Player Matchup

Ymir
Ymir
CAPSL0CKENGAGE
Ymir
Level 86
God Stats
67W - 58L
1,550 SR
Queue Stats
107W - 109L
1,459 Elo+
Party 1
Aphrodite
Aphrodite
GladCrawdad608
Aphrodite
Level 84
God Stats
1W - 3L
1,685 SR
Queue Stats
106W - 105L
1,463 Elo+
Party 1
Arachne
Arachne
Loompis
Arachne
Level 82
God Stats
2W - 5L
1,155 SR
Queue Stats
27W - 34L
1,404 Elo+
Party 1
Team Averages
Level 84
1,463 SR
1,442 Elo+

VS

Team Averages
Level 71
1,362 SR
1,426 Elo+
Scylla
Scylla
BlindDisco
Scylla
Level 107
God Stats
1W - 1L
1,292 SR
Queue Stats
2W - 3L
1,415 Elo+
Solo
Achilles
Achilles
sektorpro5
Achilles
Level 42
God Stats
4W - 1L
1,643 SR
Queue Stats
81W - 96L
1,418 Elo+
Party 2
Thor
Thor
vico2004
Thor
Level 63
God Stats
1W - 0L
1,151 SR
Queue Stats
167W - 184L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
8,977
691
6,502
14,306
13,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
GladCrawdad608
Aphrodite
15
3 / 6 / 2
9,312
716
3,860
14,416
6,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Loompis
Arachne
13
1 / 9 / 1
8,639
665
7,491
17,194
9,506
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BlindDisco
Scylla
19
14 / 0 / 7
13,186
1,014
22,711
4,406
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
sektorpro5
Achilles
14
0 / 3 / 16
9,951
765
8,014
15,832
9,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
17
7 / 2 / 10
11,821
909
9,827
8,250
3,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
4
Kills
21
21
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
BlindDisco
Scylla
14
0
7
17.5
L
0
6
5
0.42
L
Aphrodite
GladCrawdad608
Aphrodite
3
6
2
0.67
L
Arachne
Loompis
Arachne
1
9
1
0.17
W
Achilles
sektorpro5
Achilles
0
3
16
2.67
W
Thor
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,853
Damage
40,552
45,916
Taken
28,488
29,978
Mitigated
13,887
7,821
Healing
1,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BlindDisco
Scylla
22,711
1,665
0
727
4,406
1,640
1,440
2,230
2,176
61,476
541
L
6,502
544
0
0
14,306
13,838
0
6,193
8,028
30,128
0
L
Aphrodite
GladCrawdad608
Aphrodite
3,860
944
2,756
4,195
14,416
6,634
0
7,616
6,658
19,184
0
L
Arachne
Loompis
Arachne
7,491
5,433
0
870
17,194
9,506
0
8,901
8,139
0
28,140
W
Achilles
sektorpro5
Achilles
8,014
3,397
0
187
15,832
9,163
576
5,878
9,954
0
21,805
W
Thor
9,827
1,358
0
427
8,250
3,084
1,507
2,358
5,892
0
36,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,928
Gold Earned
34,958
112
Minions Killed
183
0
Camps Cleared
0
599,417
Distance Traveled
723,933
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,186
1,014
108
8
0
243,730
0
L
Ymir
8,977
691
31
2
0
204,258
0
L
Aphrodite
9,312
716
38
3
0
195,251
0
L
Arachne
8,639
665
43
3
0
199,908
0
W
Achilles
9,951
765
25
2
0
243,050
0
W
Thor
11,821
909
50
4
0
237,153
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role