Player Matchup

Heimdallr
Heimdallr
MedinaEve101
Heimdallr
Level 159
God Stats
2W - 1L
1,294 SR
Queue Stats
195W - 203L
1,513 Elo+
Party 3
Ah Puch
Ah Puch
kingreed15
Ah Puch
Level 155
God Stats
7W - 0L
1,888 SR
Queue Stats
122W - 133L
1,552 Elo+
Party 1
Horus
Horus
kingreedlikesmen
Horus
Level 129
God Stats
1W - 1L
1,711 SR
Queue Stats
46W - 44L
1,482 Elo+
Party 1
Tyr
Tyr
oDirtyToaster
Tyr
Level 125
God Stats
1W - 0L
1,748 SR
Queue Stats
24W - 17L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
poeticjusticeq
Cthulhu
Level 170
God Stats
8W - 7L
1,506 SR
Queue Stats
341W - 342L
1,481 Elo+
Party 3
Team Averages
Level 148
1,629 SR
1,497 Elo+

VS

Team Averages
Level 149
1,514 SR
1,515 Elo+
Tyr
Tyr
 
Tyr
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charybdis
Charybdis
PinkDuckling1
Charybdis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 114L
1,545 Elo+
Solo
Guan Yu
Guan Yu
SadHandjobs
Guan Yu
Level 152
God Stats
0W - 1L
1,633 SR
Queue Stats
36W - 29L
1,567 Elo+
Party 2
Khepri
Khepri
SadSloppy
Khepri
Level 138
God Stats
0W - 2L
1,440 SR
Queue Stats
24W - 26L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
YourSweetJaxii
Cthulhu
Level 159
God Stats
2W - 6L
1,495 SR
Queue Stats
149W - 169L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MedinaEve101
Heimdallr
20
16 / 3 / 14
12,502
962
22,508
13,205
7,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ah Puch
kingreed15
Ah Puch
17
7 / 3 / 21
11,443
880
19,892
12,386
6,241
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 3 / 27
10,741
826
12,006
21,314
19,290
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 7 / 20
9,932
764
11,848
16,181
12,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
8 / 2 / 22
12,151
935
16,651
15,964
19,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 7 / 3
8,387
645
8,133
18,657
24,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Charybdis
PinkDuckling1
Charybdis
13
0 / 7 / 6
7,361
566
7,276
13,685
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
SadHandjobs
Guan Yu
15
6 / 8 / 4
9,236
710
13,230
19,949
30,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Khepri
SadSloppy
Khepri
15
3 / 6 / 5
8,824
679
4,724
16,746
17,394
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 9 / 5
9,216
709
16,480
22,065
19,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
39
37
Kills
16
18
Deaths
37
104
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
7
3
0.79
W
Heimdallr
MedinaEve101
Heimdallr
16
3
14
7.67
L
Charybdis
PinkDuckling1
Charybdis
0
7
6
0.43
L
Guan Yu
SadHandjobs
Guan Yu
6
8
4
1
L
Khepri
SadSloppy
Khepri
3
6
5
0.92
L
3
9
5
0.61
W
Ah Puch
kingreed15
Ah Puch
7
3
21
5.83
W
3
3
27
5.5
W
3
7
20
1.86
W
8
2
22
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,905
Damage
49,843
79,050
Taken
91,102
65,347
Mitigated
96,822
28,000
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,133
1,034
1,136
3,067
18,657
24,270
0
7,819
10,838
0
14,946
W
Heimdallr
MedinaEve101
Heimdallr
22,508
14,603
0
1,449
13,205
7,189
4,161
3,519
9,335
0
44,990
L
Charybdis
PinkDuckling1
Charybdis
7,276
3,212
257
2,451
13,685
5,977
0
6,536
7,149
0
12,375
L
Guan Yu
SadHandjobs
Guan Yu
13,230
913
4,349
3,365
19,949
30,070
0
7,713
12,235
0
20,310
L
Khepri
SadSloppy
Khepri
4,724
228
237
366
16,746
17,394
0
8,302
8,444
9,404
0
L
16,480
542
1,195
1,904
22,065
19,111
0
6,681
15,384
30,328
2,014
W
Ah Puch
kingreed15
Ah Puch
19,892
1,276
1,295
3,762
12,386
6,241
1,104
4,074
7,999
40,537
0
W
12,006
3,935
5,878
6,515
21,314
19,290
301
4,221
16,713
0
20,912
W
11,848
1,397
665
1,933
16,181
12,982
344
2,289
13,715
749
21,124
W
16,651
1,433
3,325
3,178
15,964
19,645
543
3,556
12,002
30,886
370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,769
Gold Earned
43,024
158
Minions Killed
110
0
Camps Cleared
0
1,203,456
Distance Traveled
1,066,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,387
645
12
1
0
242,029
0
W
Heimdallr
12,502
962
47
4
0
216,713
0
L
Charybdis
7,361
566
25
2
0
168,370
0
L
Guan Yu
9,236
710
13
1
0
258,054
0
L
Khepri
8,824
679
6
0
0
200,817
0
L
Cthulhu
9,216
709
54
4
0
197,352
0
W
Ah Puch
11,443
880
45
3
0
227,674
0
W
Horus
10,741
826
13
1
0
257,563
0
W
Tyr
9,932
764
27
2
0
250,011
0
W
Cthulhu
12,151
935
26
2
0
251,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role