Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Proyes
Chaac
Level 123
God Stats
3W - 2L
1,683 SR
Queue Stats
13W - 21L
1,369 Elo+
Solo
Zeus
Zeus
kasper_yogi
Zeus
Level 55
God Stats
134W - 124L
1,499 SR
Queue Stats
141W - 145L
1,449 Elo+
Solo
Team Averages
Level 103
1,536 SR
1,463 Elo+

VS

Team Averages
Level 118
1,543 SR
1,508 Elo+
Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AK-777-xyz
Hachiman
Level 157
God Stats
21W - 20L
1,455 SR
Queue Stats
385W - 375L
1,440 Elo+
Solo
Thor
Thor
Anton-MontanAk47
Thor
Level 86
God Stats
1W - 9L
1,620 SR
Queue Stats
72W - 93L
1,455 Elo+
Solo
Scylla
Scylla
Shawn_Frots
Scylla
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 11L
1,646 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
heneralia
Morgan Le Fay
Level 89
God Stats
30W - 25L
1,642 SR
Queue Stats
108W - 105L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 2
7,504
682
6,966
8,282
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charon
 
Charon
10
1 / 0 / 2
6,509
592
4,429
5,166
3,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
 
Jing Wei
10
1 / 1 / 2
5,970
543
4,187
5,720
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Proyes
Chaac
12
1 / 0 / 1
6,658
605
5,272
11,111
9,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
0 / 1 / 1
6,121
556
2,849
3,590
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 1
4,838
440
1,113
7,508
4,270
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
AK-777-xyz
Hachiman
9
1 / 3 / 1
5,402
491
5,805
8,182
2,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 0
5,819
529
2,264
10,223
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
11
1 / 1 / 0
6,368
579
936
3,134
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Morgan Le Fay
heneralia
Morgan Le Fay
11
0 / 2 / 0
6,033
548
7,325
11,053
3,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
2
8
W
Charon
 
Charon
1
0
2
2
W
Jing Wei
 
Jing Wei
1
1
2
2
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Hachiman
AK-777-xyz
Hachiman
1
3
1
0.5
L
0
3
0
0
W
Chaac
Proyes
Chaac
1
0
1
1.5
L
Scylla
1
1
0
1
L
Morgan Le Fay
heneralia
Morgan Le Fay
0
2
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,703
Damage
17,443
33,869
Taken
40,100
19,679
Mitigated
14,706
13,184
Healing
20,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,966
1,871
0
2,606
8,282
3,410
632
1,029
7,253
0
46,408
W
Charon
 
Charon
4,429
837
0
1,505
5,166
3,382
276
661
4,505
19,032
0
W
Jing Wei
 
Jing Wei
4,187
3,094
0
1,239
5,720
1,769
1,149
527
5,193
0
36,597
L
Yemoja
 
Yemoja
1,113
417
3,611
2,195
7,508
4,270
30
2,386
5,122
9,044
0
L
Hachiman
AK-777-xyz
Hachiman
5,805
2,869
0
1,466
8,182
2,308
440
1,825
6,357
0
30,737
L
2,264
491
0
5,275
10,223
3,266
0
1,240
8,983
0
46,776
W
Chaac
Proyes
Chaac
5,272
512
39
6,437
11,111
9,728
29
6,018
5,093
0
44,473
L
Scylla
936
249
0
749
3,134
936
33
1,827
1,307
34,195
2,838
L
Morgan Le Fay
heneralia
Morgan Le Fay
7,325
1,116
0
6,704
11,053
3,926
0
0
11,053
39,187
1,956
W
2,849
200
0
1,358
3,590
1,390
0
578
3,012
38,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,762
Gold Earned
28,460
319
Minions Killed
296
0
Camps Cleared
0
1,120,421
Distance Traveled
1,021,023
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,504
682
77
7
0
263,862
0
W
Charon
6,509
592
23
2
0
213,540
2
W
Jing Wei
5,970
543
65
6
0
218,372
2
L
Yemoja
4,838
440
23
2
0
181,296
0
L
Hachiman
5,402
491
46
4
0
207,851
0
L
Thor
5,819
529
83
8
0
228,849
1
W
Chaac
6,658
605
78
7
0
229,393
0
L
Scylla
6,368
579
74
7
0
209,506
0
L
Morgan Le Fay
6,033
548
70
6
0
193,521
2
W
Zeus
6,121
556
76
7
0
195,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role