Player Matchup

The Morrigan
The Morrigan
JustRunItDown
The Morrigan
Level 153
God Stats
31W - 22L
1,635 SR
Queue Stats
438W - 367L
1,603 Elo+
Party 2
Cthulhu
Cthulhu
KrinkelNeck
Cthulhu
Level 88
God Stats
45W - 37L
1,545 SR
Queue Stats
184W - 180L
1,444 Elo+
Party 3
Amaterasu
Amaterasu
Maįį
Amaterasu
Level 60
God Stats
7W - 4L
1,647 SR
Queue Stats
103W - 74L
1,545 Elo+
Party 3
Medusa
Medusa
PuMa2211
Medusa
Level 118
God Stats
6W - 2L
1,544 SR
Queue Stats
149W - 148L
1,482 Elo+
Solo
Susano
Susano
TemplarTyrant
Susano
Level 129
God Stats
33W - 44L
1,526 SR
Queue Stats
429W - 379L
1,571 Elo+
Party 2
Team Averages
Level 110
1,579 SR
1,529 Elo+

VS

Team Averages
Level 140
1,535 SR
1,518 Elo+
Bakasura
Bakasura
 
Bakasura
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Bogarox1995
Lancelot
Level 107
God Stats
1W - 3L
1,408 SR
Queue Stats
132W - 109L
1,524 Elo+
Solo
Nu Wa
Nu Wa
GreyWolfieBirkin
Nu Wa
Level 225
God Stats
8W - 5L
1,674 SR
Queue Stats
166W - 129L
1,536 Elo+
Party 1
Janus
Janus
Mutt350
Janus
Level 101
God Stats
51W - 44L
1,594 SR
Queue Stats
359W - 347L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
JustRunItDown
The Morrigan
14
5 / 0 / 2
7,836
784
7,339
4,114
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
KrinkelNeck
Cthulhu
10
1 / 0 / 2
5,158
516
3,248
4,135
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Maįį
Amaterasu
11
2 / 1 / 1
6,540
654
7,086
8,031
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
PuMa2211
Medusa
10
0 / 1 / 3
5,106
511
2,410
4,859
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
5 / 0 / 4
6,400
640
4,631
5,219
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 4 / 0
5,521
552
3,144
12,818
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
 
Hera
9
0 / 2 / 0
5,387
539
1,277
4,813
1,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Bogarox1995
Lancelot
10
1 / 3 / 1
5,278
528
1,265
8,352
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 0
5,763
576
2,219
5,427
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Mutt350
Janus
9
0 / 1 / 1
4,872
487
4,168
4,419
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
4
0
0.25
L
Hera
 
Hera
0
2
0
0
L
Lancelot
Bogarox1995
Lancelot
1
3
1
0.5
L
0
3
0
0
W
The Morrigan
JustRunItDown
The Morrigan
5
0
2
6
W
Cthulhu
KrinkelNeck
Cthulhu
1
0
2
2
W
Amaterasu
Maįį
Amaterasu
2
1
1
2.5
L
Janus
Mutt350
Janus
0
1
1
0.5
W
Medusa
PuMa2211
Medusa
0
1
3
1.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,714
Damage
12,073
26,358
Taken
35,829
9,071
Mitigated
12,355
11,770
Healing
13,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,144
2,377
0
6,353
12,818
5,665
0
739
12,079
0
22,481
L
Hera
 
Hera
1,277
178
0
1,330
4,813
1,692
0
892
3,635
26,250
0
L
Lancelot
Bogarox1995
Lancelot
1,265
0
0
3,794
8,352
2,547
0
2,846
5,406
0
26,959
L
2,219
1,040
0
1,018
5,427
1,281
0
2,803
2,624
43,667
0
W
The Morrigan
JustRunItDown
The Morrigan
7,339
1,609
0
1,188
4,114
1,304
0
1,645
2,381
65,936
7,724
W
Cthulhu
KrinkelNeck
Cthulhu
3,248
0
240
349
4,135
1,710
150
2,224
1,911
20,028
947
W
Amaterasu
Maįį
Amaterasu
7,086
3,189
0
4,467
8,031
3,136
0
236
7,546
0
45,189
L
Janus
Mutt350
Janus
4,168
171
0
732
4,419
1,170
0
1,060
3,131
29,299
1,456
W
Medusa
PuMa2211
Medusa
2,410
489
0
1,189
4,859
1,288
644
2,457
2,402
0
29,061
W
4,631
1,652
0
4,337
5,219
1,633
18
1,093
4,099
0
40,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
26,821
374
Minions Killed
334
0
Camps Cleared
0
1,096,523
Distance Traveled
1,061,815
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,521
552
67
7
0
212,819
0
L
Hera
5,387
539
36
4
0
205,806
0
L
Lancelot
5,278
528
57
6
0
237,883
0
L
Nu Wa
5,763
576
101
10
0
195,845
4
W
The Morrigan
7,836
784
136
14
0
219,663
0
W
Cthulhu
5,158
516
38
4
0
214,022
2
W
Amaterasu
6,540
654
66
7
0
200,343
0
L
Janus
4,872
487
73
7
0
209,462
0
W
Medusa
5,106
511
68
7
0
194,420
0
W
Susano
6,400
640
66
7
0
268,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role