Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Brentyo89
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 71L
1,451 Elo+
Solo
Ullr
Ullr
F4TH3RC4RT3R
Ullr
Level 67
God Stats
7W - 4L
1,719 SR
Queue Stats
112W - 107L
1,454 Elo+
Solo
Cerberus
Cerberus
WeedjaBoard
Cerberus
Level 143
God Stats
14W - 8L
1,643 SR
Queue Stats
462W - 440L
1,507 Elo+
Solo
Cu Chulainn
Cu Chulainn
moody-m1993
Cu Chulainn
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 66L
1,432 Elo+
Solo
Team Averages
Level 67
1,572 SR
1,469 Elo+

VS

Team Averages
Level 92
1,346 SR
1,450 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BenJoKo
Hachiman
Level 101
God Stats
5W - 5L
1,444 SR
Queue Stats
259W - 270L
1,485 Elo+
Solo
Agni
Agni
HangDown88
Agni
Level 24
God Stats
1W - 2L
1,194 SR
Queue Stats
41W - 46L
1,418 Elo+
Solo
Jormungandr
Jormungandr
Nezukuri
Jormungandr
Level 50
God Stats
1W - 3L
1,188 SR
Queue Stats
109W - 123L
1,400 Elo+
Solo
Thor
Thor
leonvr
Thor
Level 128
God Stats
5W - 7L
1,403 SR
Queue Stats
315W - 344L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 2 / 2
5,961
852
2,844
4,821
1,845
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Brentyo89
Tiamat
11
2 / 4 / 1
6,154
879
6,076
5,967
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 2
5,930
847
3,483
5,267
2,093
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
WeedjaBoard
Cerberus
6
0 / 1 / 2
5,189
741
1,502
3,259
2,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
moody-m1993
Cu Chulainn
10
0 / 4 / 4
5,682
812
3,873
7,790
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 2 / 5
6,634
948
2,919
5,349
3,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
BenJoKo
Hachiman
12
0 / 2 / 11
7,131
1,019
4,098
4,597
1,567
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 10
8,027
1,147
5,822
3,878
1,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Nezukuri
Jormungandr
13
5 / 1 / 9
7,566
1,081
7,136
6,868
6,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
leonvr
Thor
11
3 / 3 / 6
6,890
984
3,316
7,338
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
6
Kills
14
14
Deaths
9
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
2
1.5
W
Sobek
 
Sobek
2
2
5
2.25
W
Hachiman
BenJoKo
Hachiman
0
2
11
2.75
L
Tiamat
Brentyo89
Tiamat
2
4
1
0.63
L
2
3
2
1
W
4
1
10
9
W
Jormungandr
Nezukuri
Jormungandr
5
1
9
9.5
L
Cerberus
WeedjaBoard
Cerberus
0
1
2
1
W
Thor
leonvr
Thor
3
3
6
2
L
Cu Chulainn
moody-m1993
Cu Chulainn
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,778
Damage
23,291
27,104
Taken
28,030
17,291
Mitigated
16,066
6,917
Healing
9,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,844
1,658
73
1,196
4,821
1,845
0
2,372
2,382
0
10,958
W
Sobek
 
Sobek
2,919
126
361
1,534
5,349
3,761
0
1,095
4,107
4,606
0
W
Hachiman
BenJoKo
Hachiman
4,098
2,195
770
803
4,597
1,567
506
1,350
3,148
0
13,351
L
Tiamat
Brentyo89
Tiamat
6,076
888
603
860
5,967
4,757
0
3,295
2,528
9,886
0
L
3,483
1,394
263
639
5,267
2,093
0
2,925
2,225
0
9,988
W
5,822
293
444
850
3,878
1,572
36
1,217
2,661
20,944
0
W
Jormungandr
Nezukuri
Jormungandr
7,136
2,340
620
1,200
6,868
6,598
360
1,763
5,033
12,991
937
L
Cerberus
WeedjaBoard
Cerberus
1,502
0
313
1,595
3,259
2,382
0
1,552
1,577
2,059
33
W
Thor
leonvr
Thor
3,316
643
1,335
1,297
7,338
2,568
20
2,129
5,023
0
8,096
L
Cu Chulainn
moody-m1993
Cu Chulainn
3,873
493
308
1,067
7,790
6,214
0
4,408
3,214
0
5,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,916
Gold Earned
36,248
43
Minions Killed
93
0
Camps Cleared
0
586,019
Distance Traveled
719,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,961
852
16
2
0
136,686
0
W
Sobek
6,634
948
5
1
0
113,154
0
W
Hachiman
7,131
1,019
28
4
0
146,385
0
L
Tiamat
6,154
879
8
1
0
124,731
0
L
Ullr
5,930
847
14
2
0
129,097
0
W
Agni
8,027
1,147
35
5
0
167,296
0
W
Jormungandr
7,566
1,081
14
2
0
155,892
0
L
Cerberus
5,189
741
0
0
0
51,913
0
W
Thor
6,890
984
11
2
0
136,946
0
L
Cu Chulainn
5,682
812
5
1
0
143,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role