Player Matchup

Gilgamesh
Gilgamesh
KheprisHoeHoe
Gilgamesh
Level 158
God Stats
5W - 1L
1,525 SR
Queue Stats
95W - 79L
1,571 Elo+
Party 1
Ra
Ra
Kittysniper1234
Ra
Level 104
God Stats
8W - 5L
1,743 SR
Queue Stats
205W - 192L
1,585 Elo+
Party 1
Zeus
Zeus
Playingit
Zeus
Level 124
God Stats
7W - 7L
1,458 SR
Queue Stats
258W - 261L
1,544 Elo+
Party 1
Jormungandr
Jormungandr
StrawHatYamato
Jormungandr
Level 77
God Stats
5W - 2L
1,673 SR
Queue Stats
232W - 196L
1,613 Elo+
Party 1
Amaterasu
Amaterasu
Thunderbird269
Amaterasu
Level 198
God Stats
21W - 12L
1,740 SR
Queue Stats
598W - 566L
1,611 Elo+
Party 1
Team Averages
Level 132
1,628 SR
1,585 Elo+

VS

Team Averages
Level 138
1,478 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
HindoHando
Hera
Level 125
God Stats
11W - 10L
1,550 SR
Queue Stats
252W - 300L
1,473 Elo+
Solo
Guan Yu
Guan Yu
Irrelepants
Guan Yu
Level 124
God Stats
1W - 9L
1,146 SR
Queue Stats
900W - 836L
1,548 Elo+
Solo
Lancelot
Lancelot
SonderAmbition0
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,537 Elo+
Solo
Raijin
Raijin
blacKtOOthGRim
Raijin
Level 148
God Stats
2W - 2L
1,693 SR
Queue Stats
79W - 86L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KheprisHoeHoe
Gilgamesh
14
4 / 3 / 10
8,759
876
11,192
9,860
5,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 8
8,790
879
6,912
6,170
2,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
15
4 / 1 / 10
9,088
909
10,855
6,440
2,508
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
StrawHatYamato
Jormungandr
16
5 / 1 / 11
9,663
966
10,418
7,729
7,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Thunderbird269
Amaterasu
15
4 / 2 / 6
9,118
912
6,317
11,746
10,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 3
7,152
715
7,350
7,420
2,811
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 5
7,257
726
7,618
7,783
2,864
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Irrelepants
Guan Yu
13
2 / 4 / 5
7,896
790
4,096
13,514
10,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
12
1 / 4 / 4
7,066
707
6,641
11,453
5,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
4 / 4 / 4
8,264
826
7,256
7,861
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
19
Kills
9
9
Deaths
19
45
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
3
1.25
L
1
5
5
0.7
L
Guan Yu
Irrelepants
Guan Yu
2
4
5
1.13
W
Gilgamesh
KheprisHoeHoe
Gilgamesh
4
3
10
3
W
2
2
8
3
W
Zeus
4
1
10
9
L
Lancelot
1
4
4
0.75
W
Jormungandr
StrawHatYamato
Jormungandr
5
1
11
10.5
W
Amaterasu
Thunderbird269
Amaterasu
4
2
6
3.5
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,694
Damage
32,961
41,945
Taken
48,031
29,137
Mitigated
25,709
17,702
Healing
16,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,350
408
0
164
7,420
2,811
0
5,182
2,143
20,087
0
L
7,618
1,410
421
214
7,783
2,864
0
3,776
3,791
15,167
0
L
Guan Yu
Irrelepants
Guan Yu
4,096
295
8,171
4,483
13,514
10,982
0
7,603
5,433
0
6,639
W
Gilgamesh
KheprisHoeHoe
Gilgamesh
11,192
2,786
448
1,023
9,860
5,612
1,002
3,992
5,638
665
16,524
W
6,912
188
4,053
2,462
6,170
2,860
1,168
3,619
2,551
31,718
0
W
Zeus
10,855
957
353
1,356
6,440
2,508
536
3,418
2,980
20,006
0
L
Lancelot
6,641
796
1,252
1,516
11,453
5,819
0
6,574
4,592
0
7,817
W
Jormungandr
StrawHatYamato
Jormungandr
10,418
1,095
1,057
1,957
7,729
7,464
232
4,646
3,001
20,181
1,367
W
Amaterasu
Thunderbird269
Amaterasu
6,317
1,461
86
4,907
11,746
10,693
1,510
6,278
5,259
0
12,317
L
7,256
208
371
186
7,861
3,233
0
4,663
2,850
24,686
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,418
Gold Earned
37,635
128
Minions Killed
99
0
Camps Cleared
0
1,037,922
Distance Traveled
872,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,152
715
21
2
0
118,965
0
L
Hera
7,257
726
21
2
0
162,606
0
L
Guan Yu
7,896
790
3
0
0
184,243
0
W
Gilgamesh
8,759
876
6
1
0
210,861
0
W
Ra
8,790
879
62
6
0
202,770
0
W
Zeus
9,088
909
29
3
0
186,310
0
L
Lancelot
7,066
707
8
1
0
231,856
0
W
Jormungandr
9,663
966
16
2
0
207,019
0
W
Amaterasu
9,118
912
15
2
0
230,962
0
L
Raijin
8,264
826
46
5
0
175,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role