Player Matchup

Charybdis
Charybdis
DediaraSensei
Charybdis
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,557 Elo+
Party 2
Merlin
Merlin
IsshoFujitora10
Merlin
Level 122
God Stats
11W - 7L
1,640 SR
Queue Stats
600W - 618L
1,428 Elo+
Solo
Horus
Horus
MrHughHoney
Horus
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
77W - 52L
1,531 Elo+
Party 1
Sobek
Sobek
Sky Akari
Sobek
Level 134
God Stats
0W - 4L
1,168 SR
Queue Stats
229W - 221L
1,506 Elo+
Party 1
Pele
Pele
lilage
Pele
Level 126
God Stats
0W - 1L
1,715 SR
Queue Stats
8W - 8L
1,533 Elo+
Party 2
Team Averages
Level 124
1,462 SR
1,511 Elo+

VS

Team Averages
Level 100
1,589 SR
1,481 Elo+
Thoth
Thoth
Benz13
Thoth
Level 48
God Stats
2W - 0L
1,749 SR
Queue Stats
67W - 85L
1,406 Elo+
Solo
Sylvanus
Sylvanus
MUG1WARA420
Sylvanus
Level 96
God Stats
4W - 1L
1,698 SR
Queue Stats
109W - 106L
1,515 Elo+
Solo
Da Ji
Da Ji
Salvo150
Da Ji
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 88L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
imyukimura
Cu Chulainn
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 33L
1,540 Elo+
Solo
Camazotz
Camazotz
yama4161
Camazotz
Level 111
God Stats
8W - 6L
1,499 SR
Queue Stats
758W - 782L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DediaraSensei
Charybdis
13
1 / 6 / 2
7,167
717
5,905
10,213
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

14
3 / 4 / 4
7,696
770
11,457
6,220
2,409
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 6
7,100
710
2,985
12,502
10,951
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
Sky Akari
Sobek
13
2 / 4 / 5
8,122
812
9,547
14,972
18,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Pele
lilage
Pele
14
3 / 5 / 6
8,052
805
10,329
9,989
3,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Benz13
Thoth
13
3 / 2 / 10
7,660
766
7,007
5,809
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MUG1WARA420
Sylvanus
15
6 / 2 / 12
9,057
906
8,113
12,875
14,701
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Salvo150
Da Ji
14
5 / 2 / 15
8,402
840
10,776
7,936
4,270
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
imyukimura
Cu Chulainn
15
4 / 2 / 17
8,630
863
16,754
19,864
16,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
yama4161
Camazotz
14
3 / 1 / 13
8,126
813
7,198
8,864
4,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
9
Kills
21
21
Deaths
9
23
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Thoth
Benz13
Thoth
3
2
10
4
L
Charybdis
DediaraSensei
Charybdis
1
6
2
0.33
L
3
4
4
1.25
W
Sylvanus
MUG1WARA420
Sylvanus
6
2
12
6
L
0
2
6
1.5
W
Da Ji
Salvo150
Da Ji
5
2
15
6.25
L
Sobek
Sky Akari
Sobek
2
4
5
1.13
W
Cu Chulainn
imyukimura
Cu Chulainn
4
2
17
6.25
L
Pele
lilage
Pele
3
5
6
1.2
W
Camazotz
yama4161
Camazotz
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,223
Damage
49,848
53,896
Taken
55,348
39,515
Mitigated
41,791
15,662
Healing
27,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Benz13
Thoth
7,007
536
348
297
5,809
2,570
237
2,415
3,394
14,912
0
L
Charybdis
DediaraSensei
Charybdis
5,905
2,608
0
1,170
10,213
3,488
0
3,567
6,427
0
14,144
L
11,457
1,113
204
429
6,220
2,409
0
288
5,781
23,903
0
W
Sylvanus
MUG1WARA420
Sylvanus
8,113
1,504
7,064
5,618
12,875
14,701
134
4,102
8,773
10,972
4,829
L
2,985
904
3,965
4,998
12,502
10,951
0
3,585
8,672
852
5,375
W
Da Ji
Salvo150
Da Ji
10,776
1,871
1,537
2,029
7,936
4,270
0
3,110
4,826
0
16,208
L
Sobek
Sky Akari
Sobek
9,547
278
648
2,401
14,972
18,764
0
4,567
10,185
14,940
1,794
W
Cu Chulainn
imyukimura
Cu Chulainn
16,754
1,812
318
6,602
19,864
16,154
0
7,406
12,458
0
27,056
L
Pele
lilage
Pele
10,329
1,389
495
1,352
9,989
3,903
0
1,744
7,962
0
20,560
W
Camazotz
yama4161
Camazotz
7,198
1,038
680
3,503
8,864
4,096
28
2,889
5,975
0
18,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
41,875
111
Minions Killed
88
0
Camps Cleared
0
893,167
Distance Traveled
980,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,660
766
22
2
0
191,393
0
L
Charybdis
7,167
717
28
3
0
161,123
0
L
Merlin
7,696
770
26
3
0
158,315
0
W
Sylvanus
9,057
906
18
2
0
190,239
0
L
Horus
7,100
710
14
1
0
199,887
0
W
Da Ji
8,402
840
16
2
0
201,129
0
L
Sobek
8,122
812
5
1
0
190,037
0
W
Cu Chulainn
8,630
863
15
2
0
199,960
0
L
Pele
8,052
805
38
4
0
183,805
0
W
Camazotz
8,126
813
17
2
0
197,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role