Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Dark-Hunter5600
Athena
Level 30
God Stats
2W - 0L
1,721 SR
Queue Stats
39W - 46L
1,380 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IRushChamps
Tsukuyomi
Level 99
God Stats
9W - 2L
1,775 SR
Queue Stats
160W - 152L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
waterlung
Danzaburou
Level 122
God Stats
25W - 12L
1,645 SR
Queue Stats
198W - 209L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
xHostileHalliex
Kukulkan
Level 49
God Stats
9W - 11L
1,359 SR
Queue Stats
99W - 122L
1,357 Elo+
Party 1
Team Averages
Level 108
1,600 SR
1,413 Elo+

VS

Team Averages
Level 106
1,594 SR
1,416 Elo+
Arachne
Arachne
Nabendu
Arachne
Level 158
God Stats
0W - 2L
1,464 SR
Queue Stats
96W - 97L
1,471 Elo+
Solo
Anubis
Anubis
SpiritusLux
Anubis
Level 144
God Stats
1W - 1L
1,544 SR
Queue Stats
77W - 90L
1,369 Elo+
Party 2
Cerberus
Cerberus
T1m3Band1t4
Cerberus
Level 58
God Stats
16W - 13L
1,573 SR
Queue Stats
36W - 53L
1,382 Elo+
Solo
Surtr
Surtr
tek_faby_op
Surtr
Level 55
God Stats
2W - 1L
1,603 SR
Queue Stats
101W - 113L
1,453 Elo+
Solo
Nut
Nut
xYaBoiGuccix
Nut
Level 116
God Stats
0W - 1L
1,785 SR
Queue Stats
38W - 43L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 4 / 2
5,526
502
4,499
4,487
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
6,073
552
4,156
8,859
5,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
IRushChamps
Tsukuyomi
11
2 / 4 / 2
5,787
526
4,854
7,914
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
waterlung
Danzaburou
11
5 / 1 / 2
6,879
625
8,574
4,499
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
11
1 / 1 / 1
6,041
549
3,883
4,369
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Nabendu
Arachne
7
3 / 1 / 0
5,051
459
1,516
4,785
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
11
0 / 1 / 4
6,220
565
3,341
6,855
2,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
T1m3Band1t4
Cerberus
8
2 / 3 / 2
5,845
531
3,333
11,881
8,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 1 / 0
7,189
654
4,417
8,231
3,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 4 / 1
5,062
460
4,637
6,715
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
10
Kills
10
12
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
4
2
0.5
W
1
2
4
1.5
W
Tsukuyomi
IRushChamps
Tsukuyomi
2
4
2
0.75
L
Arachne
Nabendu
Arachne
3
1
0
3
L
Anubis
0
1
4
2
L
Cerberus
T1m3Band1t4
Cerberus
2
3
2
1
L
4
1
0
4
W
Danzaburou
waterlung
Danzaburou
5
1
2
6
W
Kukulkan
1
1
1
1.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,966
Damage
17,244
30,128
Taken
38,467
11,434
Mitigated
18,020
7,849
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,499
1,767
0
250
4,487
1,005
0
323
4,164
22,331
803
W
4,156
1,579
0
1,789
8,859
5,724
0
2,858
6,001
14,693
840
W
Tsukuyomi
IRushChamps
Tsukuyomi
4,854
384
0
2,476
7,914
2,300
0
530
7,384
0
41,703
L
Arachne
Nabendu
Arachne
1,516
1,157
0
1,182
4,785
1,504
0
787
3,998
0
17,999
L
Anubis
3,341
163
349
3,781
6,855
2,375
228
2,873
3,982
43,217
0
L
Cerberus
T1m3Band1t4
Cerberus
3,333
350
0
3,076
11,881
8,904
69
3,102
8,767
19,912
0
L
4,417
1,217
0
2,089
8,231
3,438
0
3,523
4,668
877
53,531
W
Danzaburou
waterlung
Danzaburou
8,574
3,953
0
1,736
4,499
1,323
1,340
1,395
3,104
0
44,307
W
Kukulkan
3,883
599
0
1,598
4,369
1,082
503
1,934
2,435
36,655
1,094
L
4,637
3,315
0
1,150
6,715
1,799
252
1,594
5,121
0
26,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,306
Gold Earned
29,367
257
Minions Killed
301
0
Camps Cleared
0
1,033,378
Distance Traveled
965,244
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,526
502
42
4
0
140,617
0
W
Athena
6,073
552
27
2
0
212,240
2
W
Tsukuyomi
5,787
526
71
6
0
268,927
0
L
Arachne
5,051
459
34
3
0
143,859
0
L
Anubis
6,220
565
86
8
0
199,751
0
L
Cerberus
5,845
531
38
3
0
207,015
2
L
Surtr
7,189
654
95
9
0
223,610
0
W
Danzaburou
6,879
625
55
5
0
201,493
2
W
Kukulkan
6,041
549
62
6
0
210,101
0
L
Nut
5,062
460
48
4
0
191,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role