Player Matchup

Cu Chulainn
Cu Chulainn
DecAndert000n
Cu Chulainn
Level 124
God Stats
12W - 6L
1,613 SR
Queue Stats
101W - 108L
1,437 Elo+
Solo
Ymir
Ymir
Smelly-Soup
Ymir
Level 62
God Stats
4W - 2L
1,686 SR
Queue Stats
51W - 49L
1,464 Elo+
Solo
Khepri
Khepri
ericanilox
Khepri
Level 120
God Stats
3W - 2L
1,512 SR
Queue Stats
625W - 605L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
gigolbatykov
Baron Samedi
Level 84
God Stats
30W - 27L
1,502 SR
Queue Stats
421W - 395L
1,476 Elo+
Party 2
Artemis
Artemis
mariusra
Artemis
Level 122
God Stats
1W - 1L
1,259 SR
Queue Stats
5W - 4L
1,549 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,482 Elo+

VS

Team Averages
Level 83
1,485 SR
1,416 Elo+
Horus
Horus
 
Horus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
KingAnid03
Xing Tian
Level 45
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 68L
1,487 Elo+
Party 1
Sol
Sol
VnalDestroyer
Sol
Level 122
God Stats
1W - 1L
1,337 SR
Queue Stats
2W - 6L
1,263 Elo+
Solo
Lancelot
Lancelot
main_Anubis
Lancelot
Level 29
God Stats
1W - 2L
1,522 SR
Queue Stats
6W - 17L
1,308 Elo+
Party 1
Zeus
Zeus
sztanganabanie
Zeus
Level 105
God Stats
3W - 6L
1,568 SR
Queue Stats
450W - 417L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DecAndert000n
Cu Chulainn
13
4 / 0 / 0
7,869
715
5,989
8,050
4,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 1 / 2
7,300
664
4,590
8,045
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
ericanilox
Khepri
9
1 / 2 / 3
6,108
555
3,920
10,095
5,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Baron Samedi
gigolbatykov
Baron Samedi
11
3 / 2 / 3
6,559
596
5,325
7,448
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
mariusra
Artemis
9
1 / 5 / 2
5,631
512
7,701
10,397
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 5
5,491
499
3,980
11,266
8,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
KingAnid03
Xing Tian
10
0 / 3 / 0
5,281
480
3,282
9,227
3,035
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 1 / 2
5,273
479
7,357
6,389
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
main_Anubis
Lancelot
12
7 / 5 / 2
6,753
614
6,500
9,197
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
5,765
524
4,501
6,491
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
16
Kills
10
10
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
5
1.25
W
Cu Chulainn
DecAndert000n
Cu Chulainn
4
0
0
4
L
Xing Tian
KingAnid03
Xing Tian
0
3
0
0
W
7
1
2
8
L
2
1
2
3
W
Khepri
ericanilox
Khepri
1
2
3
1.25
W
Baron Samedi
gigolbatykov
Baron Samedi
3
2
3
2.25
L
Lancelot
main_Anubis
Lancelot
7
5
2
1.6
W
Artemis
mariusra
Artemis
1
5
2
0.4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
25,620
44,035
Taken
42,570
20,694
Mitigated
18,629
13,805
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,980
2,224
1,624
5,628
11,266
8,121
0
2,644
8,622
0
16,421
W
Cu Chulainn
DecAndert000n
Cu Chulainn
5,989
668
0
2,155
8,050
4,645
0
2,664
5,386
0
56,958
L
Xing Tian
KingAnid03
Xing Tian
3,282
242
0
280
9,227
3,035
0
320
8,907
28,609
0
W
4,590
699
0
1,398
8,045
3,572
0
2,736
5,309
50,979
0
L
7,357
2,456
0
2,615
6,389
1,747
0
2,683
3,706
24,291
0
W
Khepri
ericanilox
Khepri
3,920
323
2,560
2,993
10,095
5,160
0
3,141
6,954
19,044
0
W
Baron Samedi
gigolbatykov
Baron Samedi
5,325
647
106
2,010
7,448
3,838
399
3,459
3,989
34,231
1,188
L
Lancelot
main_Anubis
Lancelot
6,500
1,575
0
1,430
9,197
3,435
812
1,988
7,209
0
42,334
W
Artemis
mariusra
Artemis
7,701
3,870
0
2,583
10,397
3,479
949
3,140
7,257
0
33,040
L
4,501
422
0
509
6,491
2,291
0
5,959
532
34,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
28,563
298
Minions Killed
246
0
Camps Cleared
0
1,086,227
Distance Traveled
1,047,263
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,491
499
25
2
0
226,721
1
W
Cu Chulainn
7,869
715
85
8
0
195,034
0
L
Xing Tian
5,281
480
57
5
0
198,686
0
W
Ymir
7,300
664
82
7
0
250,539
0
L
Sol
5,273
479
31
3
0
199,390
0
W
Khepri
6,108
555
23
2
0
235,757
7
W
Baron Samedi
6,559
596
51
5
0
206,406
0
L
Lancelot
6,753
614
65
6
0
229,876
0
W
Artemis
5,631
512
57
5
0
198,491
0
L
Zeus
5,765
524
68
6
0
192,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role