Player Matchup

Cthulhu
Cthulhu
Gold I
DarkNight3366
Cthulhu
Gold I
Level 89
God Stats
25W - 14L
1,715 SR
Queue Stats
56W - 60L
1,586 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
The Red Muba
Baron Samedi
Silver II
Level 62
God Stats
0W - 1L
1,426 SR
Queue Stats
23W - 39L
1,326 MMR
Party 2
Hun Batz
Hun Batz
Silver III
s1yfire
Hun Batz
Silver III
Level 55
God Stats
9W - 18L
1,485 SR
Queue Stats
24W - 37L
1,355 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 69
1,542 SR
1,422 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,648 SR
1,414 MMR
Geb
Geb
Gold IV
Jttran241
Geb
Gold IV
Level 91
God Stats
8W - 5L
1,719 SR
Queue Stats
41W - 46L
1,457 MMR
Party 1
Chaac
Chaac
Gold V
Mcrib612
Chaac
Gold V
Level 119
God Stats
5W - 5L
1,631 SR
Queue Stats
35W - 44L
1,384 MMR
Party 1
Vulcan
Vulcan
Bronze III
zazzerky
Vulcan
Bronze III
Level 75
God Stats
3W - 0L
1,594 SR
Queue Stats
5W - 4L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
2 / 3 / 0
10,477
698
12,979
20,245
18,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
The Red Muba
Baron Samedi
17
1 / 6 / 1
10,918
728
6,959
15,461
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
s1yfire
Hun Batz
16
1 / 5 / 0
10,450
697
7,629
17,246
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KuzenboNe ZhaKumbhakarnaAchillesCharybdis

VS

Bans
BastetXbalanqueNu WaSerqetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 11
11,740
783
12,091
16,676
16,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Mcrib612
Chaac
18
3 / 1 / 10
12,023
802
12,842
17,512
21,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vulcan
zazzerky
Vulcan
20
9 / 1 / 5
13,475
898
24,684
7,828
3,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
4
Kills
14
14
Deaths
4
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
3
0
0.67
W
2
2
11
3.75
W
Chaac
Mcrib612
Chaac
3
1
10
8
L
Baron Samedi
The Red Muba
Baron Samedi
1
6
1
0.25
L
Hun Batz
s1yfire
Hun Batz
1
5
0
0.2
W
Vulcan
zazzerky
Vulcan
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,567
Damage
49,617
52,952
Taken
42,016
32,977
Mitigated
40,679
11,702
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
12,979
0
485
4,423
20,245
18,033
0
12,660
6,259
47,655
0
W
12,091
463
0
4,248
16,676
16,340
1,026
8,048
7,493
28,012
2,203
W
Chaac
Mcrib612
Chaac
12,842
476
0
7,278
17,512
21,059
739
5,422
11,448
102
39,799
L
Baron Samedi
The Red Muba
Baron Samedi
6,959
403
512
2,227
15,461
7,306
0
11,397
3,442
29,054
0
L
Hun Batz
s1yfire
Hun Batz
7,629
937
0
4,055
17,246
7,638
0
11,035
5,435
0
40,478
W
Vulcan
zazzerky
Vulcan
24,684
382
0
12
7,828
3,280
1,059
4,491
2,982
70,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
37,238
184
Minions Killed
195
0
Camps Cleared
0
758,813
Distance Traveled
891,156
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,477
698
74
5
0
282,024
0
W
Geb
11,740
783
41
3
0
284,107
0
W
Chaac
12,023
802
41
3
0
292,549
1
L
Baron Samedi
10,918
728
45
3
0
216,282
0
L
Hun Batz
10,450
697
65
4
0
260,507
0
W
Vulcan
13,475
898
113
8
0
314,500
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role