Player Matchup

Cthulhu
Cthulhu
CrazyGman
Cthulhu
Level 153
God Stats
1W - 1L
1,529 SR
Queue Stats
259W - 245L
1,515 Elo+
Party 2
Achilles
Achilles
Ioan76rus
Achilles
Level 42
God Stats
2W - 0L
1,434 SR
Queue Stats
13W - 14L
1,455 Elo+
Solo
Danzaburou
Danzaburou
KingCallOfDuty7
Danzaburou
Level 60
God Stats
63W - 50L
1,574 SR
Queue Stats
133W - 123L
1,467 Elo+
Party 2
Ra
Ra
PapaGosling
Ra
Level 156
God Stats
5W - 6L
1,412 SR
Queue Stats
285W - 251L
1,524 Elo+
Party 2
Fenrir
Fenrir
nyctalgia
Fenrir
Level 159
God Stats
3W - 3L
1,510 SR
Queue Stats
431W - 401L
1,517 Elo+
Solo
Team Averages
Level 114
1,492 SR
1,496 Elo+

VS

Team Averages
Level 87
1,544 SR
1,474 Elo+
Kuzenbo
Kuzenbo
CelianGAME
Kuzenbo
Level 118
God Stats
4W - 3L
1,620 SR
Queue Stats
70W - 73L
1,523 Elo+
Party 1
Bakasura
Bakasura
CrazyCutL30
Bakasura
Level 68
God Stats
1W - 2L
1,549 SR
Queue Stats
20W - 31L
1,433 Elo+
Party 1
Chiron
Chiron
HybrisTheGod
Chiron
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,377 Elo+
Party 1
Bake Kujira
Bake Kujira
Raph26
Bake Kujira
Level 115
God Stats
15W - 17L
1,549 SR
Queue Stats
66W - 70L
1,524 Elo+
Party 1
Ao Kuang
Ao Kuang
dehret
Ao Kuang
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 65L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyGman
Cthulhu
10
1 / 1 / 0
5,939
594
4,549
5,979
2,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Achilles
Ioan76rus
Achilles
8
0 / 0 / 2
5,022
502
2,230
7,590
4,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KingCallOfDuty7
Danzaburou
9
0 / 1 / 1
5,318
532
2,049
3,205
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 4
6,783
678
3,404
2,224
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
nyctalgia
Fenrir
10
3 / 1 / 1
5,873
587
2,624
8,594
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CelianGAME
Kuzenbo
7
1 / 1 / 1
4,952
495
3,364
6,406
5,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
CrazyCutL30
Bakasura
10
1 / 1 / 2
5,189
519
1,587
6,780
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
10
1 / 1 / 0
5,304
530
2,623
3,745
1,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bake Kujira
Raph26
Bake Kujira
9
1 / 2 / 0
5,042
504
4,391
8,030
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
dehret
Ao Kuang
5
0 / 1 / 1
4,133
413
383
2,224
484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
4
4
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
CelianGAME
Kuzenbo
1
1
1
1.5
L
Bakasura
CrazyCutL30
Bakasura
1
1
2
2
W
Cthulhu
CrazyGman
Cthulhu
1
1
0
1
L
Chiron
1
1
0
1
W
Achilles
Ioan76rus
Achilles
0
0
2
1
W
Danzaburou
KingCallOfDuty7
Danzaburou
0
1
1
0.5
W
1
1
4
3
L
Bake Kujira
Raph26
Bake Kujira
1
2
0
0.5
L
Ao Kuang
dehret
Ao Kuang
0
1
1
0.5
W
Fenrir
nyctalgia
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
12,348
27,592
Taken
27,185
11,558
Mitigated
14,681
10,199
Healing
5,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
CelianGAME
Kuzenbo
3,364
1,578
0
1,214
6,406
5,336
0
1,319
4,807
11,886
0
L
Bakasura
CrazyCutL30
Bakasura
1,587
918
0
1,774
6,780
2,687
9
392
6,322
0
25,757
W
Cthulhu
CrazyGman
Cthulhu
4,549
560
0
1,332
5,979
2,767
0
3,136
2,498
34,492
2,833
L
Chiron
2,623
1,218
451
493
3,745
1,108
0
593
3,107
0
32,838
W
Achilles
Ioan76rus
Achilles
2,230
101
0
2,914
7,590
4,179
140
2,059
5,393
0
14,290
W
Danzaburou
KingCallOfDuty7
Danzaburou
2,049
195
0
1,082
3,205
951
438
426
2,779
0
31,521
W
3,404
235
348
379
2,224
707
437
470
1,754
48,154
1,309
L
Bake Kujira
Raph26
Bake Kujira
4,391
1,666
0
1,425
8,030
5,066
0
3,698
3,861
27,663
0
L
Ao Kuang
dehret
Ao Kuang
383
95
0
534
2,224
484
0
693
1,413
7,655
1,528
W
Fenrir
nyctalgia
Fenrir
2,624
330
0
4,144
8,594
2,954
0
1,628
6,966
0
37,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
24,620
304
Minions Killed
217
0
Camps Cleared
0
954,655
Distance Traveled
889,766
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,952
495
11
1
0
189,467
2
L
Bakasura
5,189
519
68
7
0
216,562
0
W
Cthulhu
5,939
594
59
6
0
182,763
0
L
Chiron
5,304
530
72
7
0
182,156
0
W
Achilles
5,022
502
19
2
0
207,723
6
W
Danzaburou
5,318
532
60
6
0
167,063
0
W
Ra
6,783
678
106
11
0
181,428
0
L
Bake Kujira
5,042
504
48
5
0
196,536
2
L
Ao Kuang
4,133
413
18
2
0
105,045
0
W
Fenrir
5,873
587
60
6
0
215,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role