Player Matchup

Arachne
Arachne
natelikesfeet
Arachne
Level 28
God Stats
8W - 5L
1,667 SR
Queue Stats
47W - 62L
1,399 Elo+
Party 1
Bacchus
Bacchus
stev_1724
Bacchus
Level 43
God Stats
6W - 8L
1,695 SR
Queue Stats
70W - 94L
1,437 Elo+
Solo
Maui
Maui
suingu no mo
Maui
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,396 Elo+
Party 1
Team Averages
Level 35
1,621 SR
1,411 Elo+

VS

Team Averages
Level 99
1,615 SR
1,473 Elo+
Nu Wa
Nu Wa
GoyDefender33
Nu Wa
Level 68
God Stats
19W - 9L
1,625 SR
Queue Stats
96W - 92L
1,453 Elo+
Solo
Mulan
Mulan
ImpliedEmmanuel
Mulan
Level 108
God Stats
19W - 19L
1,492 SR
Queue Stats
107W - 120L
1,489 Elo+
Party 2
Chiron
Chiron
NinetyFriend09
Chiron
Level 122
God Stats
4W - 1L
1,728 SR
Queue Stats
154W - 158L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
19
3 / 2 / 1
10,561
754
9,350
14,064
7,584
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
stev_1724
Bacchus
9
0 / 1 / 0
7,991
571
794
5,280
2,632
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
1 / 3 / 3
10,454
747
4,252
16,242
19,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
11,186
799
10,806
7,135
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 2 / 3
11,615
830
6,780
13,417
13,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 0 / 4
11,880
849
12,241
6,151
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
6
6
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
3
2
3
2.25
W
2
0
4
4
L
Arachne
3
2
1
1.75
L
Bacchus
stev_1724
Bacchus
0
1
0
0
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,396
Damage
29,827
35,586
Taken
26,703
29,403
Mitigated
18,619
2,306
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,806
2,982
0
599
7,135
2,501
738
1,754
5,381
54,280
16
W
6,780
363
363
3,882
13,417
13,552
191
2,716
10,701
0
46,474
W
12,241
2,800
735
2,509
6,151
2,566
3,334
276
5,875
0
65,557
L
Arachne
9,350
6,717
0
2,086
14,064
7,584
0
3,460
10,509
0
36,281
L
Bacchus
stev_1724
Bacchus
794
111
0
220
5,280
2,632
0
2,212
3,044
4,200
0
L
4,252
270
0
0
16,242
19,187
0
5,183
10,979
38,564
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,006
Gold Earned
34,681
109
Minions Killed
275
0
Camps Cleared
0
631,611
Distance Traveled
753,068
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,186
799
73
5
0
236,202
0
W
Mulan
11,615
830
88
6
0
252,435
0
W
Chiron
11,880
849
114
8
0
264,431
0
L
Arachne
10,561
754
61
4
0
293,419
0
L
Bacchus
7,991
571
8
1
0
66,623
0
L
Maui
10,454
747
40
3
0
271,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role