Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Oberraman
Bellona
Level 158
God Stats
7W - 10L
1,510 SR
Queue Stats
467W - 438L
1,558 Elo+
Solo
Cliodhna
Cliodhna
OttoP_95
Cliodhna
Level 58
God Stats
17W - 15L
1,490 SR
Queue Stats
104W - 91L
1,474 Elo+
Solo
Ne Zha
Ne Zha
davidonyia3
Ne Zha
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,431 Elo+
Solo
Ra
Ra
smiteoflife
Ra
Level 199
God Stats
10W - 2L
1,630 SR
Queue Stats
178W - 153L
1,571 Elo+
Solo
Team Averages
Level 114
1,526 SR
1,507 Elo+

VS

Team Averages
Level 121
1,486 SR
1,472 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SlogiranoPile
Nemesis
Level 153
God Stats
1W - 1L
1,287 SR
Queue Stats
95W - 93L
1,498 Elo+
Solo
Shiva
Shiva
XNiedJetX
Shiva
Level 46
God Stats
2W - 2L
1,418 SR
Queue Stats
8W - 14L
1,334 Elo+
Solo
Rama
Rama
marzalet
Rama
Level 145
God Stats
1W - 0L
1,673 SR
Queue Stats
22W - 19L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
РыжаяБестыжая
Sun Wukong
Level 104
God Stats
56W - 49L
1,550 SR
Queue Stats
115W - 104L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 3 / 0
5,826
448
2,496
8,106
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Oberraman
Bellona
14
6 / 2 / 0
8,548
658
8,449
11,644
9,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
OttoP_95
Cliodhna
11
0 / 3 / 0
6,145
473
1,927
10,361
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ne Zha
9
0 / 2 / 1
5,764
443
3,208
10,643
5,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 5 / 1
6,887
530
6,280
8,453
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
10 / 0 / 1
8,490
653
11,734
5,530
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
13
2 / 1 / 4
6,845
527
5,432
9,208
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
XNiedJetX
Shiva
10
0 / 5 / 2
5,634
433
3,434
9,821
5,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rama
11
1 / 0 / 5
6,260
482
6,001
6,154
1,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 4
6,050
465
5,721
6,631
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
8
Kills
14
15
Deaths
8
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
3
0
0.33
W
Vulcan
 
Vulcan
10
0
1
10.5
L
Bellona
Oberraman
Bellona
6
2
0
3
L
Cliodhna
OttoP_95
Cliodhna
0
3
0
0
W
Nemesis
2
1
4
4
W
Shiva
XNiedJetX
Shiva
0
5
2
0.2
L
Ne Zha
0
2
1
0.25
W
Rama
1
0
5
3.5
L
1
5
1
0.3
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,360
Damage
32,322
49,207
Taken
37,344
22,622
Mitigated
15,624
14,476
Healing
8,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
2,496
487
0
1,347
8,106
2,416
0
616
7,349
28,067
1,062
W
Vulcan
 
Vulcan
11,734
401
0
1,500
5,530
1,849
0
1,612
3,646
55,310
832
L
Bellona
Oberraman
Bellona
8,449
2,588
0
4,182
11,644
9,566
238
1,102
9,965
0
63,914
L
Cliodhna
OttoP_95
Cliodhna
1,927
0
0
4,055
10,361
2,561
0
3,923
6,225
0
41,225
W
Nemesis
5,432
2,295
0
1,444
9,208
3,539
482
1,611
7,308
0
55,132
W
Shiva
XNiedJetX
Shiva
3,434
319
0
1,590
9,821
5,384
0
104
9,689
0
25,932
L
Ne Zha
3,208
600
0
2,644
10,643
5,818
0
1,747
8,367
0
14,906
W
Rama
6,001
4,756
0
3,111
6,154
1,659
105
1,953
4,157
0
53,782
L
6,280
839
167
2,081
8,453
2,261
0
3,763
4,272
50,935
1,020
W
5,721
1,151
0
1,013
6,631
3,193
201
2,269
4,216
0
31,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
33,279
384
Minions Killed
366
0
Camps Cleared
0
1,279,634
Distance Traveled
1,350,975
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,826
448
53
4
0
242,798
3
W
Vulcan
8,490
653
110
8
0
301,121
2
L
Bellona
8,548
658
112
9
0
232,796
1
L
Cliodhna
6,145
473
82
6
0
276,725
0
W
Nemesis
6,845
527
84
6
0
289,131
1
W
Shiva
5,634
433
46
4
0
234,741
0
L
Ne Zha
5,764
443
33
3
0
267,514
10
W
Rama
6,260
482
82
6
0
252,531
2
L
Ra
6,887
530
104
8
0
259,801
2
W
Sun Wukong
6,050
465
44
3
0
273,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role