Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Its NAVAK
Izanami
Level 62
God Stats
5W - 9L
1,452 SR
Queue Stats
10W - 15L
1,405 Elo+
Party 1
Arachne
Arachne
Lokislover
Arachne
Level 109
God Stats
26W - 16L
1,616 SR
Queue Stats
176W - 165L
1,462 Elo+
Party 1
Anubis
Anubis
RiseIuminati
Anubis
Level 26
God Stats
1W - 1L
1,279 SR
Queue Stats
50W - 59L
1,409 Elo+
Party 1
Cerberus
Cerberus
TrippyYoshi
Cerberus
Level 8
God Stats
4W - 6L
1,394 SR
Queue Stats
9W - 12L
1,409 Elo+
Party 1
Team Averages
Level 70
1,448 SR
1,437 Elo+

VS

Team Averages
Level 77
1,449 SR
1,513 Elo+
Thanatos
Thanatos
Arthur Aris
Thanatos
Level 69
God Stats
9W - 12L
1,430 SR
Queue Stats
235W - 242L
1,443 Elo+
Solo
Sol
Sol
ManOfSteel4193
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Party 2
Cthulhu
Cthulhu
SolSingularity
Cthulhu
Level 68
God Stats
0W - 4L
1,268 SR
Queue Stats
163W - 170L
1,501 Elo+
Solo
Bellona
Bellona
mickeyvue
Bellona
Level 107
God Stats
118W - 103L
1,545 SR
Queue Stats
482W - 433L
1,456 Elo+
Solo
Medusa
Medusa
teoff12
Medusa
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 0 / 0
4,842
692
2,781
4,167
1,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Its NAVAK
Izanami
7
3 / 0 / 0
4,210
601
4,152
3,092
760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
Lokislover
Arachne
8
3 / 0 / 0
4,396
628
1,471
4,190
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
8
0 / 0 / 1
4,377
625
450
1,875
639
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
TrippyYoshi
Cerberus
7
0 / 1 / 3
4,297
614
1,067
5,678
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arthur Aris
Thanatos
3
0 / 0 / 0
3,163
452
148
830
173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 3 / 0
3,727
532
1,463
3,549
713
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
0 / 2 / 1
4,010
573
1,684
4,450
1,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
mickeyvue
Bellona
8
0 / 1 / 0
4,519
646
2,520
5,783
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
teoff12
Medusa
7
1 / 1 / 0
3,978
568
4,837
3,063
714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
L
Thanatos
Arthur Aris
Thanatos
0
0
0
0
W
Izanami
Its NAVAK
Izanami
3
0
0
3
W
Arachne
Lokislover
Arachne
3
0
0
3
L
0
3
0
0
W
Anubis
0
0
1
0.5
L
0
2
1
0.25
W
Cerberus
TrippyYoshi
Cerberus
0
1
3
1.5
L
Bellona
mickeyvue
Bellona
0
1
0
0
L
Medusa
teoff12
Medusa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,921
Damage
10,652
19,002
Taken
17,675
7,032
Mitigated
8,002
7,401
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,781
236
0
2,158
4,167
1,152
0
0
4,167
0
26,851
L
Thanatos
Arthur Aris
Thanatos
148
0
0
850
830
173
0
0
830
0
5,142
W
Izanami
Its NAVAK
Izanami
4,152
2,699
0
399
3,092
760
0
535
2,557
0
24,634
W
Arachne
Lokislover
Arachne
1,471
1,155
0
2,562
4,190
1,088
0
581
3,609
0
20,607
L
1,463
178
0
283
3,549
713
0
427
3,122
16,429
0
W
Anubis
450
0
0
606
1,875
639
0
882
993
25,335
1,257
L
1,684
170
570
1,125
4,450
1,926
0
461
3,989
10,273
0
W
Cerberus
TrippyYoshi
Cerberus
1,067
30
0
1,676
5,678
3,393
0
1,149
4,529
6,571
0
L
Bellona
mickeyvue
Bellona
2,520
313
0
3,353
5,783
4,476
0
0
5,783
0
26,448
L
Medusa
teoff12
Medusa
4,837
1,344
0
90
3,063
714
0
606
2,457
0
24,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,122
Gold Earned
19,397
209
Minions Killed
145
0
Camps Cleared
0
657,901
Distance Traveled
575,472
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,842
692
54
8
0
128,185
0
L
Thanatos
3,163
452
13
2
0
52,501
0
W
Izanami
4,210
601
45
6
0
124,676
0
W
Arachne
4,396
628
41
6
0
171,079
0
L
Sol
3,727
532
25
4
0
140,737
0
W
Anubis
4,377
625
46
7
0
107,714
3
L
Cthulhu
4,010
573
17
2
0
94,398
0
W
Cerberus
4,297
614
23
3
0
126,247
0
L
Bellona
4,519
646
55
8
0
143,768
3
L
Medusa
3,978
568
35
5
0
144,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role