Player Matchup

Hun Batz
Hun Batz
Masters
Alpha2772
Hun Batz
Masters
Level 166
God Stats
1W - 0L
1,573 SR
Queue Stats
116W - 45L
2,554 MMR
Party 2
Arachne
Arachne
Masters
SnakeLegs
Arachne
Masters
Level 149
God Stats
25W - 12L
1,823 SR
Queue Stats
181W - 125L
2,472 MMR
Party 2
Cthulhu
Cthulhu
Masters
TPP2412
Cthulhu
Masters
Level 153
God Stats
38W - 4L
1,979 SR
Queue Stats
98W - 32L
2,597 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 156
1,791 SR
2,541 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 107
1,629 SR
2,194 MMR
Odin
Odin
Platinum II
EroXDaK1nG
Odin
Platinum II
Level 107
God Stats
16W - 14L
1,640 SR
Queue Stats
35W - 41L
2,056 MMR
Party 1
Anubis
Anubis
Diamond IV
JésusLeChrist
Anubis
Diamond IV
Level 84
God Stats
9W - 12L
1,511 SR
Queue Stats
145W - 165L
2,193 MMR
Solo
Anhur
Anhur
Diamond IV
Letcho
Anhur
Diamond IV
Level 129
God Stats
1W - 2L
1,735 SR
Queue Stats
41W - 39L
2,334 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alpha2772
Hun Batz
16
4 / 3 / 4
9,922
902
8,095
7,108
3,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Arachne
SnakeLegs
Arachne
17
4 / 1 / 5
10,350
941
6,827
7,553
6,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TPP2412
Cthulhu
16
2 / 0 / 8
9,942
904
11,815
10,181
9,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
AchillesKuzenboBakasuraAtlasXbalanque

VS

Bans
Ne ZhaKumbhakarnaHou YiFafnirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,969
724
6,025
8,614
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 5 / 2
8,724
793
3,968
9,268
3,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Anhur
Letcho
Anhur
14
2 / 4 / 0
8,315
756
5,313
10,643
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Alpha2772
Hun Batz
4
3
4
2
L
0
1
3
1.5
L
2
5
2
0.6
L
Anhur
Letcho
Anhur
2
4
0
0.5
W
Arachne
SnakeLegs
Arachne
4
1
5
6.5
W
Cthulhu
TPP2412
Cthulhu
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,737
Damage
15,306
24,842
Taken
28,525
18,765
Mitigated
17,689
10,201
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Alpha2772
Hun Batz
8,095
1,556
0
1,238
7,108
3,649
234
1,547
5,246
0
37,091
L
6,025
956
0
970
8,614
7,678
0
3,861
4,091
580
17,873
L
3,968
290
0
2,879
9,268
3,751
0
2,726
5,832
43,311
0
L
Anhur
Letcho
Anhur
5,313
3,076
0
2,898
10,643
6,260
0
3,809
5,710
0
20,982
W
Arachne
SnakeLegs
Arachne
6,827
4,636
0
4,095
7,553
6,062
2,473
1,111
6,145
0
26,605
W
Cthulhu
TPP2412
Cthulhu
11,815
212
403
4,465
10,181
9,054
129
2,001
7,428
41,016
1,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
25,008
174
Minions Killed
167
0
Camps Cleared
0
683,204
Distance Traveled
589,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,922
902
67
6
0
222,182
0
L
Odin
7,969
724
29
3
0
229,609
0
L
Anubis
8,724
793
80
7
0
169,020
0
L
Anhur
8,315
756
58
5
0
190,758
0
W
Arachne
10,350
941
44
4
0
237,767
0
W
Cthulhu
9,942
904
63
6
0
223,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role