Player Matchup

Baba Yaga
Baba Yaga
Bobby Plush
Baba Yaga
Level 237
God Stats
18W - 16L
1,597 SR
Queue Stats
633W - 619L
1,534 Elo+
Solo
Achilles
Achilles
Dashiwae
Achilles
Level 139
God Stats
4W - 0L
1,796 SR
Queue Stats
102W - 102L
1,591 Elo+
Party 1
Ymir
Ymir
KingRofler
Ymir
Level 124
God Stats
13W - 11L
1,527 SR
Queue Stats
171W - 156L
1,521 Elo+
Solo
Charybdis
Charybdis
Syrf
Charybdis
Level 164
God Stats
7W - 4L
1,440 SR
Queue Stats
35W - 29L
1,559 Elo+
Party 1
Neith
Neith
twoscarz
Neith
Level 45
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 142
1,614 SR
1,541 Elo+

VS

Team Averages
Level 122
1,415 SR
1,519 Elo+
Anhur
Anhur
DBZ-Spartan
Anhur
Level 155
God Stats
0W - 2L
1,412 SR
Queue Stats
112W - 156L
1,468 Elo+
Party 3
Sobek
Sobek
GaelBMF
Sobek
Level 109
God Stats
10W - 8L
1,681 SR
Queue Stats
418W - 390L
1,579 Elo+
Party 2
Janus
Janus
KilluaBMF
Janus
Level 28
God Stats
0W - 3L
1,212 SR
Queue Stats
83W - 64L
1,608 Elo+
Party 2
Bakasura
Bakasura
PantyRaiders9
Bakasura
Level 148
God Stats
10W - 10L
1,558 SR
Queue Stats
146W - 198L
1,471 Elo+
Party 3
Terra
Terra
RushRPh
Terra
Level 171
God Stats
2W - 2L
1,214 SR
Queue Stats
80W - 113L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Bobby Plush
Baba Yaga
14
0 / 3 / 1
7,366
491
6,657
10,524
5,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Dashiwae
Achilles
15
3 / 1 / 4
8,093
540
8,356
10,617
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 1 / 4
7,775
518
4,215
9,108
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Syrf
Charybdis
16
1 / 0 / 3
8,906
594
8,443
7,811
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
twoscarz
Neith
16
6 / 1 / 1
9,251
617
10,158
7,839
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,628
509
5,297
8,328
2,807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
GaelBMF
Sobek
13
2 / 2 / 0
7,817
521
4,173
12,038
10,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
KilluaBMF
Janus
15
2 / 5 / 2
8,929
595
6,312
11,654
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
PantyRaiders9
Bakasura
15
2 / 1 / 1
7,948
530
3,610
12,971
5,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Terra
RushRPh
Terra
14
0 / 1 / 3
8,262
551
6,648
12,268
9,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
6
6
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Bobby Plush
Baba Yaga
0
3
1
0.17
L
0
3
0
0
W
Achilles
Dashiwae
Achilles
3
1
4
5
L
Sobek
GaelBMF
Sobek
2
2
0
1
L
Janus
KilluaBMF
Janus
2
5
2
0.6
W
2
1
4
4
L
Bakasura
PantyRaiders9
Bakasura
2
1
1
2.5
L
Terra
RushRPh
Terra
0
1
3
1.5
W
Charybdis
Syrf
Charybdis
1
0
3
2.5
W
Neith
twoscarz
Neith
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,829
Damage
26,040
45,899
Taken
57,259
21,639
Mitigated
32,713
19,343
Healing
20,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Bobby Plush
Baba Yaga
6,657
323
0
3,433
10,524
5,014
0
4,995
4,819
62,608
880
L
5,297
2,021
0
2,368
8,328
2,807
0
539
7,789
0
61,532
W
Achilles
Dashiwae
Achilles
8,356
1,616
0
6,058
10,617
4,018
0
3,408
6,953
0
63,416
L
Sobek
GaelBMF
Sobek
4,173
267
0
3,838
12,038
10,871
0
1,397
10,641
20,508
0
L
Janus
KilluaBMF
Janus
6,312
660
0
3,176
11,654
3,341
0
1,290
10,364
68,352
800
W
4,215
865
0
1,544
9,108
7,281
0
3,418
5,527
35,172
1,961
L
Bakasura
PantyRaiders9
Bakasura
3,610
2,984
0
5,519
12,971
5,728
0
1,547
11,424
0
62,248
L
Terra
RushRPh
Terra
6,648
723
247
5,099
12,268
9,966
0
5,842
6,426
51,956
2,511
W
Charybdis
Syrf
Charybdis
8,443
5,096
0
5,184
7,811
2,900
362
586
7,225
0
86,581
W
Neith
twoscarz
Neith
10,158
3,821
0
3,124
7,839
2,426
81
3,066
4,582
0
81,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,391
Gold Earned
40,584
571
Minions Killed
514
0
Camps Cleared
0
1,543,078
Distance Traveled
1,624,555
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
7,366
491
92
6
0
276,000
0
L
Anhur
7,628
509
118
8
0
300,596
1
W
Achilles
8,093
540
111
7
0
379,213
4
L
Sobek
7,817
521
42
3
0
292,908
1
L
Janus
8,929
595
138
9
0
306,291
0
W
Ymir
7,775
518
73
5
0
289,288
4
L
Bakasura
7,948
530
109
7
0
395,282
0
L
Terra
8,262
551
107
7
0
329,478
2
W
Charybdis
8,906
594
150
10
0
317,011
0
W
Neith
9,251
617
145
10
0
281,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role