Player Matchup

Ix Chel
Ix Chel
PausedGravity
Ix Chel
Level 127
God Stats
19W - 9L
1,729 SR
Queue Stats
157W - 115L
1,669 Elo+
Party 2
Tyr
Tyr
Savi123
Tyr
Level 143
God Stats
71W - 63L
1,643 SR
Queue Stats
348W - 305L
1,666 Elo+
Party 2
Danzaburou
Danzaburou
TheBlackDoger
Danzaburou
Level 147
God Stats
1W - 1L
1,574 SR
Queue Stats
199W - 200L
1,483 Elo+
Solo
Team Averages
Level 139
1,649 SR
1,606 Elo+

VS

Team Averages
Level 98
1,500 SR
1,608 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BIGPAPILOUIE JR
Merlin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,596 Elo+
Solo
Shiva
Shiva
MrJanuary8
Shiva
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 7L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
5 / 0 / 7
9,832
894
11,862
8,470
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tyr
15
4 / 0 / 8
9,693
881
12,506
10,816
11,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Danzaburou
TheBlackDoger
Danzaburou
15
4 / 2 / 8
9,858
896
7,891
6,672
2,291
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 3 / 0
7,830
712
5,852
15,068
15,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 5 / 1
8,099
736
4,962
9,039
3,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
12
0 / 5 / 0
7,036
640
6,405
13,356
10,860
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
2
2
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
0
0.33
L
1
5
1
0.3
L
Shiva
0
5
0
0
W
Ix Chel
5
0
7
8.5
W
Tyr
4
0
8
8
W
Danzaburou
TheBlackDoger
Danzaburou
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,259
Damage
17,219
25,958
Taken
37,463
16,603
Mitigated
29,815
10,910
Healing
3,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,852
205
0
2,604
15,068
15,945
0
4,063
10,508
15,877
1,169
L
4,962
0
0
250
9,039
3,010
0
2,895
5,824
24,722
0
L
Shiva
6,405
929
65
705
13,356
10,860
0
3,794
9,233
0
17,259
W
Ix Chel
11,862
1,231
1,423
5,364
8,470
2,966
502
3,458
4,881
34,240
0
W
Tyr
12,506
1,014
0
2,846
10,816
11,346
255
3,457
6,986
0
29,533
W
Danzaburou
TheBlackDoger
Danzaburou
7,891
2,210
0
1,277
6,672
2,291
1,276
2,390
3,995
0
32,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,383
Gold Earned
22,965
145
Minions Killed
93
0
Camps Cleared
0
677,046
Distance Traveled
631,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,830
712
25
2
0
224,939
0
L
Merlin
8,099
736
55
5
0
179,503
0
L
Shiva
7,036
640
13
1
0
226,696
0
W
Ix Chel
9,832
894
45
4
0
211,661
0
W
Tyr
9,693
881
36
3
0
252,939
0
W
Danzaburou
9,858
896
64
6
0
212,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role