Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LoyGreen420
Agni
Level 39
God Stats
1W - 3L
1,410 SR
Queue Stats
73W - 99L
1,396 Elo+
Solo
Surtr
Surtr
MarLiu7845
Surtr
Level 47
God Stats
1W - 2L
1,512 SR
Queue Stats
24W - 26L
1,402 Elo+
Solo
Tiamat
Tiamat
ivancurtis
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,466 Elo+
Solo
Fenrir
Fenrir
milesdm7
Fenrir
Level 126
God Stats
2W - 4L
1,534 SR
Queue Stats
103W - 128L
1,367 Elo+
Solo
Team Averages
Level 72
1,491 SR
1,426 Elo+

VS

Team Averages
Level 102
1,504 SR
1,437 Elo+
Atlas
Atlas
ItsH3ADSHOT23
Atlas
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 161L
1,440 Elo+
Solo
Yu Huang
Yu Huang
bwulf
Yu Huang
Level 85
God Stats
12W - 7L
1,590 SR
Queue Stats
284W - 292L
1,465 Elo+
Solo
Chaac
Chaac
danluminato
Chaac
Level 86
God Stats
4W - 9L
1,291 SR
Queue Stats
533W - 564L
1,391 Elo+
Solo
Nike
Nike
leonvr
Nike
Level 128
God Stats
5W - 3L
1,639 SR
Queue Stats
366W - 387L
1,434 Elo+
Solo
Ares
Ares
the_darksaint666
Ares
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 123L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 4 / 6
6,864
686
8,500
16,022
16,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 2
7,858
786
5,815
4,639
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
15
3 / 5 / 4
8,649
865
4,635
12,905
10,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
ivancurtis
Tiamat
10
0 / 4 / 2
6,281
628
3,764
5,118
2,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
milesdm7
Fenrir
14
3 / 4 / 3
8,004
800
5,848
11,355
11,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,300
330
0
0
0
Yu Huang
bwulf
Yu Huang
19
8 / 0 / 9
10,869
1,087
17,917
5,992
2,431
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
2 / 3 / 14
9,725
973
12,381
13,541
12,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
leonvr
Nike
16
3 / 3 / 9
9,439
944
9,127
17,819
11,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 3 / 7
8,960
896
6,538
12,202
12,934
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
9
Kills
19
19
Deaths
9
17
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
6
0.75
W
0
0
0
0
L
3
2
2
2
L
Surtr
3
5
4
1
W
Yu Huang
bwulf
Yu Huang
8
0
9
12.5
W
2
3
14
3
L
Tiamat
ivancurtis
Tiamat
0
4
2
0.25
W
Nike
leonvr
Nike
3
3
9
2.5
L
Fenrir
milesdm7
Fenrir
3
4
3
1.13
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,562
Damage
45,963
50,039
Taken
49,554
44,093
Mitigated
40,151
11,910
Healing
18,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,500
643
1,239
2,662
16,022
16,990
0
6,912
8,728
16,267
123
W
0
0
0
0
0
0
0
0
0
0
0
L
5,815
430
312
1,950
4,639
1,490
0
2,362
2,198
8,963
0
L
Surtr
4,635
1,163
458
1,402
12,905
10,878
0
7,785
4,908
1,029
13,101
W
Yu Huang
bwulf
Yu Huang
17,917
2,412
869
1,518
5,992
2,431
2,006
3,284
2,562
45,540
0
W
12,381
903
631
5,155
13,541
12,927
497
4,330
8,995
0
28,681
L
Tiamat
ivancurtis
Tiamat
3,764
415
0
503
5,118
2,899
0
2,249
2,813
10,556
0
W
Nike
leonvr
Nike
9,127
1,488
197
5,796
17,819
11,859
980
6,934
10,487
0
19,005
L
Fenrir
milesdm7
Fenrir
5,848
438
1,188
2,196
11,355
11,836
0
4,190
6,836
0
12,360
W
6,538
684
779
3,120
12,202
12,934
761
2,929
8,997
8,286
2,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,656
Gold Earned
42,293
80
Minions Killed
149
0
Camps Cleared
0
733,849
Distance Traveled
755,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,864
686
2
0
0
162,137
0
W
Atlas
3,300
330
0
0
0
0
0
L
Agni
7,858
786
18
2
0
88,263
0
L
Surtr
8,649
865
24
2
0
159,476
0
W
Yu Huang
10,869
1,087
72
7
0
184,707
0
W
Chaac
9,725
973
42
4
0
210,716
0
L
Tiamat
6,281
628
13
1
0
114,193
0
W
Nike
9,439
944
25
3
0
195,648
0
L
Fenrir
8,004
800
23
2
0
209,780
0
W
Ares
8,960
896
10
1
0
164,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role