Player Matchup

Hera
Hera
Gold III
 
Hera
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Almightyloh
Kuzenbo
Gold IV
Level 123
God Stats
37W - 29L
1,677 SR
Queue Stats
464W - 453L
1,430 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Cambovu
Ao Kuang
Bronze III
Level 146
God Stats
0W - 1L
1,551 SR
Queue Stats
27W - 40L
1,421 MMR
Solo
Cupid
Cupid
Bronze III
ITSAFEAST
Cupid
Bronze III
Level 124
God Stats
1W - 3L
1,265 SR
Queue Stats
15W - 21L
1,508 MMR
Solo
Athena
Athena
Gold III
sephiwhait
Athena
Gold III
Level 159
God Stats
6W - 6L
1,711 SR
Queue Stats
487W - 492L
1,420 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,541 SR
1,456 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,565 SR
1,475 MMR
Ymir
Ymir
Silver II
CHiLLeD1515
Ymir
Silver II
Level 126
God Stats
2W - 0L
1,531 SR
Queue Stats
9W - 7L
1,522 MMR
Party 1
Merlin
Merlin
Gold IV
LordTenebrae1666
Merlin
Gold IV
Level 152
God Stats
8W - 13L
1,474 SR
Queue Stats
338W - 367L
1,451 MMR
Solo
Thanatos
Thanatos
Silver II
Vondrac
Thanatos
Silver II
Level 103
God Stats
3W - 1L
1,460 SR
Queue Stats
16W - 14L
1,533 MMR
Party 1
Bacchus
Bacchus
Gold V
bluehefner92
Bacchus
Gold V
Level 156
God Stats
113W - 115L
1,523 SR
Queue Stats
232W - 246L
1,403 MMR
Solo
Hou Yi
Hou Yi
Gold IV
charlybizier84
Hou Yi
Gold IV
Level 61
God Stats
8W - 7L
1,837 SR
Queue Stats
52W - 50L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 2 / 3
7,175
598
8,280
5,831
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
Almightyloh
Kuzenbo
9
0 / 3 / 2
5,754
480
3,393
10,924
9,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Cambovu
Ao Kuang
11
3 / 3 / 1
6,522
544
3,054
9,354
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cupid
ITSAFEAST
Cupid
11
1 / 4 / 0
6,182
515
3,915
8,987
2,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
sephiwhait
Athena
10
0 / 7 / 2
5,952
496
4,452
13,384
9,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneLancelotPoseidonDanzaburou

VS

Bans
AwilixSurtrCthulhuCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
8,390
699
6,943
8,942
5,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 3
7,853
654
5,203
6,889
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Vondrac
Thanatos
15
8 / 0 / 3
8,555
713
7,298
9,318
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
bluehefner92
Bacchus
12
4 / 2 / 6
7,442
620
4,777
11,236
8,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 6
7,676
640
6,244
6,674
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
19
19
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
2
3
2.25
L
Kuzenbo
Almightyloh
Kuzenbo
0
3
2
0.33
W
3
1
2
4
L
Ao Kuang
Cambovu
Ao Kuang
3
3
1
1.17
L
Cupid
ITSAFEAST
Cupid
1
4
0
0.25
W
3
4
3
1.13
W
Thanatos
Vondrac
Thanatos
8
0
3
9.5
W
Bacchus
bluehefner92
Bacchus
4
2
6
3.5
W
1
0
6
4
L
Athena
sephiwhait
Athena
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,094
Damage
30,465
48,480
Taken
43,059
25,748
Mitigated
22,229
12,117
Healing
21,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,280
1,685
0
1,146
5,831
1,626
0
2,657
3,128
47,624
0
L
Kuzenbo
Almightyloh
Kuzenbo
3,393
1,274
0
1,429
10,924
9,232
13
2,798
8,126
17,280
2,382
W
6,943
1,586
0
3,446
8,942
5,211
312
4,994
3,795
51,776
0
L
Ao Kuang
Cambovu
Ao Kuang
3,054
270
170
2,454
9,354
2,613
0
2,762
6,566
29,732
8,167
L
Cupid
ITSAFEAST
Cupid
3,915
2,690
421
2,979
8,987
2,847
0
1,631
7,356
0
42,437
W
5,203
484
0
1,699
6,889
1,955
0
5,082
1,517
47,218
312
W
Thanatos
Vondrac
Thanatos
7,298
2,109
0
9,355
9,318
3,713
0
2,211
7,035
0
71,937
W
Bacchus
bluehefner92
Bacchus
4,777
576
0
4,354
11,236
8,750
0
4,053
7,134
18,997
46
W
6,244
2,528
0
2,156
6,674
2,600
567
2,422
4,252
0
53,740
L
Athena
sephiwhait
Athena
4,452
861
0
3,518
13,384
9,430
32
6,218
6,527
36,565
2,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
39,916
348
Minions Killed
410
0
Camps Cleared
0
1,220,020
Distance Traveled
1,198,085
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,175
598
98
8
0
248,686
3
L
Kuzenbo
5,754
480
39
3
0
260,610
2
W
Ymir
8,390
699
104
9
0
211,812
0
L
Ao Kuang
6,522
544
66
6
0
259,983
2
L
Cupid
6,182
515
70
6
0
227,289
5
W
Merlin
7,853
654
85
7
0
234,881
2
W
Thanatos
8,555
713
107
9
0
295,930
2
W
Bacchus
7,442
620
19
2
0
235,013
7
W
Hou Yi
7,676
640
95
8
0
220,449
0
L
Athena
5,952
496
75
6
0
223,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role