Player Matchup

Jormungandr
Jormungandr
Gold I
HopefulAuthor73
Jormungandr
Gold I
Level 121
God Stats
46W - 43L
1,536 SR
Queue Stats
326W - 368L
1,719 MMR
Solo
Set
Set
Masters
NuclearAlloy238
Set
Masters
Level 217
God Stats
19W - 22L
1,651 SR
Queue Stats
165W - 162L
2,218 MMR
Solo
Vulcan
Vulcan
Diamond V
honeygarros
Vulcan
Diamond V
Level 107
God Stats
35W - 37L
1,572 SR
Queue Stats
275W - 294L
2,021 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,586 SR
1,986 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,650 SR
2,132 MMR
Ares
Ares
Silver I
Breathethefire98
Ares
Silver I
Level 68
God Stats
0W - 2L
1,753 SR
Queue Stats
30W - 39L
1,604 MMR
Solo
Nu Wa
Nu Wa
Diamond I
myvoor011
Nu Wa
Diamond I
Level 185
God Stats
0W - 1L
1,696 SR
Queue Stats
78W - 43L
2,899 MMR
Solo
Danzaburou
Danzaburou
Gold I
ÁngelGMZ
Danzaburou
Gold I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,892 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HopefulAuthor73
Jormungandr
16
2 / 1 / 8
9,709
883
8,600
10,363
7,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 0 / 4
10,697
972
10,734
11,664
12,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
15
2 / 2 / 7
8,999
818
8,210
6,559
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
FafnirCerberusKuzenboCthulhuSerqet

VS

Bans
KumbhakarnaCabrakanAchillesBacchusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
7,812
710
5,286
11,898
13,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
myvoor011
Nu Wa
15
2 / 4 / 1
9,210
837
6,579
7,216
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ÁngelGMZ
Danzaburou
14
1 / 5 / 2
9,235
840
7,146
11,123
5,227
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jormungandr
HopefulAuthor73
Jormungandr
2
1
8
6
W
7
0
4
9
W
Vulcan
2
2
7
2.75
L
Nu Wa
myvoor011
Nu Wa
2
4
1
0.63
L
Danzaburou
ÁngelGMZ
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
19,011
28,586
Taken
30,237
22,082
Mitigated
21,894
6,937
Healing
3,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,286
402
0
487
11,898
13,517
0
7,010
4,832
10,900
682
W
Jormungandr
HopefulAuthor73
Jormungandr
8,600
2,530
0
2,195
10,363
7,767
0
4,314
5,905
41,437
5,061
W
10,734
3,123
0
3,563
11,664
12,235
216
3,740
7,555
562
42,962
W
Vulcan
8,210
60
0
1,179
6,559
2,080
130
3,057
3,415
31,799
0
L
Nu Wa
myvoor011
Nu Wa
6,579
2,014
0
500
7,216
3,150
0
4,598
2,576
34,704
0
L
Danzaburou
ÁngelGMZ
Danzaburou
7,146
2,827
0
2,419
11,123
5,227
0
5,198
5,864
0
40,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
26,257
199
Minions Killed
157
0
Camps Cleared
0
700,966
Distance Traveled
603,463
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,812
710
15
1
0
208,589
0
W
Jormungandr
9,709
883
83
8
0
205,845
0
W
Set
10,697
972
75
7
0
260,114
0
W
Vulcan
8,999
818
41
4
0
235,007
2
L
Nu Wa
9,210
837
76
7
0
188,673
0
L
Danzaburou
9,235
840
66
6
0
206,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role