Player Matchup

Horus
Horus
Silver IV
AlonzoVG-
Horus
Silver IV
Level 103
God Stats
8W - 12L
1,490 SR
Queue Stats
9W - 27L
1,201 MMR
Solo
Nu Wa
Nu Wa
Gold V
BigGoat901
Nu Wa
Gold V
Level 117
God Stats
6W - 10L
1,332 SR
Queue Stats
166W - 180L
1,290 MMR
Solo
Hun Batz
Hun Batz
Silver I
Major
Hun Batz
Silver I
Level 159
God Stats
2W - 5L
1,414 SR
Queue Stats
153W - 173L
1,302 MMR
Solo
Ymir
Ymir
Silver I
Yonko-_Zoro_
Ymir
Silver I
Level 200
God Stats
19W - 18L
1,571 SR
Queue Stats
351W - 375L
1,228 MMR
Solo
Charybdis
Charybdis
Silver IV
Yovime-
Charybdis
Silver IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 38L
1,230 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,461 SR
1,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,544 SR
1,289 MMR
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
DesertRat247
Kumbhakarna
Silver IV
Level 85
God Stats
1W - 0L
1,523 SR
Queue Stats
5W - 13L
1,191 MMR
Solo
Maui
Maui
Silver I
JEZTRIXPRO
Maui
Silver I
Level 164
God Stats
9W - 8L
1,523 SR
Queue Stats
188W - 202L
1,254 MMR
Solo
Guan Yu
Guan Yu
Silver III
Louisianimal2012
Guan Yu
Silver III
Level 121
God Stats
2W - 0L
1,714 SR
Queue Stats
19W - 25L
1,242 MMR
Solo
Medusa
Medusa
Silver IV
MauroDerDrache
Medusa
Silver IV
Level 47
God Stats
1W - 1L
1,460 SR
Queue Stats
8W - 16L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AlonzoVG-
Horus
8
0 / 3 / 2
4,852
485
2,060
9,643
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
10
0 / 2 / 2
5,691
569
3,354
6,333
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Major
Hun Batz
9
3 / 1 / 0
5,547
555
2,056
7,417
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,463
546
4,438
8,826
4,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Yovime-
Charybdis
8
1 / 2 / 0
4,697
470
3,241
6,403
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
LancelotThanatosThorCu Chulainn

VS

Bans
ChernobogSusanoAo KuangGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 0
6,385
639
7,505
3,794
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
DesertRat247
Kumbhakarna
9
2 / 1 / 0
5,809
581
3,720
8,462
5,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 2 / 0
6,558
656
3,518
8,426
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 1 / 1
5,980
598
5,002
8,092
6,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 3
6,318
632
7,872
4,691
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
9
9
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
0
1
L
Horus
AlonzoVG-
Horus
0
3
2
0.33
L
Nu Wa
0
2
2
0.5
W
Kumbhakarna
DesertRat247
Kumbhakarna
2
1
0
2
W
3
2
0
1.5
W
0
1
1
0.5
L
Hun Batz
Major
Hun Batz
3
1
0
3
W
3
0
3
4.5
L
1
1
0
1
L
Charybdis
Yovime-
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,149
Damage
27,617
38,622
Taken
33,465
17,126
Mitigated
17,338
10,863
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,505
99
0
739
3,794
1,172
301
2,157
1,637
53,085
841
L
Horus
AlonzoVG-
Horus
2,060
1,015
270
3,459
9,643
6,440
0
2,667
6,880
0
11,297
L
Nu Wa
3,354
1,019
0
1,691
6,333
1,769
0
4,525
1,360
34,670
1,277
W
Kumbhakarna
DesertRat247
Kumbhakarna
3,720
476
0
2,606
8,462
5,121
239
341
8,121
23,844
994
W
3,518
1,692
0
4,541
8,426
3,506
0
670
7,756
39,838
18,492
W
5,002
669
306
4,770
8,092
6,105
0
4,193
3,899
0
30,934
L
Hun Batz
Major
Hun Batz
2,056
977
0
613
7,417
2,511
0
3,508
3,711
0
24,913
W
7,872
4,334
0
887
4,691
1,434
455
246
4,445
0
43,333
L
4,438
915
0
2,920
8,826
4,586
0
1,628
6,611
31,877
537
L
Charybdis
Yovime-
Charybdis
3,241
1,577
0
1,910
6,403
1,820
0
1,334
5,069
0
30,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,250
Gold Earned
31,050
251
Minions Killed
372
0
Camps Cleared
0
940,502
Distance Traveled
1,085,344
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,385
639
107
11
0
205,330
4
L
Horus
4,852
485
18
2
0
219,986
5
L
Nu Wa
5,691
569
82
8
0
181,545
0
W
Kumbhakarna
5,809
581
32
3
0
219,904
0
W
Maui
6,558
656
98
10
0
224,059
0
W
Guan Yu
5,980
598
60
6
0
193,847
0
L
Hun Batz
5,547
555
45
5
0
209,310
0
W
Medusa
6,318
632
75
8
0
242,204
0
L
Ymir
5,463
546
55
6
0
178,755
4
L
Charybdis
4,697
470
51
5
0
150,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role