Player Matchup

Nut
Nut
DiddySlipNSlide
Nut
Level 18
God Stats
11W - 2L
2,061 SR
Queue Stats
27W - 5L
1,839 Elo+
Party 1
Achilles
Achilles
Eliasolof
Achilles
Level 124
God Stats
2W - 3L
1,476 SR
Queue Stats
79W - 55L
1,661 Elo+
Party 1
Mercury
Mercury
Elotzie
Mercury
Level 27
God Stats
15W - 8L
1,562 SR
Queue Stats
39W - 39L
1,532 Elo+
Solo
Atlas
Atlas
TripleCCC1
Atlas
Level 174
God Stats
16W - 7L
1,766 SR
Queue Stats
850W - 566L
1,704 Elo+
Party 1
Thoth
Thoth
atlasdid911
Thoth
Level 24
God Stats
5W - 3L
1,541 SR
Queue Stats
66W - 39L
1,669 Elo+
Party 1
Team Averages
Level 73
1,681 SR
1,681 Elo+

VS

Team Averages
Level 24
1,457 SR
1,340 Elo+
Medusa
Medusa
BlueBerryWill
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
FrozemRubix
Sol
Level 29
God Stats
0W - 1L
1,284 SR
Queue Stats
1W - 4L
1,235 Elo+
Party 2
Eset
Eset
GallowsDrop
Eset
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,235 Elo+
Party 2
Bacchus
Bacchus
QuagmireGiggity
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,587 Elo+
Party 3
Horus
Horus
stillnojadin
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,142 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 5
8,974
1,122
21,607
4,970
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Eliasolof
Achilles
14
2 / 0 / 7
8,235
1,029
3,256
5,038
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Elotzie
Mercury
14
3 / 0 / 5
8,287
1,036
2,099
4,835
1,670
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
12
3 / 0 / 11
7,750
969
8,424
4,860
3,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 0 / 8
8,485
1,061
15,113
3,663
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,105
763
1,148
10,759
2,917
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 7 / 0
6,296
787
1,829
9,015
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 8 / 0
6,342
793
1,660
12,496
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 0
6,296
787
455
13,199
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
6,150
769
360
9,474
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
0
22
Kills
0
0
Deaths
22
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
8
0
5
10.5
W
Achilles
Eliasolof
Achilles
2
0
7
5.5
W
Mercury
Elotzie
Mercury
3
0
5
5.5
L
0
7
0
0
L
0
8
0
0
L
0
1
0
0
W
Atlas
3
0
11
8.5
W
6
0
8
10
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,499
Damage
5,452
23,366
Taken
54,943
12,099
Mitigated
18,087
3,311
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,148
267
90
278
10,759
2,917
14
4,160
6,364
0
2,573
W
21,607
15,637
0
1,087
4,970
1,660
2,230
1,353
3,617
0
36,871
W
Achilles
Eliasolof
Achilles
3,256
713
0
974
5,038
3,836
456
647
4,391
0
21,910
W
Mercury
Elotzie
Mercury
2,099
1,021
0
734
4,835
1,670
1,997
1,016
3,819
0
22,055
L
1,829
149
0
272
9,015
2,238
0
5,489
3,327
10,364
0
L
1,660
153
495
285
12,496
3,306
0
3,795
8,502
8,938
0
L
455
0
0
455
13,199
4,275
0
4,419
8,709
2,531
124
W
Atlas
8,424
2,002
0
406
4,860
3,861
144
358
4,365
9,046
0
W
15,113
184
0
110
3,663
1,072
2,050
570
3,093
33,538
439
L
360
181
70
1,221
9,474
5,351
0
4,827
4,454
0
938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,731
Gold Earned
31,189
174
Minions Killed
33
0
Camps Cleared
0
856,991
Distance Traveled
427,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,105
763
4
1
0
85,665
0
W
Nut
8,974
1,122
38
5
0
153,710
0
W
Achilles
8,235
1,029
38
5
0
197,572
0
W
Mercury
8,287
1,036
40
5
0
196,530
0
L
Sol
6,296
787
17
2
0
123,969
0
L
Eset
6,342
793
9
1
0
112,934
0
L
Bacchus
6,296
787
3
0
0
57,316
0
W
Atlas
7,750
969
6
1
0
142,122
0
W
Thoth
8,485
1,061
52
7
0
167,057
0
L
Horus
6,150
769
0
0
0
47,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role