Player Matchup

Ares
Ares
AruSh1ne
Ares
Level 157
God Stats
0W - 1L
1,291 SR
Queue Stats
28W - 24L
1,524 Elo+
Solo
Cthulhu
Cthulhu
HeraMIDD
Cthulhu
Level 159
God Stats
19W - 29L
1,452 SR
Queue Stats
1,036W - 1,001L
1,511 Elo+
Solo
Ra
Ra
Jadofo6
Ra
Level 127
God Stats
3W - 6L
1,383 SR
Queue Stats
33W - 34L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
Preastwood
Ne Zha
Level 122
God Stats
2W - 8L
1,277 SR
Queue Stats
36W - 39L
1,468 Elo+
Party 1
Xbalanque
Xbalanque
robertarq
Xbalanque
Level 153
God Stats
14W - 15L
1,563 SR
Queue Stats
314W - 327L
1,467 Elo+
Solo
Team Averages
Level 144
1,393 SR
1,492 Elo+

VS

Team Averages
Level 113
1,544 SR
1,509 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
IAmCoaX
Jing Wei
Level 46
God Stats
6W - 3L
1,600 SR
Queue Stats
85W - 80L
1,434 Elo+
Party 2
Izanami
Izanami
Korisaurus
Izanami
Level 68
God Stats
11W - 12L
1,547 SR
Queue Stats
198W - 192L
1,534 Elo+
Solo
Loki
Loki
underdog83
Loki
Level 159
God Stats
76W - 79L
1,573 SR
Queue Stats
1,001W - 971L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 4 / 1
6,692
515
4,553
12,798
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
HeraMIDD
Cthulhu
13
2 / 2 / 0
8,205
631
8,800
9,898
7,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 4 / 1
6,450
496
5,085
6,340
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Preastwood
Ne Zha
11
1 / 6 / 0
6,241
480
3,964
11,868
5,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xbalanque
robertarq
Xbalanque
13
0 / 1 / 0
7,295
561
5,026
5,956
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
2 / 0 / 9
7,169
551
5,960
7,187
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
10
0 / 1 / 5
6,130
472
4,885
8,764
8,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
IAmCoaX
Jing Wei
11
1 / 2 / 3
6,478
498
2,678
7,913
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Izanami
Korisaurus
Izanami
13
2 / 0 / 3
7,484
576
5,459
8,879
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
12 / 0 / 3
8,678
668
11,726
8,423
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
17
17
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
9
6.5
W
Bacchus
 
Bacchus
0
1
5
2.5
L
Ares
0
4
1
0.13
L
Cthulhu
HeraMIDD
Cthulhu
2
2
0
1
W
Jing Wei
IAmCoaX
Jing Wei
1
2
3
1.25
L
0
4
1
0.13
W
Izanami
Korisaurus
Izanami
2
0
3
3.5
L
Ne Zha
Preastwood
Ne Zha
1
6
0
0.17
L
Xbalanque
robertarq
Xbalanque
0
1
0
0
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,428
Damage
30,708
46,860
Taken
41,166
26,935
Mitigated
18,246
11,171
Healing
17,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,960
705
0
2,596
7,187
2,378
315
4,284
2,767
48,831
0
W
Bacchus
 
Bacchus
4,885
561
0
898
8,764
8,063
122
4,536
4,055
12,182
931
L
Ares
4,553
691
0
2,433
12,798
10,554
0
4,571
7,993
18,716
3,778
L
Cthulhu
HeraMIDD
Cthulhu
8,800
524
0
2,666
9,898
7,397
0
1,204
8,622
47,101
2,060
W
Jing Wei
IAmCoaX
Jing Wei
2,678
1,738
0
3,064
7,913
2,026
273
4,000
3,381
0
30,568
L
5,085
437
1,016
1,109
6,340
1,978
0
1,758
4,472
52,283
0
W
Izanami
Korisaurus
Izanami
5,459
3,245
0
5,238
8,879
2,897
199
997
7,798
0
57,090
L
Ne Zha
Preastwood
Ne Zha
3,964
750
0
1,747
11,868
5,050
0
1,942
9,816
0
47,028
L
Xbalanque
robertarq
Xbalanque
5,026
1,692
0
2,200
5,956
1,956
277
320
5,636
0
55,424
W
11,726
4,046
0
5,576
8,423
2,882
0
2,910
5,300
0
67,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,883
Gold Earned
35,939
413
Minions Killed
399
0
Camps Cleared
0
1,360,121
Distance Traveled
1,324,595
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,169
551
97
7
0
227,524
6
W
Bacchus
6,130
472
28
2
0
283,992
0
L
Ares
6,692
515
20
2
0
262,407
0
L
Cthulhu
8,205
631
110
8
0
269,350
6
W
Jing Wei
6,478
498
62
5
0
249,359
0
L
Ra
6,450
496
96
7
0
286,321
3
W
Izanami
7,484
576
103
8
0
245,095
1
L
Ne Zha
6,241
480
71
5
0
284,819
0
L
Xbalanque
7,295
561
116
9
0
257,224
4
W
Loki
8,678
668
109
8
0
318,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role