos
6,114
611
71
7
0
207,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role