Player Matchup

Ra
Ra
Lodje
Ra
Level 144
God Stats
4W - 9L
1,427 SR
Queue Stats
378W - 379L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Meonche
Danzaburou
Level 99
God Stats
0W - 1L
1,393 SR
Queue Stats
296W - 304L
1,495 Elo+
Party 2
Nu Wa
Nu Wa
Zoombi
Nu Wa
Level 87
God Stats
39W - 14L
1,735 SR
Queue Stats
238W - 213L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
thiemo0204
Ao Kuang
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 172L
1,512 Elo+
Solo
Geb
Geb
xTonyLilx
Geb
Level 179
God Stats
5W - 2L
1,503 SR
Queue Stats
125W - 158L
1,464 Elo+
Party 2
Team Averages
Level 119
1,512 SR
1,482 Elo+

VS

Team Averages
Level 95
1,539 SR
1,450 Elo+
Anhur
Anhur
Comand
Anhur
Level 82
God Stats
5W - 3L
1,573 SR
Queue Stats
20W - 24L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
GoKı
Baron Samedi
Level 119
God Stats
3W - 1L
1,546 SR
Queue Stats
20W - 24L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
alejandrito_845
Gilgamesh
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 62L
1,480 Elo+
Solo
Maui
Maui
darklion00
Maui
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,380 Elo+
Party 1
Awilix
Awilix
thexus1
Awilix
Level 85
God Stats
10W - 8L
1,573 SR
Queue Stats
313W - 272L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
0 / 1 / 3
7,274
520
4,082
5,243
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Meonche
Danzaburou
14
4 / 3 / 5
8,083
577
8,521
9,045
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
Zoombi
Nu Wa
13
0 / 2 / 0
7,037
503
6,102
3,725
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
thiemo0204
Ao Kuang
14
4 / 4 / 1
7,434
531
5,970
14,219
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 6 / 6
7,889
564
7,842
16,113
10,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Comand
Anhur
12
2 / 5 / 1
7,314
522
5,421
10,693
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
GoKı
Baron Samedi
13
3 / 4 / 3
7,541
539
8,304
9,289
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
alejandrito_845
Gilgamesh
14
6 / 0 / 4
8,807
629
9,680
13,361
10,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 3 / 5
7,452
532
4,007
9,874
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
thexus1
Awilix
16
3 / 1 / 4
8,469
605
5,977
9,893
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
13
Kills
16
16
Deaths
13
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
Comand
Anhur
2
5
1
0.5
W
Baron Samedi
GoKı
Baron Samedi
3
4
3
1.13
L
Ra
0
1
3
1.5
L
Danzaburou
Meonche
Danzaburou
4
3
5
2.17
L
Nu Wa
Zoombi
Nu Wa
0
2
0
0
W
Gilgamesh
alejandrito_845
Gilgamesh
6
0
4
8
W
2
3
5
1.5
W
Awilix
thexus1
Awilix
3
1
4
5
L
Ao Kuang
thiemo0204
Ao Kuang
4
4
1
1.13
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,517
Damage
33,389
48,345
Taken
53,110
21,323
Mitigated
30,043
15,021
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Comand
Anhur
5,421
1,787
0
3,309
10,693
3,363
1,290
4,354
6,339
0
52,112
W
Baron Samedi
GoKı
Baron Samedi
8,304
298
859
2,630
9,289
5,147
0
4,234
5,055
59,088
0
L
Ra
4,082
219
196
950
5,243
1,745
0
2,219
3,024
53,369
0
L
Danzaburou
Meonche
Danzaburou
8,521
3,856
0
4,142
9,045
2,799
1,056
2,185
6,860
0
52,148
L
Nu Wa
Zoombi
Nu Wa
6,102
2,609
0
819
3,725
802
0
0
3,517
42,884
0
W
Gilgamesh
alejandrito_845
Gilgamesh
9,680
2,305
0
3,736
13,361
10,758
0
6,182
7,179
750
58,240
W
4,007
908
0
940
9,874
7,465
66
4,179
5,695
23,298
0
W
Awilix
thexus1
Awilix
5,977
2,072
0
4,743
9,893
3,310
0
5,026
4,867
0
76,628
L
Ao Kuang
thiemo0204
Ao Kuang
5,970
1,574
0
5,589
14,219
5,167
0
2,173
11,842
48,504
2,831
L
7,842
901
0
3,325
16,113
10,810
0
5,974
9,969
24,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,717
Gold Earned
39,583
398
Minions Killed
448
0
Camps Cleared
0
1,415,100
Distance Traveled
1,459,543
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,314
522
85
6
0
242,376
0
W
Baron Samedi
7,541
539
95
7
0
265,859
0
L
Ra
7,274
520
115
8
0
280,955
2
L
Danzaburou
8,083
577
99
7
0
270,536
0
L
Nu Wa
7,037
503
79
6
0
277,256
0
W
Gilgamesh
8,807
629
103
7
0
298,007
0
W
Maui
7,452
532
42
3
0
277,831
0
W
Awilix
8,469
605
123
9
0
375,470
0
L
Ao Kuang
7,434
531
87
6
0
292,705
4
L
Geb
7,889
564
18
1
0
293,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role