Player Matchup

Mercury
Mercury
AlJaBeRi
Mercury
Level 147
God Stats
4W - 0L
1,952 SR
Queue Stats
119W - 75L
1,694 Elo+
Party 1
Sylvanus
Sylvanus
H1H2
Sylvanus
Level 214
God Stats
24W - 23L
1,589 SR
Queue Stats
703W - 760L
1,563 Elo+
Party 1
King Arthur
King Arthur
MisterHoliday
King Arthur
Level 144
God Stats
8W - 2L
1,732 SR
Queue Stats
87W - 80L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
Sbs-hazem-Syr
Danzaburou
Level 132
God Stats
110W - 82L
1,620 SR
Queue Stats
820W - 809L
1,463 Elo+
Party 1
Hel
Hel
iAnas7
Hel
Level 159
God Stats
1W - 0L
1,163 SR
Queue Stats
92W - 49L
1,661 Elo+
Party 1
Team Averages
Level 159
1,611 SR
1,594 Elo+

VS

Team Averages
Level 143
1,532 SR
1,543 Elo+
Cerberus
Cerberus
IronJase
Cerberus
Level 203
God Stats
7W - 10L
1,544 SR
Queue Stats
765W - 780L
1,473 Elo+
Solo
Neith
Neith
Muertosmedicc
Neith
Level 147
God Stats
7W - 8L
1,608 SR
Queue Stats
122W - 79L
1,645 Elo+
Solo
Loki
Loki
STONNED 8018
Loki
Level 127
God Stats
13W - 21L
1,408 SR
Queue Stats
45W - 46L
1,474 Elo+
Solo
Athena
Athena
calydzienkucam
Athena
Level 134
God Stats
18W - 26L
1,474 SR
Queue Stats
229W - 216L
1,550 Elo+
Solo
Anubis
Anubis
gosleeps
Anubis
Level 104
God Stats
380W - 266L
1,626 SR
Queue Stats
458W - 382L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlJaBeRi
Mercury
16
9 / 4 / 7
9,809
577
14,736
16,825
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
H1H2
Sylvanus
14
3 / 4 / 10
8,978
528
7,116
18,601
15,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
MisterHoliday
King Arthur
16
1 / 2 / 3
9,767
575
10,213
14,950
12,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Sbs-hazem-Syr
Danzaburou
17
6 / 6 / 4
10,325
607
10,139
14,118
5,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
iAnas7
Hel
17
6 / 6 / 5
9,974
587
12,782
14,179
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IronJase
Cerberus
14
0 / 3 / 2
8,350
491
4,459
15,798
13,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

14
4 / 5 / 3
8,880
522
12,609
12,860
5,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
4 / 7 / 6
9,136
537
9,031
15,485
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 4 / 10
8,846
520
9,706
16,236
23,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
gosleeps
Anubis
17
10 / 6 / 2
10,227
602
22,117
16,554
8,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
25
Kills
21
22
Deaths
25
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
AlJaBeRi
Mercury
9
4
7
3.13
W
Sylvanus
H1H2
Sylvanus
3
4
10
2
L
Cerberus
IronJase
Cerberus
0
3
2
0.33
W
King Arthur
MisterHoliday
King Arthur
1
2
3
1.25
L
4
5
3
1.1
L
4
7
6
1
W
Danzaburou
Sbs-hazem-Syr
Danzaburou
6
6
4
1.33
L
3
4
10
2
L
Anubis
gosleeps
Anubis
10
6
2
1.83
W
Hel
iAnas7
Hel
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,986
Damage
57,922
78,673
Taken
76,933
44,962
Mitigated
56,383
24,135
Healing
21,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AlJaBeRi
Mercury
14,736
8,384
0
1,109
16,825
6,737
0
7,008
9,786
0
66,494
W
Sylvanus
H1H2
Sylvanus
7,116
1,426
2,231
7,398
18,601
15,345
0
9,917
8,684
21,463
531
L
Cerberus
IronJase
Cerberus
4,459
89
0
6,211
15,798
13,307
0
1,792
14,006
57,692
2,693
W
King Arthur
MisterHoliday
King Arthur
10,213
1,181
0
2,303
14,950
12,802
36
4,814
9,522
0
83,679
L
12,609
6,996
0
4,252
12,860
5,300
289
1,647
11,213
0
67,768
L
9,031
2,153
0
4,490
15,485
5,922
0
2,471
13,014
0
71,212
W
Danzaburou
Sbs-hazem-Syr
Danzaburou
10,139
4,710
0
4,701
14,118
5,576
0
2,607
11,511
0
72,597
L
9,706
3,620
0
1,632
16,236
23,075
0
4,996
11,240
27,115
0
L
Anubis
gosleeps
Anubis
22,117
833
0
5,080
16,554
8,779
0
9,253
7,301
80,724
1,166
W
Hel
iAnas7
Hel
12,782
1,261
2,210
4,183
14,179
4,502
74
11,200
2,979
71,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,853
Gold Earned
45,439
481
Minions Killed
541
0
Camps Cleared
0
1,648,004
Distance Traveled
1,584,605
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,809
577
90
5
0
395,781
0
W
Sylvanus
8,978
528
26
2
0
309,517
0
L
Cerberus
8,350
491
166
10
0
279,470
3
W
King Arthur
9,767
575
138
8
0
349,790
1
L
Neith
8,880
522
103
6
0
304,430
4
L
Loki
9,136
537
114
7
0
339,701
2
W
Danzaburou
10,325
607
114
7
0
267,583
2
L
Athena
8,846
520
22
1
0
341,889
2
L
Anubis
10,227
602
136
8
0
319,115
4
W
Hel
9,974
587
113
7
0
325,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role