Player Matchup

Vamana
Vamana
Ahazi
Vamana
Level 155
God Stats
7W - 2L
1,864 SR
Queue Stats
377W - 404L
1,540 Elo+
Party 2
Hel
Hel
AtlasMyth
Hel
Level 120
God Stats
9W - 5L
1,773 SR
Queue Stats
276W - 306L
1,542 Elo+
Party 2
Janus
Janus
PROx iDesTiiNy
Janus
Level 143
God Stats
8W - 12L
1,477 SR
Queue Stats
552W - 559L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
QuadTech
Tsukuyomi
Level 98
God Stats
3W - 5L
1,528 SR
Queue Stats
204W - 212L
1,529 Elo+
Party 3
Kumbhakarna
Kumbhakarna
XCrowleyX
Kumbhakarna
Level 108
God Stats
5W - 9L
1,360 SR
Queue Stats
207W - 220L
1,509 Elo+
Party 3
Team Averages
Level 125
1,600 SR
1,535 Elo+

VS

Team Averages
Level 163
1,642 SR
1,661 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Juank2460
Chronos
Level 149
God Stats
6W - 3L
1,633 SR
Queue Stats
473W - 191L
1,765 Elo+
Party 1
Hel
Hel
prodigiwin
Hel
Level 154
God Stats
10W - 3L
1,714 SR
Queue Stats
374W - 128L
1,743 Elo+
Party 1
Skadi
Skadi
santibau2000
Skadi
Level 171
God Stats
4W - 2L
1,728 SR
Queue Stats
499W - 203L
1,727 Elo+
Party 1
Achilles
Achilles
zamyrocs
Achilles
Level 181
God Stats
5W - 6L
1,636 SR
Queue Stats
398W - 408L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Ahazi
Vamana
14
1 / 2 / 2
7,304
730
8,087
13,653
10,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 5 / 4
6,705
671
4,200
9,181
2,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 3 / 2
7,387
739
14,632
9,137
4,182
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
QuadTech
Tsukuyomi
13
2 / 7 / 2
7,883
788
12,193
14,877
9,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
XCrowleyX
Kumbhakarna
12
0 / 6 / 3
6,959
696
4,427
20,201
14,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
0 / 1 / 20
8,926
893
8,474
12,075
11,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
Juank2460
Chronos
16
6 / 1 / 14
9,490
949
17,902
8,051
4,169
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 18
8,787
879
7,504
8,562
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
8 / 1 / 14
9,293
929
19,539
9,455
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
zamyrocs
Achilles
15
6 / 1 / 13
9,364
936
10,764
12,537
12,393
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
102
4
Kills
23
23
Deaths
4
13
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
1
20
10
L
Vamana
Ahazi
Vamana
1
2
2
1
L
0
5
4
0.4
W
Chronos
Juank2460
Chronos
6
1
14
13
L
1
3
2
0.67
L
Tsukuyomi
QuadTech
Tsukuyomi
2
7
2
0.43
L
Kumbhakarna
XCrowleyX
Kumbhakarna
0
6
3
0.25
W
3
0
18
12
W
8
1
14
15
W
Achilles
zamyrocs
Achilles
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,539
Damage
64,183
67,049
Taken
50,680
42,200
Mitigated
38,260
25,433
Healing
28,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
8,474
560
1,075
2,469
12,075
11,268
222
5,141
6,730
17,933
0
L
Vamana
Ahazi
Vamana
8,087
1,632
1,265
1,712
13,653
10,878
0
8,095
5,379
0
20,542
L
4,200
106
11,715
3,382
9,181
2,788
0
3,383
5,648
7,180
0
W
Chronos
Juank2460
Chronos
17,902
5,310
406
958
8,051
4,169
1,154
3,534
4,444
29,773
1,330
L
14,632
532
352
940
9,137
4,182
0
4,123
4,926
29,216
787
L
Tsukuyomi
QuadTech
Tsukuyomi
12,193
1,192
310
1,356
14,877
9,812
0
7,667
6,969
0
19,922
L
Kumbhakarna
XCrowleyX
Kumbhakarna
4,427
196
2,053
2,348
20,201
14,540
0
10,224
9,579
8,890
0
W
7,504
700
15,281
6,850
8,562
5,793
269
3,651
4,709
18,617
0
W
19,539
4,665
0
0
9,455
4,637
1,569
4,947
4,349
0
30,659
W
Achilles
zamyrocs
Achilles
10,764
1,023
0
1,366
12,537
12,393
222
5,582
6,666
81
16,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,238
Gold Earned
45,860
96
Minions Killed
117
0
Camps Cleared
0
1,005,418
Distance Traveled
974,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,926
893
23
2
0
189,259
0
L
Vamana
7,304
730
25
3
0
217,170
0
L
Hel
6,705
671
8
1
0
198,638
0
W
Chronos
9,490
949
36
4
0
207,350
0
L
Janus
7,387
739
41
4
0
191,167
0
L
Tsukuyomi
7,883
788
9
1
0
198,774
0
L
Kumbhakarna
6,959
696
13
1
0
199,669
0
W
Hel
8,787
879
29
3
0
220,866
0
W
Skadi
9,293
929
15
2
0
162,933
0
W
Achilles
9,364
936
14
1
0
194,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role