Player Matchup

Hera
Hera
Gold IV
 
Hera
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver IV
Cambovu
Awilix
Silver IV
Level 146
God Stats
3W - 1L
1,472 SR
Queue Stats
27W - 40L
1,329 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Hoogxnie
Baron Samedi
Gold V
Level 126
God Stats
2W - 4L
1,606 SR
Queue Stats
64W - 73L
1,292 MMR
Solo
Nut
Nut
Silver I
JEZTRIXPRO
Nut
Silver I
Level 164
God Stats
4W - 7L
1,494 SR
Queue Stats
231W - 251L
1,300 MMR
Solo
Chaac
Chaac
Gold I
LordBonzo8760
Chaac
Gold I
Level 158
God Stats
15W - 7L
1,693 SR
Queue Stats
502W - 500L
1,337 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,553 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,564 SR
1,366 MMR
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
CocoMadeMeDoIt_
Medusa
Gold V
Level 157
God Stats
81W - 83L
1,519 SR
Queue Stats
527W - 558L
1,370 MMR
Solo
Anubis
Anubis
Silver III
fireamorte
Anubis
Silver III
Level 126
God Stats
19W - 17L
1,664 SR
Queue Stats
41W - 48L
1,259 MMR
Party 1
Nu Wa
Nu Wa
Gold V
goodboy_91
Nu Wa
Gold V
Level 156
God Stats
28W - 17L
1,630 SR
Queue Stats
119W - 124L
1,413 MMR
Party 1
Aphrodite
Aphrodite
Silver I
juanitorosito
Aphrodite
Silver I
Level 107
God Stats
9W - 9L
1,509 SR
Queue Stats
324W - 341L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
4 / 2 / 1
7,277
606
4,954
5,597
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Awilix
Cambovu
Awilix
12
4 / 3 / 2
7,032
586
4,509
8,937
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Hoogxnie
Baron Samedi
10
0 / 2 / 12
6,882
574
5,727
8,708
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
9 / 4 / 2
8,408
701
12,781
12,693
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 1
6,841
570
3,564
7,752
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
BacchusAgniXing TianThanatos

VS

Bans
CthulhuBastetAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 2 / 1
7,142
595
4,730
9,584
7,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
3 / 7 / 2
6,967
581
7,744
13,334
4,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
fireamorte
Anubis
13
4 / 2 / 4
7,145
595
7,547
7,229
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
12
2 / 2 / 2
6,882
574
4,732
4,533
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
juanitorosito
Aphrodite
12
3 / 5 / 4
7,054
588
4,254
10,417
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
18
Kills
13
13
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
2
1
2.25
L
Ymir
 
Ymir
1
2
1
0.75
W
Awilix
Cambovu
Awilix
4
3
2
1.67
L
3
7
2
0.57
W
Baron Samedi
Hoogxnie
Baron Samedi
0
2
12
3
W
9
4
2
2.5
W
1
2
1
0.75
L
Anubis
fireamorte
Anubis
4
2
4
3
L
Nu Wa
2
2
2
1.5
L
Aphrodite
juanitorosito
Aphrodite
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,535
Damage
29,007
43,687
Taken
45,097
19,531
Mitigated
21,293
15,411
Healing
14,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,954
1,039
0
817
5,597
1,086
113
3,514
2,083
49,102
0
L
Ymir
 
Ymir
4,730
745
0
1,885
9,584
7,081
0
2,386
7,198
45,352
2,063
W
Awilix
Cambovu
Awilix
4,509
1,375
0
2,492
8,937
2,322
0
3,589
5,348
176
39,292
L
7,744
2,743
0
2,296
13,334
4,772
470
1,570
11,764
0
43,867
W
Baron Samedi
Hoogxnie
Baron Samedi
5,727
1,107
402
3,244
8,708
7,150
0
4,844
3,760
15,541
0
W
12,781
8,930
0
6,046
12,693
5,101
560
4,767
7,868
0
64,022
W
3,564
715
0
2,410
7,752
3,872
0
4,004
3,444
0
46,640
L
Anubis
fireamorte
Anubis
7,547
591
0
3,345
7,229
3,007
0
987
6,242
50,649
0
L
Nu Wa
4,732
1,567
0
750
4,533
1,441
0
3,175
1,358
39,814
1,238
L
Aphrodite
juanitorosito
Aphrodite
4,254
968
2,148
4,363
10,417
4,992
0
2,739
7,678
23,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
35,190
364
Minions Killed
368
0
Camps Cleared
0
1,219,604
Distance Traveled
1,167,504
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,277
606
84
7
0
254,894
6
L
Ymir
7,142
595
99
8
0
202,690
4
W
Awilix
7,032
586
69
6
0
261,381
2
L
Medusa
6,967
581
63
5
0
224,899
2
W
Baron Samedi
6,882
574
22
2
0
229,704
0
W
Nut
8,408
701
104
9
0
214,496
0
W
Chaac
6,841
570
85
7
0
259,129
0
L
Anubis
7,145
595
90
8
0
270,142
5
L
Nu Wa
6,882
574
81
7
0
233,414
4
L
Aphrodite
7,054
588
35
3
0
236,359
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role