Player Matchup

Horus
Horus
KandiSyn
Horus
Level 122
God Stats
89W - 73L
1,527 SR
Queue Stats
448W - 440L
1,430 Elo+
Party 1
Ymir
Ymir
Pogardalee
Ymir
Level 129
God Stats
23W - 15L
1,600 SR
Queue Stats
314W - 306L
1,415 Elo+
Party 1
Kukulkan
Kukulkan
Tburris01
Kukulkan
Level 88
God Stats
9W - 8L
1,479 SR
Queue Stats
162W - 162L
1,430 Elo+
Party 1
Team Averages
Level 113
1,536 SR
1,425 Elo+

VS

Team Averages
Level 99
1,597 SR
1,472 Elo+
Janus
Janus
SlickNick320
Janus
Level 107
God Stats
3W - 3L
1,629 SR
Queue Stats
43W - 39L
1,473 Elo+
Party 2
Neith
Neith
ericplata14
Neith
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,448 Elo+
Solo
Cthulhu
Cthulhu
killswitch6675
Cthulhu
Level 89
God Stats
11W - 8L
1,661 SR
Queue Stats
12W - 12L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KandiSyn
Horus
13
2 / 0 / 5
8,059
806
4,465
10,627
7,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 4
8,157
816
5,713
10,367
8,207
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Tburris01
Kukulkan
15
3 / 0 / 5
8,250
825
10,219
4,547
1,973
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,314
731
5,753
4,110
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 1
6,889
689
5,453
7,541
2,499
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 6 / 1
6,725
673
6,819
11,813
12,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
KandiSyn
Horus
2
0
5
4.5
W
4
1
4
6
L
1
2
0
0.5
W
Kukulkan
Tburris01
Kukulkan
3
0
5
5.5
L
0
1
1
0.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
18,025
25,541
Taken
23,464
18,064
Mitigated
16,093
11,559
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
KandiSyn
Horus
4,465
2,004
2,799
3,562
10,627
7,884
0
4,335
5,986
154
16,237
W
5,713
739
0
3,265
10,367
8,207
0
4,867
5,286
19,261
0
L
5,753
217
0
441
4,110
1,308
429
2,552
1,413
22,884
0
W
Kukulkan
Tburris01
Kukulkan
10,219
1,057
234
1,699
4,547
1,973
41
2,276
2,167
39,166
0
L
5,453
1,787
0
1,414
7,541
2,499
306
5,773
1,514
0
15,983
L
6,819
756
127
1,302
11,813
12,286
78
7,149
3,992
14,046
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,466
Gold Earned
20,928
118
Minions Killed
99
0
Camps Cleared
0
508,497
Distance Traveled
490,452
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,059
806
26
3
0
179,367
0
W
Ymir
8,157
816
18
2
0
166,897
4
L
Janus
7,314
731
57
6
0
158,295
0
W
Kukulkan
8,250
825
74
7
0
162,233
0
L
Neith
6,889
689
26
3
0
177,638
0
L
Cthulhu
6,725
673
16
2
0
154,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role