Player Matchup

Sylvanus
Sylvanus
Bulimixia
Sylvanus
Level 149
God Stats
8W - 2L
1,868 SR
Queue Stats
116W - 38L
1,856 Elo+
Party 1
Zeus
Zeus
J3ffDimer24
Zeus
Level 73
God Stats
21W - 15L
1,614 SR
Queue Stats
21W - 15L
1,547 Elo+
Solo
Medusa
Medusa
Shepherd5962
Medusa
Level 171
God Stats
22W - 38L
1,459 SR
Queue Stats
693W - 768L
1,510 Elo+
Solo
Odin
Odin
warotas
Odin
Level 186
God Stats
23W - 8L
1,906 SR
Queue Stats
508W - 188L
1,927 Elo+
Party 1
Arachne
Arachne
おてぃんぽみるくchan
Arachne
Level 205
God Stats
22W - 6L
1,928 SR
Queue Stats
594W - 151L
1,934 Elo+
Party 1
Team Averages
Level 157
1,755 SR
1,755 Elo+

VS

Team Averages
Level 202
1,861 SR
1,955 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
JunoFiggg
Ymir
Level 127
God Stats
39W - 1L
2,165 SR
Queue Stats
350W - 20L
2,100 Elo+
Party 2
Poseidon
Poseidon
偶沒k噹噹噹
Poseidon
Level 214
God Stats
145W - 31L
1,981 SR
Queue Stats
1,593W - 404L
2,051 Elo+
Party 2
Lancelot
Lancelot
北京人进四川自贡里全是京爷
Lancelot
Level 174
God Stats
3W - 1L
1,670 SR
Queue Stats
863W - 54L
2,087 Elo+
Party 2
Achilles
Achilles
大口吃小孩
Achilles
Level 276
God Stats
21W - 3L
1,989 SR
Queue Stats
1,416W - 135L
2,036 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bulimixia
Sylvanus
10
1 / 0 / 0
5,935
1,187
542
1,251
1,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 1
5,119
1,024
605
2,231
312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
0 / 1 / 2
5,457
1,091
1,164
2,610
631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
warotas
Odin
10
1 / 2 / 1
5,442
1,088
1,497
4,173
2,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
0 / 0 / 1
5,152
1,030
1,707
1,452
1,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Team 1 Tickets

341

VS

Team 2 Tickets

409

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 0 / 4
5,743
1,149
1,875
706
240
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ymir
10
0 / 1 / 5
5,874
1,175
1,429
3,099
1,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 1 / 2
6,347
1,269
2,737
1,791
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 5
5,952
1,190
1,389
1,839
701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
10
1 / 0 / 5
5,817
1,163
2,749
3,016
2,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
6
6
Deaths
2
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
4
3
L
Sylvanus
Bulimixia
Sylvanus
1
0
0
1
L
0
3
1
0.17
W
Ymir
0
1
5
2.5
L
Medusa
0
1
2
1
L
Odin
warotas
Odin
1
2
1
0.75
L
0
0
1
0.5
W
3
1
2
4
W
Achilles
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,515
Damage
10,179
11,717
Taken
10,451
5,607
Mitigated
4,972
1,416
Healing
1,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
1,875
1,107
0
218
706
240
0
0
706
0
9,454
L
Sylvanus
Bulimixia
Sylvanus
542
174
648
320
1,251
1,067
0
549
702
5,806
0
L
605
65
0
0
2,231
312
0
393
1,838
3,849
309
W
Ymir
1,429
164
0
353
3,099
1,006
0
389
1,137
5,747
922
L
Medusa
1,164
104
0
0
2,610
631
0
547
2,063
0
16,162
L
Odin
warotas
Odin
1,497
197
0
190
4,173
2,419
0
2,223
1,950
0
5,409
L
1,707
1,419
0
258
1,452
1,178
0
333
1,119
0
4,918
W
2,737
110
0
12
1,791
440
0
104
1,647
18,744
373
W
1,389
33
0
459
1,839
701
0
210
1,593
0
13,666
W
Achilles
2,749
452
0
342
3,016
2,585
0
444
2,476
0
7,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,105
Gold Earned
29,733
74
Minions Killed
121
3
Camps Cleared
6
426,356
Distance Traveled
537,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,743
1,149
20
4
1
97,209
0
L
Sylvanus
5,935
1,187
12
2
0
83,140
0
L
Zeus
5,119
1,024
10
2
1
33,231
0
W
Ymir
5,874
1,175
13
3
0
102,054
0
L
Medusa
5,457
1,091
37
7
0
110,932
0
L
Odin
5,442
1,088
7
1
1
103,963
0
L
Arachne
5,152
1,030
8
2
1
95,090
0
W
Poseidon
6,347
1,269
47
9
3
96,001
0
W
Lancelot
5,952
1,190
30
6
1
122,178
0
W
Achilles
5,817
1,163
11
2
1
119,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role