Player Matchup

Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
HaZe96
Hun Batz
Level 144
God Stats
8W - 16L
1,446 SR
Queue Stats
528W - 529L
1,505 Elo+
Solo
Ah Puch
Ah Puch
XenoNerva
Ah Puch
Level 157
God Stats
26W - 20L
1,568 SR
Queue Stats
226W - 219L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
error482notfound
Gilgamesh
Level 143
God Stats
9W - 12L
1,556 SR
Queue Stats
415W - 357L
1,586 Elo+
Solo
Horus
Horus
perduesss
Horus
Level 122
God Stats
0W - 5L
1,182 SR
Queue Stats
14W - 18L
1,426 Elo+
Party 1
Team Averages
Level 143
1,451 SR
1,488 Elo+

VS

Team Averages
Level 113
1,593 SR
1,505 Elo+
Xing Tian
Xing Tian
Nebels_senfbrot
Xing Tian
Level 54
God Stats
7W - 2L
1,940 SR
Queue Stats
102W - 110L
1,486 Elo+
Solo
Ravana
Ravana
TinoAK
Ravana
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mulan
Mulan
fourkukulkan
Mulan
Level 49
God Stats
3W - 4L
1,321 SR
Queue Stats
91W - 88L
1,541 Elo+
Solo
Cupid
Cupid
jayclar
Cupid
Level 141
God Stats
10W - 5L
1,614 SR
Queue Stats
273W - 263L
1,453 Elo+
Solo
Ra
Ra
lovexiatian
Ra
Level 167
God Stats
27W - 20L
1,590 SR
Queue Stats
293W - 299L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
4 / 3 / 0
7,574
631
11,153
8,473
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
HaZe96
Hun Batz
12
2 / 7 / 1
6,528
544
4,552
11,895
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Puch
XenoNerva
Ah Puch
11
1 / 6 / 1
6,536
545
5,136
9,315
2,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
15
5 / 3 / 3
8,722
727
9,093
13,402
7,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
perduesss
Horus
10
0 / 6 / 3
6,080
507
2,792
11,009
9,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Nebels_senfbrot
Xing Tian
11
3 / 1 / 5
6,952
579
4,810
11,095
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ravana
TinoAK
Ravana
15
12 / 1 / 6
8,787
732
12,054
6,940
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 4 / 2
7,763
647
8,652
12,101
10,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
jayclar
Cupid
11
2 / 3 / 5
6,667
556
5,610
7,901
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 3
7,461
622
3,387
6,964
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
12
Kills
25
25
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
4
3
0
1.33
L
Hun Batz
HaZe96
Hun Batz
2
7
1
0.36
W
Xing Tian
Nebels_senfbrot
Xing Tian
3
1
5
5.5
W
Ravana
TinoAK
Ravana
12
1
6
15
L
Ah Puch
XenoNerva
Ah Puch
1
6
1
0.25
L
Gilgamesh
5
3
3
2.17
W
5
4
2
1.5
W
Cupid
jayclar
Cupid
2
3
5
1.5
W
3
3
3
1.5
L
Horus
perduesss
Horus
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,726
Damage
34,513
54,094
Taken
45,001
26,939
Mitigated
26,802
11,354
Healing
12,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
11,153
7,214
0
2,830
8,473
3,005
455
1,840
6,633
0
59,233
L
Hun Batz
HaZe96
Hun Batz
4,552
1,866
0
577
11,895
4,209
0
607
11,168
0
56,536
W
Xing Tian
Nebels_senfbrot
Xing Tian
4,810
543
302
2,401
11,095
8,504
84
480
10,615
20,969
2,702
W
Ravana
TinoAK
Ravana
12,054
5,115
0
1,301
6,940
3,120
58
679
6,261
0
59,947
L
Ah Puch
XenoNerva
Ah Puch
5,136
202
0
2,932
9,315
2,658
0
2,014
7,104
40,923
1,254
L
Gilgamesh
9,093
3,337
0
2,707
13,402
7,708
0
1,088
12,212
0
61,206
W
8,652
723
0
3,637
12,101
10,282
34
587
11,514
0
45,492
W
Cupid
jayclar
Cupid
5,610
3,608
305
2,724
7,901
2,345
205
0
7,901
0
41,555
W
3,387
282
181
1,714
6,964
2,551
129
3,376
3,588
47,263
0
L
Horus
perduesss
Horus
2,792
1,441
280
2,028
11,009
9,359
0
1,987
9,022
0
13,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,440
Gold Earned
37,630
389
Minions Killed
383
0
Camps Cleared
0
1,166,190
Distance Traveled
1,298,094
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,574
631
103
9
0
232,566
0
L
Hun Batz
6,528
544
96
8
0
271,475
0
W
Xing Tian
6,952
579
29
2
0
232,028
1
W
Ravana
8,787
732
92
8
0
306,986
0
L
Ah Puch
6,536
545
78
7
0
180,752
0
L
Gilgamesh
8,722
727
95
8
0
239,601
2
W
Mulan
7,763
647
86
7
0
247,264
2
W
Cupid
6,667
556
76
6
0
239,630
0
W
Ra
7,461
622
100
8
0
272,186
6
L
Horus
6,080
507
17
1
0
241,796
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role