Player Matchup

Medusa
Medusa
Gold IV
TenSe_M1T0
Medusa
Gold IV
Level 126
God Stats
1W - 1L
1,852 SR
Queue Stats
13W - 12L
1,518 MMR
Party 1
Chang'e
Chang'e
Gold IV
Urklex
Chang'e
Gold IV
Level 146
God Stats
0W - 2L
1,345 SR
Queue Stats
14W - 12L
1,551 MMR
Party 1
Aphrodite
Aphrodite
Gold V
cavixズ
Aphrodite
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,516 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,566 SR
1,528 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 165
1,599 SR
1,731 MMR
Baba Yaga
Baba Yaga
Platinum V
McGovern x 6
Baba Yaga
Platinum V
Level 155
God Stats
115W - 101L
1,608 SR
Queue Stats
257W - 287L
1,680 MMR
Party 2
Arachne
Arachne
Gold IV
RastaDan49
Arachne
Gold IV
Level 192
God Stats
1W - 0L
1,597 SR
Queue Stats
8W - 2L
1,739 MMR
Solo
Neith
Neith
Platinum V
SEB W1LL K1LL U
Neith
Platinum V
Level 149
God Stats
139W - 137L
1,593 SR
Queue Stats
148W - 142L
1,774 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
TenSe_M1T0
Medusa
17
2 / 4 / 1
10,621
708
9,052
15,545
5,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Urklex
Chang'e
17
1 / 4 / 0
10,226
682
8,389
16,494
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Aphrodite
cavixズ
Aphrodite
18
1 / 3 / 1
10,633
709
5,352
14,211
6,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
AchillesThothHorusNe Zha

VS

Bans
SerqetPersephoneFafnirKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
McGovern x 6
Baba Yaga
20
7 / 0 / 3
13,584
906
20,027
8,293
4,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
RastaDan49
Arachne
19
1 / 1 / 8
11,572
771
8,734
12,984
14,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 3 / 3
11,461
764
13,700
12,240
4,068
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
11
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
McGovern x 6
Baba Yaga
7
0
3
8.5
W
Arachne
RastaDan49
Arachne
1
1
8
5
W
3
3
3
1.5
L
Medusa
TenSe_M1T0
Medusa
2
4
1
0.63
L
Chang'e
Urklex
Chang'e
1
4
0
0.25
L
Aphrodite
cavixズ
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
42,461
46,250
Taken
33,517
17,733
Mitigated
23,871
18,441
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
McGovern x 6
Baba Yaga
20,027
550
0
5,185
8,293
4,862
360
2,849
5,444
78,369
915
W
Arachne
RastaDan49
Arachne
8,734
5,459
0
2,754
12,984
14,941
458
5,492
7,492
0
25,132
W
13,700
3,779
0
3,142
12,240
4,068
2,544
5,296
6,944
0
54,714
L
Medusa
TenSe_M1T0
Medusa
9,052
3,354
0
1,385
15,545
5,901
0
4,470
11,031
0
49,959
L
Chang'e
Urklex
Chang'e
8,389
341
1,066
3,434
16,494
4,855
0
8,010
8,440
57,575
0
L
Aphrodite
cavixズ
Aphrodite
5,352
930
6,122
6,434
14,211
6,977
0
7,495
6,650
31,902
613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,480
Gold Earned
36,617
263
Minions Killed
214
0
Camps Cleared
0
818,093
Distance Traveled
818,989
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
13,584
906
99
7
0
307,749
5
W
Arachne
11,572
771
31
2
0
270,772
3
W
Neith
11,461
764
84
6
0
240,468
2
L
Medusa
10,621
708
81
5
0
264,889
0
L
Chang'e
10,226
682
95
6
0
294,738
0
L
Aphrodite
10,633
709
87
6
0
258,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role