Player Matchup

Artemis
Artemis
LastShadow22
Artemis
Level 154
God Stats
2W - 2L
1,661 SR
Queue Stats
67W - 56L
1,556 Elo+
Solo
Ymir
Ymir
ReNeGaDoSk9
Ymir
Level 148
God Stats
2W - 7L
1,365 SR
Queue Stats
125W - 135L
1,463 Elo+
Solo
Apollo
Apollo
Themaxiteampro
Apollo
Level 105
God Stats
1W - 1L
1,787 SR
Queue Stats
8W - 5L
1,637 Elo+
Solo
Ao Kuang
Ao Kuang
kanki1
Ao Kuang
Level 30
God Stats
3W - 5L
1,655 SR
Queue Stats
42W - 57L
1,452 Elo+
Party 2
Ra
Ra
kxnna7_
Ra
Level 148
God Stats
21W - 17L
1,577 SR
Queue Stats
632W - 641L
1,552 Elo+
Party 2
Team Averages
Level 117
1,609 SR
1,532 Elo+

VS

Team Averages
Level 104
1,462 SR
1,461 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
LKSGMR
Bellona
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,356 Elo+
Party 3
Geb
Geb
Teteuzaum
Geb
Level 122
God Stats
3W - 1L
1,467 SR
Queue Stats
72W - 66L
1,473 Elo+
Party 1
Medusa
Medusa
xSena100
Medusa
Level 125
God Stats
1W - 2L
1,344 SR
Queue Stats
72W - 66L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LastShadow22
Artemis
10
0 / 3 / 0
5,818
582
3,368
6,883
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
5,243
524
2,209
5,944
4,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 0
4,322
432
2,720
6,134
1,893
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
kanki1
Ao Kuang
9
1 / 2 / 0
5,213
521
2,016
7,133
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 1
5,643
564
1,406
3,929
1,416
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 0 / 2
6,456
646
3,715
2,904
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
12
3 / 1 / 4
6,000
600
3,218
5,816
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
LKSGMR
Bellona
10
1 / 0 / 2
5,563
556
2,793
5,147
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 0 / 8
5,492
549
3,718
7,480
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
xSena100
Medusa
10
4 / 0 / 3
5,448
545
4,107
3,337
768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
W
Loki
 
Loki
3
1
4
5
W
Bellona
LKSGMR
Bellona
1
0
2
2
L
Artemis
LastShadow22
Artemis
0
3
0
0
L
0
2
0
0
W
0
0
8
4
L
0
3
0
0
L
Ao Kuang
kanki1
Ao Kuang
1
2
0
0.5
L
0
2
1
0.25
W
Medusa
xSena100
Medusa
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,719
Damage
17,551
30,023
Taken
24,684
11,939
Mitigated
10,498
6,851
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,715
120
0
250
2,904
852
0
711
2,149
45,187
0
W
Loki
 
Loki
3,218
521
0
3,497
5,816
1,696
0
713
5,065
0
40,208
W
Bellona
LKSGMR
Bellona
2,793
392
0
2,121
5,147
3,514
54
209
4,898
0
19,854
L
Artemis
LastShadow22
Artemis
3,368
1,368
0
2,538
6,883
2,146
0
784
6,019
0
36,318
L
2,209
703
0
1,191
5,944
4,071
0
1,816
4,096
15,727
2,889
W
3,718
297
0
3,553
7,480
3,668
0
1,916
5,564
14,393
0
L
2,720
1,632
0
1,008
6,134
1,893
0
2,478
3,618
0
23,274
L
Ao Kuang
kanki1
Ao Kuang
2,016
347
0
1,092
7,133
2,413
0
1,070
5,985
29,848
0
L
1,406
376
240
782
3,929
1,416
0
1,015
2,872
30,384
240
W
Medusa
xSena100
Medusa
4,107
1,854
0
1,816
3,337
768
916
1,632
1,661
0
35,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,239
Gold Earned
28,959
255
Minions Killed
293
0
Camps Cleared
0
968,432
Distance Traveled
1,119,377
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,456
646
101
10
0
237,088
0
W
Loki
6,000
600
73
7
0
232,864
0
W
Bellona
5,563
556
41
4
0
228,311
3
L
Artemis
5,818
582
63
6
0
153,073
0
L
Ymir
5,243
524
22
2
0
206,851
0
W
Geb
5,492
549
21
2
0
210,870
8
L
Apollo
4,322
432
43
4
0
184,987
0
L
Ao Kuang
5,213
521
53
5
0
230,288
0
L
Ra
5,643
564
74
7
0
193,233
0
W
Medusa
5,448
545
57
6
0
210,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role