Player Matchup

Terra
Terra
Gold IV
 
Terra
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
GGJiraiyaSonin
Janus
Gold IV
Level 146
God Stats
2W - 7L
1,388 SR
Queue Stats
48W - 54L
1,269 MMR
Solo
Cabrakan
Cabrakan
Silver II
I1_Elder_Reaper_
Cabrakan
Silver II
Level 66
God Stats
12W - 8L
1,528 SR
Queue Stats
39W - 37L
1,236 MMR
Solo
Medusa
Medusa
Silver I
Shanners8
Medusa
Silver I
Level 157
God Stats
19W - 19L
1,510 SR
Queue Stats
427W - 448L
1,224 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
xAdcScrub
Gilgamesh
Gold V
Level 197
God Stats
11W - 7L
1,589 SR
Queue Stats
95W - 107L
1,420 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,503 SR
1,330 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 152
1,457 SR
1,372 MMR
Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Silver IV
Deus Regem1705
Camazotz
Silver IV
Level 119
God Stats
0W - 1L
1,405 SR
Queue Stats
4W - 8L
1,370 MMR
Party 1
Tyr
Tyr
Gold V
Erick1413
Tyr
Gold V
Level 144
God Stats
3W - 2L
1,435 SR
Queue Stats
21W - 22L
1,400 MMR
Solo
Scylla
Scylla
Bronze III
ThantosGRIMM
Scylla
Bronze III
Level 127
God Stats
0W - 1L
1,258 SR
Queue Stats
4W - 7L
1,426 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
mrwashington08
Sylvanus
Silver IV
Level 160
God Stats
2W - 1L
1,687 SR
Queue Stats
35W - 58L
1,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
3 / 0 / 9
6,592
659
2,714
6,399
3,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
6 / 0 / 6
7,156
716
6,458
4,665
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 2
5,478
548
5,496
8,039
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Shanners8
Medusa
11
5 / 0 / 2
6,875
688
5,554
2,976
890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
xAdcScrub
Gilgamesh
11
6 / 1 / 3
6,313
631
4,213
6,910
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Maman BrigittePoseidonArachneCerberus

VS

Bans
BastetBacchusCthulhuSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 0
5,212
521
1,716
3,448
947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Camazotz
7
0 / 4 / 1
4,525
453
3,206
7,442
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 2 / 0
6,355
636
4,237
8,230
4,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
9
0 / 7 / 1
4,934
493
653
6,460
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
8
1 / 6 / 0
4,821
482
3,035
10,416
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
21
Kills
4
4
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
9
7.5
L
Danzaburou
 
Danzaburou
0
2
0
0
L
Camazotz
0
4
1
0.13
L
3
2
0
1.5
W
6
0
6
9
W
1
3
2
0.67
W
Medusa
Shanners8
Medusa
5
0
2
6
L
Scylla
0
7
1
0.07
L
Sylvanus
1
6
0
0.17
W
Gilgamesh
xAdcScrub
Gilgamesh
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,435
Damage
12,847
28,989
Taken
35,996
13,695
Mitigated
13,194
8,300
Healing
9,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,714
268
1,022
2,642
6,399
3,241
0
1,800
4,559
26,986
0
L
Danzaburou
 
Danzaburou
1,716
554
0
752
3,448
947
0
275
3,173
0
36,069
L
Camazotz
3,206
1,239
0
2,805
7,442
1,826
0
1,958
5,356
0
17,301
L
4,237
362
0
2,760
8,230
4,916
0
4,188
3,502
0
38,051
W
6,458
189
0
985
4,665
1,489
0
907
3,638
51,131
2,782
W
5,496
1,037
0
2,315
8,039
4,957
0
0
8,039
25,227
295
W
Medusa
Shanners8
Medusa
5,554
2,586
0
535
2,976
890
949
459
2,517
0
38,119
L
Scylla
653
0
0
600
6,460
1,509
0
3,749
2,381
21,240
0
L
Sylvanus
3,035
819
229
2,369
10,416
3,996
0
3,263
7,069
12,873
5,174
W
Gilgamesh
xAdcScrub
Gilgamesh
4,213
983
0
801
6,910
3,118
0
439
6,471
0
39,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,414
Gold Earned
25,847
335
Minions Killed
243
0
Camps Cleared
0
1,042,035
Distance Traveled
930,213
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,592
659
40
4
0
238,065
7
L
Danzaburou
5,212
521
60
6
0
189,011
2
L
Camazotz
4,525
453
32
3
0
193,162
0
L
Tyr
6,355
636
77
8
0
179,723
6
W
Janus
7,156
716
110
11
0
216,805
0
W
Cabrakan
5,478
548
55
6
0
188,433
4
W
Medusa
6,875
688
63
6
0
206,440
2
L
Scylla
4,934
493
36
4
0
182,286
0
L
Sylvanus
4,821
482
38
4
0
186,031
2
W
Gilgamesh
6,313
631
67
7
0
192,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role