Player Matchup

Scylla
Scylla
Hyper Mage6862
Scylla
Level 186
God Stats
103W - 90L
1,514 SR
Queue Stats
486W - 468L
1,445 Elo+
Solo
Bacchus
Bacchus
Seiiyo
Bacchus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 316L
1,474 Elo+
Solo
Heimdallr
Heimdallr
ZzRaiZzPainz
Heimdallr
Level 154
God Stats
21W - 25L
1,530 SR
Queue Stats
1,004W - 952L
1,593 Elo+
Solo
King Arthur
King Arthur
jacket722901
King Arthur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,407 Elo+
Solo
Da Ji
Da Ji
jasonhood1951
Da Ji
Level 34
God Stats
0W - 3L
1,310 SR
Queue Stats
3W - 12L
1,179 Elo+
Solo
Team Averages
Level 122
1,471 SR
1,420 Elo+

VS

Team Averages
Level 100
1,520 SR
1,506 Elo+
Ravana
Ravana
 
Ravana
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Daemonndo
Anubis
Level 120
God Stats
3W - 3L
1,836 SR
Queue Stats
87W - 79L
1,512 Elo+
Solo
Aphrodite
Aphrodite
Herodotos
Aphrodite
Level 108
God Stats
3W - 6L
1,356 SR
Queue Stats
183W - 167L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MEMAMASLAPIJAV2
Ao Kuang
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,483 Elo+
Solo
Hou Yi
Hou Yi
bOveDa12
Hou Yi
Level 121
God Stats
1W - 1L
1,411 SR
Queue Stats
90W - 81L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,552
555
3,471
3,169
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Seiiyo
Bacchus
7
0 / 3 / 2
4,774
477
3,349
6,953
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
ZzRaiZzPainz
Heimdallr
9
2 / 5 / 2
5,373
537
4,006
7,054
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
jacket722901
King Arthur
8
0 / 5 / 0
4,368
437
1,225
11,026
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 0
4,504
450
2,742
6,900
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 0 / 2
7,769
777
7,269
3,334
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Daemonndo
Anubis
12
2 / 0 / 3
6,409
641
2,448
3,019
1,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Herodotos
Aphrodite
9
1 / 2 / 4
5,510
551
3,023
6,594
1,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
11
6 / 0 / 2
6,076
608
4,846
7,522
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
bOveDa12
Hou Yi
10
4 / 2 / 2
5,844
584
4,863
6,429
1,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
17
17
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
2
5
W
Anubis
Daemonndo
Anubis
2
0
3
3.5
W
Aphrodite
Herodotos
Aphrodite
1
2
4
1.5
L
1
2
0
0.5
W
Ao Kuang
6
0
2
7
L
Bacchus
Seiiyo
Bacchus
0
3
2
0.33
L
Heimdallr
ZzRaiZzPainz
Heimdallr
2
5
2
0.6
W
Hou Yi
bOveDa12
Hou Yi
4
2
2
2.5
L
King Arthur
jacket722901
King Arthur
0
5
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
22,449
35,102
Taken
26,898
13,962
Mitigated
9,107
6,985
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,269
2,828
0
859
3,334
1,855
36
0
3,334
0
62,946
W
Anubis
Daemonndo
Anubis
2,448
111
0
1,927
3,019
1,054
0
1,394
1,519
43,934
870
W
Aphrodite
Herodotos
Aphrodite
3,023
473
2,213
3,269
6,594
1,955
0
1,514
5,080
15,562
0
L
3,471
643
0
970
3,169
773
0
2,217
952
37,467
178
W
Ao Kuang
4,846
1,048
0
1,307
7,522
2,402
0
1,974
5,346
34,700
0
L
Bacchus
Seiiyo
Bacchus
3,349
473
0
2,020
6,953
4,376
0
2,834
4,119
10,413
0
L
Heimdallr
ZzRaiZzPainz
Heimdallr
4,006
2,173
0
819
7,054
2,131
0
2,035
5,019
0
31,301
W
Hou Yi
bOveDa12
Hou Yi
4,863
2,639
0
1,555
6,429
1,841
0
1,540
4,847
0
30,434
L
King Arthur
jacket722901
King Arthur
1,225
50
0
912
11,026
4,972
0
545
10,481
0
21,712
L
2,742
618
0
2,264
6,900
1,710
0
2,648
4,252
0
25,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,571
Gold Earned
31,608
221
Minions Killed
343
0
Camps Cleared
0
972,284
Distance Traveled
1,029,330
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,769
777
114
11
0
202,910
0
W
Anubis
6,409
641
88
9
0
196,633
0
W
Aphrodite
5,510
551
18
2
0
184,982
1
L
Scylla
5,552
555
76
8
0
182,153
0
W
Ao Kuang
6,076
608
55
6
0
236,144
0
L
Bacchus
4,774
477
20
2
0
195,182
1
L
Heimdallr
5,373
537
49
5
0
183,594
0
W
Hou Yi
5,844
584
68
7
0
208,661
0
L
King Arthur
4,368
437
34
3
0
186,545
1
L
Da Ji
4,504
450
42
4
0
224,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role