Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AudioBubbles7
Surtr
Level 39
God Stats
0W - 2L
1,208 SR
Queue Stats
69W - 71L
1,526 Elo+
Party 2
Ix Chel
Ix Chel
TheSpeedster8
Ix Chel
Level 95
God Stats
24W - 25L
1,467 SR
Queue Stats
312W - 295L
1,536 Elo+
Solo
Hel
Hel
archlion227
Hel
Level 29
God Stats
1W - 2L
1,363 SR
Queue Stats
1W - 4L
1,351 Elo+
Party 2
Apollo
Apollo
redox_eraser7
Apollo
Level 55
God Stats
4W - 5L
1,485 SR
Queue Stats
57W - 73L
1,430 Elo+
Solo
Team Averages
Level 69
1,405 SR
1,469 Elo+

VS

Team Averages
Level 72
1,470 SR
1,365 Elo+
Raijin
Raijin
ITMX JDA
Raijin
Level 91
God Stats
17W - 20L
1,521 SR
Queue Stats
424W - 396L
1,516 Elo+
Solo
Nu Wa
Nu Wa
XxAl3x510xX
Nu Wa
Level 122
God Stats
1W - 0L
1,167 SR
Queue Stats
9W - 14L
1,362 Elo+
Party 1
Lancelot
Lancelot
jamZStroong
Lancelot
Level 112
God Stats
2W - 1L
1,662 SR
Queue Stats
10W - 16L
1,362 Elo+
Party 1
Medusa
Medusa
llIIIllIIIIv
Medusa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,362 Elo+
Party 1
Cliodhna
Cliodhna
lllIlIIIIlIv
Cliodhna
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
5 / 2 / 4
9,411
627
7,812
9,789
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
7 / 7 / 2
8,050
537
10,922
16,083
6,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
8
0 / 0 / 0
5,787
386
1,045
3,143
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 6 / 1
6,896
460
2,609
9,411
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

10
1 / 4 / 0
6,368
425
1,528
5,907
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ITMX JDA
Raijin
16
2 / 1 / 0
9,657
644
3,728
11,638
5,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 5 / 4
7,760
517
7,350
6,975
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
jamZStroong
Lancelot
12
8 / 2 / 4
8,376
558
10,379
11,795
7,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
1 / 4 / 6
7,409
494
2,386
8,476
2,354
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
lllIlIIIIlIv
Cliodhna
15
7 / 2 / 5
9,722
648
7,053
12,701
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
14
Kills
19
19
Deaths
14
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
2
4
3.5
L
7
7
2
1.14
W
Raijin
ITMX JDA
Raijin
2
1
0
2
L
Ix Chel
0
0
0
0
W
1
5
4
0.6
L
1
6
1
0.25
W
Lancelot
jamZStroong
Lancelot
8
2
4
5
W
Medusa
1
4
6
1
W
Cliodhna
lllIlIIIIlIv
Cliodhna
7
2
5
4.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
30,896
44,333
Taken
51,585
13,619
Mitigated
20,901
12,418
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,812
706
0
1,245
9,789
2,999
921
2,834
6,955
73,258
1,261
L
10,922
4,635
0
4,729
16,083
6,070
30
5,070
11,013
2,780
35,438
W
Raijin
ITMX JDA
Raijin
3,728
355
0
5,190
11,638
5,596
84
1,581
10,057
76,870
1,537
L
Ix Chel
1,045
282
0
1,794
3,143
797
0
1,855
1,288
17,748
0
W
7,350
1,589
0
290
6,975
1,694
1,033
2,629
4,134
51,214
327
L
2,609
0
556
3,094
9,411
1,970
777
731
8,680
34,644
0
W
Lancelot
jamZStroong
Lancelot
10,379
1,327
0
1,848
11,795
7,169
23
2,532
9,107
0
39,707
W
Medusa
2,386
1,073
0
1,075
8,476
2,354
612
2,970
5,386
0
28,641
W
Cliodhna
lllIlIIIIlIv
Cliodhna
7,053
1,127
0
5,615
12,701
4,088
550
2,431
10,118
0
73,528
L
1,528
1,054
0
1,000
5,907
1,783
1,175
485
5,422
0
32,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,512
Gold Earned
42,924
360
Minions Killed
442
0
Camps Cleared
0
1,276,130
Distance Traveled
1,504,528
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,411
627
142
9
0
320,043
3
L
Surtr
8,050
537
58
4
0
300,172
0
W
Raijin
9,657
644
143
10
0
235,743
6
L
Ix Chel
5,787
386
41
3
0
128,862
2
W
Nu Wa
7,760
517
84
6
0
267,208
2
L
Hel
6,896
460
65
4
0
260,188
0
W
Lancelot
8,376
558
48
3
0
363,636
0
W
Medusa
7,409
494
44
3
0
295,384
0
W
Cliodhna
9,722
648
123
8
0
342,557
0
L
Apollo
6,368
425
54
4
0
266,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role