Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
NiñoRata34
Khepri
Level 103
God Stats
4W - 5L
1,514 SR
Queue Stats
567W - 586L
1,501 Elo+
Solo
Charybdis
Charybdis
railyd
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,670 Elo+
Solo
Nike
Nike
xersilapx
Nike
Level 107
God Stats
4W - 3L
1,655 SR
Queue Stats
186W - 207L
1,522 Elo+
Solo
Team Averages
Level 122
1,534 SR
1,539 Elo+

VS

Team Averages
Level 182
1,546 SR
1,529 Elo+
Sol
Sol
Drty JerzE
Sol
Level 182
God Stats
10W - 12L
1,434 SR
Queue Stats
264W - 272L
1,489 Elo+
Solo
Agni
Agni
MarmotaLoca
Agni
Level 197
God Stats
14W - 10L
1,638 SR
Queue Stats
438W - 398L
1,618 Elo+
Solo
Tiamat
Tiamat
TarArathorn
Tiamat
Level 140
God Stats
9W - 7L
1,583 SR
Queue Stats
228W - 239L
1,498 Elo+
Solo
Zeus
Zeus
Triiggamazin
Zeus
Level 246
God Stats
2W - 2L
1,350 SR
Queue Stats
129W - 150L
1,470 Elo+
Solo
Khepri
Khepri
ZQMBIEKILLER
Khepri
Level 144
God Stats
2W - 1L
1,725 SR
Queue Stats
104W - 94L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 2 / 0
6,551
936
5,571
6,528
3,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
 
Fafnir
7
0 / 2 / 1
5,130
733
3,175
4,117
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
13
1 / 2 / 3
6,285
898
3,781
5,214
2,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
railyd
Charybdis
8
0 / 2 / 0
5,072
725
1,344
2,661
808
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Nike
12
1 / 5 / 3
6,600
943
6,246
14,659
8,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
6,875
982
4,475
5,207
2,096
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
3 / 1 / 7
7,232
1,033
9,073
4,535
1,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
14
4 / 0 / 9
7,973
1,139
5,652
4,334
3,113
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 1 / 9
7,098
1,014
8,006
4,218
1,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
10
1 / 2 / 8
7,121
1,017
2,868
9,441
7,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
13
13
Deaths
5
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
L
Fafnir
 
Fafnir
0
2
1
0.25
W
2
1
6
5
W
3
1
7
6.5
L
Khepri
1
2
3
1.25
W
Tiamat
4
0
9
8.5
W
3
1
9
7.5
W
Khepri
1
2
8
2.5
L
Charybdis
railyd
Charybdis
0
2
0
0
L
Nike
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,117
Damage
30,074
33,179
Taken
27,735
20,715
Mitigated
16,626
8,325
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,571
4,945
46
1,215
6,528
3,540
0
5,530
998
0
9,686
L
Fafnir
 
Fafnir
3,175
977
549
1,346
4,117
5,190
0
3,634
483
3,868
0
W
4,475
1,499
127
565
5,207
2,096
1,749
1,211
3,962
12,139
1,943
W
9,073
872
225
843
4,535
1,932
137
1,201
3,325
22,333
1,745
L
Khepri
3,781
0
134
1,353
5,214
2,888
0
4,885
329
14,859
0
W
Tiamat
5,652
343
202
1,302
4,334
3,113
321
411
3,923
15,969
0
W
8,006
2,146
110
680
4,218
1,799
611
553
3,596
18,831
0
W
Khepri
2,868
156
1,943
3,289
9,441
7,686
155
3,226
5,973
7,050
524
L
Charybdis
railyd
Charybdis
1,344
809
0
0
2,661
808
0
2,614
47
0
4,343
L
Nike
6,246
305
183
3,499
14,659
8,289
0
12,867
1,792
0
13,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,638
Gold Earned
36,299
56
Minions Killed
127
0
Camps Cleared
0
574,168
Distance Traveled
648,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,551
936
14
2
0
150,873
0
L
Fafnir
5,130
733
1
0
0
76,004
0
W
Sol
6,875
982
25
4
0
116,419
0
W
Agni
7,232
1,033
31
4
0
151,887
0
L
Khepri
6,285
898
21
3
0
144,744
0
W
Tiamat
7,973
1,139
26
4
0
147,874
0
W
Zeus
7,098
1,014
37
5
0
117,275
0
W
Khepri
7,121
1,017
8
1
0
115,320
0
L
Charybdis
5,072
725
9
1
0
85,611
0
L
Nike
6,600
943
11
2
0
116,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role