Player Matchup

Izanami
Izanami
DeityCrusher
Izanami
Level 38
God Stats
12W - 16L
1,249 SR
Queue Stats
33W - 47L
1,282 Elo+
Solo
Cthulhu
Cthulhu
sektorpro5
Cthulhu
Level 42
God Stats
11W - 5L
1,609 SR
Queue Stats
77W - 89L
1,430 Elo+
Party 2
Ratatoskr
Ratatoskr
vico2004
Ratatoskr
Level 63
God Stats
1W - 3L
1,382 SR
Queue Stats
156W - 172L
1,454 Elo+
Party 2
Team Averages
Level 48
1,413 SR
1,389 Elo+

VS

Team Averages
Level 48
1,473 SR
1,403 Elo+
Fenrir
Fenrir
Huey mK
Fenrir
Level 28
God Stats
22W - 18L
1,465 SR
Queue Stats
70W - 78L
1,392 Elo+
Party 1
Odin
Odin
My Phat Load
Odin
Level 49
God Stats
28W - 30L
1,480 SR
Queue Stats
59W - 65L
1,415 Elo+
Party 1
Nu Wa
Nu Wa
squirt4dorian
Nu Wa
Level 66
God Stats
5W - 5L
1,474 SR
Queue Stats
336W - 342L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeityCrusher
Izanami
13
2 / 5 / 2
8,246
825
4,197
8,446
3,049
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
sektorpro5
Cthulhu
12
0 / 7 / 4
8,059
806
5,055
12,330
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ratatoskr
vico2004
Ratatoskr
13
2 / 6 / 0
7,949
795
4,598
8,248
2,777
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Huey mK
Fenrir
15
7 / 3 / 6
9,757
976
7,512
8,249
4,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 0 / 10
9,780
978
9,529
7,218
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 1 / 13
9,457
946
7,651
3,502
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
18
18
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
DeityCrusher
Izanami
2
5
2
0.6
W
Fenrir
Huey mK
Fenrir
7
3
6
3.33
W
7
0
10
12
L
Cthulhu
sektorpro5
Cthulhu
0
7
4
0.29
W
4
1
13
10.5
L
Ratatoskr
vico2004
Ratatoskr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,850
Damage
24,692
29,024
Taken
18,969
10,827
Mitigated
11,172
690
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DeityCrusher
Izanami
4,197
2,770
0
520
8,446
3,049
0
2,385
5,721
0
27,868
W
Fenrir
Huey mK
Fenrir
7,512
1,884
36
706
8,249
4,175
0
2,167
6,067
0
25,700
W
9,529
1,037
0
614
7,218
5,726
394
1,768
5,450
0
21,048
L
Cthulhu
sektorpro5
Cthulhu
5,055
203
0
0
12,330
5,001
0
3,652
8,127
24,804
0
W
7,651
2,379
0
250
3,502
1,271
806
1,149
2,353
32,894
0
L
Ratatoskr
vico2004
Ratatoskr
4,598
611
0
170
8,248
2,777
0
1,573
6,352
0
17,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,254
Gold Earned
28,994
138
Minions Killed
122
0
Camps Cleared
0
477,374
Distance Traveled
549,357
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,246
825
54
5
0
143,084
0
W
Fenrir
9,757
976
40
4
0
173,027
0
W
Odin
9,780
978
33
3
0
197,929
0
L
Cthulhu
8,059
806
52
5
0
152,759
0
W
Nu Wa
9,457
946
49
5
0
178,401
1
L
Ratatoskr
7,949
795
32
3
0
181,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role