Player Matchup

Hun Batz
Hun Batz
E1uro
Hun Batz
Level 100
God Stats
2W - 2L
1,811 SR
Queue Stats
31W - 31L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
FewestDolphin18
Sun Wukong
Level 105
God Stats
3W - 6L
1,460 SR
Queue Stats
361W - 335L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Kushh_ocs
Cthulhu
Level 134
God Stats
0W - 2L
1,279 SR
Queue Stats
81W - 74L
1,486 Elo+
Solo
Zeus
Zeus
LuckyKingMO
Zeus
Level 162
God Stats
64W - 30L
1,771 SR
Queue Stats
935W - 815L
1,544 Elo+
Solo
Danzaburou
Danzaburou
clementine yo
Danzaburou
Level 122
God Stats
20W - 25L
1,547 SR
Queue Stats
207W - 216L
1,513 Elo+
Solo
Team Averages
Level 125
1,574 SR
1,501 Elo+

VS

Team Averages
Level 113
1,564 SR
1,479 Elo+
Cthulhu
Cthulhu
BobbySossa1312
Cthulhu
Level 126
God Stats
2W - 1L
1,504 SR
Queue Stats
18W - 18L
1,488 Elo+
Solo
Loki
Loki
ElihuZX
Loki
Level 152
God Stats
25W - 10L
1,604 SR
Queue Stats
100W - 90L
1,445 Elo+
Solo
Medusa
Medusa
ROKNIMUS
Medusa
Level 129
God Stats
5W - 4L
1,544 SR
Queue Stats
69W - 62L
1,507 Elo+
Solo
Hades
Hades
johnnycrapola
Hades
Level 68
God Stats
40W - 39L
1,571 SR
Queue Stats
99W - 114L
1,457 Elo+
Solo
Apollo
Apollo
whet4uBABE
Apollo
Level 89
God Stats
188W - 153L
1,595 SR
Queue Stats
346W - 335L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
E1uro
Hun Batz
9
3 / 2 / 0
4,905
545
3,858
6,323
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
FewestDolphin18
Sun Wukong
7
0 / 1 / 0
4,168
463
1,726
4,392
3,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Kushh_ocs
Cthulhu
8
1 / 1 / 1
4,727
525
4,095
7,488
4,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
2 / 0 / 2
5,298
589
2,449
1,257
301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
clementine yo
Danzaburou
8
0 / 2 / 1
4,355
484
4,700
6,972
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,550
617
5,099
6,471
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Loki
ElihuZX
Loki
10
0 / 1 / 2
5,052
561
1,810
5,956
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ROKNIMUS
Medusa
9
3 / 2 / 1
5,248
583
4,941
5,938
1,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,013
557
413
4,129
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Apollo
whet4uBABE
Apollo
11
2 / 0 / 0
6,503
723
3,917
5,695
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
6
6
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Hun Batz
E1uro
Hun Batz
3
2
0
1.5
W
Loki
ElihuZX
Loki
0
1
2
1
L
Sun Wukong
FewestDolphin18
Sun Wukong
0
1
0
0
L
Cthulhu
Kushh_ocs
Cthulhu
1
1
1
1.5
L
2
0
2
3
W
Medusa
ROKNIMUS
Medusa
3
2
1
1.75
L
Danzaburou
clementine yo
Danzaburou
0
2
1
0.25
W
0
3
0
0
W
Apollo
whet4uBABE
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,828
Damage
16,180
26,432
Taken
28,189
12,344
Mitigated
9,735
9,893
Healing
12,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,099
359
93
2,164
6,471
3,607
0
2,196
4,275
21,093
1,762
L
Hun Batz
E1uro
Hun Batz
3,858
1,645
0
2,950
6,323
1,750
0
381
5,942
0
24,271
W
Loki
ElihuZX
Loki
1,810
138
0
3,352
5,956
1,618
0
556
5,395
0
29,855
L
Sun Wukong
FewestDolphin18
Sun Wukong
1,726
174
0
1,862
4,392
3,540
0
0
4,392
679
15,424
L
Cthulhu
Kushh_ocs
Cthulhu
4,095
569
204
1,796
7,488
4,719
0
2,081
5,407
21,619
0
L
2,449
409
0
380
1,257
301
180
413
844
20,749
751
W
Medusa
ROKNIMUS
Medusa
4,941
2,709
0
1,334
5,938
1,630
168
1,654
4,284
0
32,115
L
Danzaburou
clementine yo
Danzaburou
4,700
1,408
0
2,701
6,972
2,034
0
2,516
4,456
0
25,026
W
413
41
251
1,622
4,129
1,124
0
1,782
2,111
23,890
0
W
Apollo
whet4uBABE
Apollo
3,917
2,139
0
3,413
5,695
1,756
232
0
5,695
0
46,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,453
Gold Earned
27,366
185
Minions Killed
278
0
Camps Cleared
0
777,836
Distance Traveled
917,356
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,550
617
26
3
0
174,240
0
L
Hun Batz
4,905
545
41
5
0
205,626
0
W
Loki
5,052
561
57
6
0
203,480
1
L
Sun Wukong
4,168
463
29
3
0
110,319
0
L
Cthulhu
4,727
525
32
4
0
196,011
0
L
Zeus
5,298
589
49
5
0
86,607
0
W
Medusa
5,248
583
51
6
0
181,356
0
L
Danzaburou
4,355
484
34
4
0
179,273
0
W
Hades
5,013
557
52
6
0
180,646
0
W
Apollo
6,503
723
92
10
0
177,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role