Player Matchup

Sun Wukong
Sun Wukong
ALittleBetter
Sun Wukong
Level 32
God Stats
2W - 2L
1,579 SR
Queue Stats
7W - 11L
1,447 Elo+
Solo
Scylla
Scylla
Mr1234
Scylla
Level 187
God Stats
42W - 31L
1,596 SR
Queue Stats
269W - 280L
1,428 Elo+
Party 2
Arachne
Arachne
PentaRobber
Arachne
Level 159
God Stats
13W - 12L
1,561 SR
Queue Stats
26W - 29L
1,516 Elo+
Solo
Artemis
Artemis
Quellsgod
Artemis
Level 148
God Stats
1W - 1L
1,528 SR
Queue Stats
170W - 187L
1,449 Elo+
Party 2
Bacchus
Bacchus
Svubaroo86
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,478 Elo+
Party 2
Team Averages
Level 106
1,553 SR
1,464 Elo+

VS

Team Averages
Level 126
1,530 SR
1,524 Elo+
Vulcan
Vulcan
MrBossO_O
Vulcan
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 18L
1,529 Elo+
Party 1
Chiron
Chiron
RatchetPabs77
Chiron
Level 127
God Stats
6W - 2L
1,733 SR
Queue Stats
287W - 266L
1,524 Elo+
Solo
Charon
Charon
SpartanMist1991
Charon
Level 149
God Stats
30W - 25L
1,505 SR
Queue Stats
785W - 744L
1,501 Elo+
Solo
Vamana
Vamana
St4rkiller117
Vamana
Level 146
God Stats
5W - 7L
1,410 SR
Queue Stats
121W - 94L
1,539 Elo+
Solo
Arachne
Arachne
firebirdog0_0
Arachne
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 18L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALittleBetter
Sun Wukong
12
0 / 2 / 0
6,521
435
7,528
13,816
12,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
Mr1234
Scylla
14
3 / 2 / 2
8,453
564
5,530
7,223
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
PentaRobber
Arachne
14
3 / 3 / 3
7,380
492
6,710
13,477
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Quellsgod
Artemis
13
0 / 1 / 3
6,971
465
5,498
10,620
3,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Svubaroo86
Bacchus
11
0 / 1 / 0
6,384
426
293
7,691
8,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MrBossO_O
Vulcan
15
1 / 1 / 2
8,548
570
8,004
4,395
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 0 / 1
8,385
559
4,963
4,708
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 0 / 4
8,038
536
5,722
9,917
9,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 1 / 0
9,288
619
10,118
16,093
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
14
3 / 4 / 2
8,193
546
6,722
9,855
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
9
9
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ALittleBetter
Sun Wukong
0
2
0
0
L
Scylla
Mr1234
Scylla
3
2
2
2
W
Vulcan
MrBossO_O
Vulcan
1
1
2
2
L
Arachne
PentaRobber
Arachne
3
3
3
1.5
L
Artemis
Quellsgod
Artemis
0
1
3
1.5
W
2
0
1
2.5
W
1
0
4
3
W
2
1
0
2
L
Bacchus
Svubaroo86
Bacchus
0
1
0
0
W
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,559
Damage
35,529
52,827
Taken
44,968
31,659
Mitigated
24,305
12,946
Healing
14,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ALittleBetter
Sun Wukong
7,528
1,568
0
2,026
13,816
12,164
0
1,283
11,640
0
47,650
L
Scylla
Mr1234
Scylla
5,530
443
0
269
7,223
2,645
0
4,509
2,625
66,783
0
W
Vulcan
MrBossO_O
Vulcan
8,004
0
0
341
4,395
1,277
0
2,109
2,286
57,226
2,495
L
Arachne
PentaRobber
Arachne
6,710
3,834
0
7,389
13,477
4,598
0
2,836
10,430
0
53,503
L
Artemis
Quellsgod
Artemis
5,498
2,654
0
1,500
10,620
3,784
0
1,176
9,191
0
66,576
W
4,963
1,917
852
2,251
4,708
1,502
1,069
1,003
3,705
0
74,030
W
5,722
695
106
1,764
9,917
9,078
234
997
8,920
28,364
2,258
W
10,118
4,223
0
4,819
16,093
9,335
1,653
503
14,865
0
70,964
L
Bacchus
Svubaroo86
Bacchus
293
61
0
1,762
7,691
8,468
0
2,527
4,838
13,822
0
W
Arachne
6,722
4,588
83
4,313
9,855
3,113
526
1,211
8,561
0
53,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
42,452
443
Minions Killed
504
0
Camps Cleared
0
1,499,693
Distance Traveled
1,501,246
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,521
435
62
4
0
287,666
0
L
Scylla
8,453
564
151
10
0
299,980
2
W
Vulcan
8,548
570
109
7
0
319,447
3
L
Arachne
7,380
492
94
6
0
327,402
0
L
Artemis
6,971
465
106
7
0
284,178
0
W
Chiron
8,385
559
129
9
0
299,375
5
W
Charon
8,038
536
63
4
0
296,298
0
W
Vamana
9,288
619
120
8
0
239,153
0
L
Bacchus
6,384
426
30
2
0
300,467
0
W
Arachne
8,193
546
83
6
0
346,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role