Player Matchup

Anubis
Anubis
DGOxxOverLordxx
Anubis
Level 116
God Stats
1W - 0L
1,086 SR
Queue Stats
28W - 28L
1,515 Elo+
Party 2
Atlas
Atlas
E3soldier18
Atlas
Level 129
God Stats
4W - 9L
1,425 SR
Queue Stats
50W - 85L
1,387 Elo+
Party 2
He Bo
He Bo
EYE_SO_UZUMAKI
He Bo
Level 120
God Stats
3W - 1L
1,721 SR
Queue Stats
79W - 99L
1,423 Elo+
Party 2
Horus
Horus
NajMarquee
Horus
Level 102
God Stats
100W - 92L
1,470 SR
Queue Stats
250W - 266L
1,325 Elo+
Party 2
Medusa
Medusa
Vixen_art2011
Medusa
Level 124
God Stats
2W - 0L
1,458 SR
Queue Stats
106W - 165L
1,350 Elo+
Party 2
Team Averages
Level 118
1,432 SR
1,400 Elo+

VS

Team Averages
Level 89
1,529 SR
1,559 Elo+
Cerberus
Cerberus
CentralPiano28
Cerberus
Level 175
God Stats
2W - 2L
1,519 SR
Queue Stats
392W - 386L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Its NAVAK
Ah Muzen Cab
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,761 Elo+
Party 1
Nu Wa
Nu Wa
Lokislover
Nu Wa
Level 109
God Stats
68W - 42L
1,609 SR
Queue Stats
180W - 167L
1,503 Elo+
Party 1
King Arthur
King Arthur
NoxDeray
King Arthur
Level 97
God Stats
68W - 57L
1,517 SR
Queue Stats
149W - 130L
1,509 Elo+
Party 1
Nemesis
Nemesis
TrippyYoshi
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 1
6,216
622
4,516
4,703
1,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
0 / 3 / 5
4,734
473
2,587
7,223
3,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 1 / 4
5,881
588
6,091
6,760
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
11
0 / 2 / 1
5,962
596
3,485
7,093
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 1 / 0
4,661
466
3,121
5,284
1,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
2 / 1 / 2
5,056
506
4,140
8,253
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Muzen Cab
Its NAVAK
Ah Muzen Cab
7
2 / 2 / 3
4,768
477
3,915
4,830
994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
9
0 / 2 / 2
5,013
501
4,553
4,835
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
NoxDeray
King Arthur
10
2 / 1 / 0
6,026
603
4,213
6,595
4,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
TrippyYoshi
Nemesis
6
1 / 5 / 3
4,278
428
1,278
6,709
1,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
11
Kills
7
7
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
1
2
3
W
6
0
1
6.5
W
0
3
5
0.83
W
5
1
4
7
L
Ah Muzen Cab
Its NAVAK
Ah Muzen Cab
2
2
3
1.75
L
Nu Wa
0
2
2
0.5
W
Horus
0
2
1
0.25
L
King Arthur
NoxDeray
King Arthur
2
1
0
2
L
Nemesis
TrippyYoshi
Nemesis
1
5
3
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
18,099
31,063
Taken
31,222
11,800
Mitigated
11,511
9,201
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,140
187
0
1,778
8,253
4,005
0
3,230
5,023
16,003
2,079
W
4,516
117
0
1,917
4,703
1,580
0
2,227
2,476
36,751
1,792
W
2,587
941
0
2,213
7,223
3,740
0
2,488
4,357
8,129
0
W
6,091
370
0
3,160
6,760
1,547
0
1,026
5,654
30,885
0
L
Ah Muzen Cab
Its NAVAK
Ah Muzen Cab
3,915
1,568
0
0
4,830
994
399
1,775
3,055
0
22,787
L
Nu Wa
4,553
958
0
560
4,835
738
4
3,707
1,128
33,188
0
W
Horus
3,485
1,425
0
1,353
7,093
3,660
0
477
6,616
193
38,523
L
King Arthur
NoxDeray
King Arthur
4,213
221
0
691
6,595
4,311
0
495
6,100
496
33,264
L
Nemesis
TrippyYoshi
Nemesis
1,278
297
0
205
6,709
1,463
89
4,040
2,669
0
9,328
W
3,121
727
0
558
5,284
1,273
0
1,449
3,608
0
28,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
25,141
254
Minions Killed
220
0
Camps Cleared
0
1,018,784
Distance Traveled
961,332
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,056
506
49
5
0
190,029
0
W
Anubis
6,216
622
63
6
0
187,061
4
W
Atlas
4,734
473
14
1
0
196,349
0
W
He Bo
5,881
588
51
5
0
235,248
1
L
Ah Muzen Cab
4,768
477
31
3
0
164,051
0
L
Nu Wa
5,013
501
58
6
0
169,500
2
W
Horus
5,962
596
68
7
0
197,012
0
L
King Arthur
6,026
603
68
7
0
214,972
0
L
Nemesis
4,278
428
14
1
0
222,780
0
W
Medusa
4,661
466
58
6
0
203,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role