Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Silver II
MrPedantic
Charybdis
Silver II
Level 95
God Stats
9W - 4L
1,576 SR
Queue Stats
51W - 66L
1,320 MMR
Solo
Arachne
Arachne
Gold V
Pitus-11
Arachne
Gold V
Level 92
God Stats
0W - 1L
1,540 SR
Queue Stats
92W - 101L
1,335 MMR
Solo
Ah Puch
Ah Puch
Silver I
SirMoney16
Ah Puch
Silver I
Level 97
God Stats
11W - 8L
1,689 SR
Queue Stats
21W - 24L
1,391 MMR
Party 1
Ymir
Ymir
Gold V
TMDNaimerg
Ymir
Gold V
Level 108
God Stats
4W - 8L
1,668 SR
Queue Stats
68W - 78L
1,335 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,595 SR
1,376 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,594 SR
1,388 MMR
Yemoja
Yemoja
Gold V
 
Yemoja
Gold V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
JGXCAMPER
Poseidon
Gold IV
Level 99
God Stats
4W - 3L
1,571 SR
Queue Stats
183W - 188L
1,349 MMR
Party 2
Hachiman
Hachiman
Gold III
Mrmordor69
Hachiman
Gold III
Level 148
God Stats
16W - 12L
1,605 SR
Queue Stats
298W - 307L
1,417 MMR
Party 2
Mulan
Mulan
Silver I
develinside
Mulan
Silver I
Level 165
God Stats
9W - 5L
1,632 SR
Queue Stats
26W - 32L
1,295 MMR
Solo
Ne Zha
Ne Zha
Bronze III
elchapoguzman95
Ne Zha
Bronze III
Level 87
God Stats
1W - 2L
1,659 SR
Queue Stats
6W - 7L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 2 / 0
7,026
502
6,787
13,032
11,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
MrPedantic
Charybdis
12
0 / 5 / 0
5,953
425
4,234
11,230
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Pitus-11
Arachne
9
0 / 4 / 1
5,602
400
3,690
8,632
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Puch
SirMoney16
Ah Puch
11
0 / 4 / 0
6,106
436
7,245
9,273
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,607
401
2,403
9,362
5,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
SerqetChironLancelotAnubis

VS

Bans
JanusKaliBakasuraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 0 / 6
8,072
577
4,154
8,457
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
JGXCAMPER
Poseidon
14
3 / 0 / 3
8,480
606
6,236
8,030
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Mrmordor69
Hachiman
15
5 / 1 / 1
8,420
601
9,904
7,835
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 1
9,796
700
8,699
10,957
11,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 0 / 4
8,970
641
8,743
12,821
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
17
17
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Yemoja
 
Yemoja
1
0
6
4
W
Poseidon
JGXCAMPER
Poseidon
3
0
3
4.5
L
Charybdis
MrPedantic
Charybdis
0
5
0
0
W
Hachiman
Mrmordor69
Hachiman
5
1
1
5.5
L
Arachne
Pitus-11
Arachne
0
4
1
0.13
L
Ah Puch
SirMoney16
Ah Puch
0
4
0
0
L
1
2
0
0.5
W
2
0
1
2.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,359
Damage
37,736
51,529
Taken
48,100
24,432
Mitigated
26,764
13,833
Healing
27,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,787
745
0
5,170
13,032
11,387
0
804
12,228
0
55,341
W
Yemoja
 
Yemoja
4,154
379
2,641
4,059
8,457
5,427
276
2,111
6,229
26,642
836
W
Poseidon
JGXCAMPER
Poseidon
6,236
640
0
4,296
8,030
2,470
859
3,899
4,092
63,613
1,134
L
Charybdis
MrPedantic
Charybdis
4,234
1,737
0
2,389
11,230
2,985
0
1,240
9,990
0
41,064
W
Hachiman
Mrmordor69
Hachiman
9,904
5,492
0
4,525
7,835
2,537
536
769
6,947
0
69,083
L
Arachne
Pitus-11
Arachne
3,690
2,445
0
3,371
8,632
2,399
0
2,550
6,082
0
31,395
L
Ah Puch
SirMoney16
Ah Puch
7,245
375
0
1,807
9,273
2,200
0
4,148
5,125
42,892
0
L
2,403
374
0
1,096
9,362
5,461
0
2,452
6,910
16,531
1,142
W
8,699
995
0
4,097
10,957
11,572
68
0
10,957
2,378
73,886
W
8,743
3,085
0
8,216
12,821
4,758
0
2,731
10,051
0
67,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
43,738
336
Minions Killed
529
0
Camps Cleared
0
1,223,222
Distance Traveled
1,373,046
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,026
502
106
8
0
296,358
1
W
Yemoja
8,072
577
42
3
0
268,804
7
W
Poseidon
8,480
606
107
8
0
280,714
0
L
Charybdis
5,953
425
78
6
0
257,720
0
W
Hachiman
8,420
601
115
8
0
262,181
0
L
Arachne
5,602
400
49
4
0
226,299
0
L
Ah Puch
6,106
436
72
5
0
260,422
5
L
Ymir
5,607
401
31
2
0
182,423
2
W
Mulan
9,796
700
152
11
0
227,543
0
W
Ne Zha
8,970
641
113
8
0
333,804
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role