Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
Captainmcgrubin
Ymir
Silver I
Level 122
God Stats
6W - 9L
1,517 SR
Queue Stats
125W - 197L
1,335 MMR
Solo
Mulan
Mulan
Platinum V
SebasLV12
Mulan
Platinum V
Level 109
God Stats
2W - 3L
1,465 SR
Queue Stats
122W - 137L
1,647 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,494 SR
1,494 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 166
1,650 SR
1,730 MMR
Chaac
Chaac
Gold II
M4mb4M3nt4l1ty
Chaac
Gold II
Level 156
God Stats
4W - 1L
1,771 SR
Queue Stats
25W - 27L
1,780 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
Theadjcentsquid
Aphrodite
Gold IV
Level 188
God Stats
2W - 2L
1,545 SR
Queue Stats
26W - 33L
1,643 MMR
Party 2
Cthulhu
Cthulhu
Gold II
VenomV9
Cthulhu
Gold II
Level 154
God Stats
13W - 7L
1,633 SR
Queue Stats
25W - 29L
1,765 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 1 / 1
9,808
754
9,402
17,027
19,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 6 / 3
8,893
684
6,046
11,931
6,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
SebasLV12
Mulan
15
1 / 2 / 2
9,188
707
8,765
14,967
14,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Ne ZhaAchillesCerberusBacchusFafnir

VS

Bans
HeraXbalanquePoseidonDiscordiaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 4
11,133
856
18,923
14,885
9,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Theadjcentsquid
Aphrodite
17
4 / 1 / 4
10,686
822
8,776
8,730
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
VenomV9
Cthulhu
15
1 / 3 / 6
9,922
763
10,695
11,491
10,497
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
9
9
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
1
3.5
L
0
6
3
0.25
W
4
0
4
6
L
Mulan
SebasLV12
Mulan
1
2
2
1
W
Aphrodite
Theadjcentsquid
Aphrodite
4
1
4
6
W
Cthulhu
VenomV9
Cthulhu
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,213
Damage
38,394
43,925
Taken
35,106
40,481
Mitigated
25,312
4,197
Healing
20,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,402
1,863
0
1,952
17,027
19,268
0
7,200
9,733
0
29,889
L
6,046
379
0
451
11,931
6,543
0
5,227
6,649
25,977
0
W
18,923
4,901
0
6,304
14,885
9,905
691
2,135
12,236
0
60,425
L
Mulan
SebasLV12
Mulan
8,765
721
0
1,794
14,967
14,670
0
5,400
9,464
0
31,853
W
Aphrodite
Theadjcentsquid
Aphrodite
8,776
1,229
6,729
6,024
8,730
4,910
620
1,674
6,819
22,342
0
W
Cthulhu
VenomV9
Cthulhu
10,695
831
442
1,081
11,491
10,497
1,043
2,835
8,534
38,210
3,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,889
Gold Earned
31,741
132
Minions Killed
164
0
Camps Cleared
0
665,778
Distance Traveled
757,618
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,808
754
57
4
0
241,505
4
L
Ymir
8,893
684
36
3
0
178,472
0
W
Chaac
11,133
856
90
7
0
267,752
0
L
Mulan
9,188
707
39
3
0
245,801
0
W
Aphrodite
10,686
822
31
2
0
247,238
4
W
Cthulhu
9,922
763
43
3
0
242,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role