Player Matchup

Horus
Horus
 
Horus
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
John A Myth
Neith
Level 87
God Stats
15W - 17L
1,522 SR
Queue Stats
534W - 615L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
SCHMITTEEY
Cthulhu
Level 101
God Stats
64W - 56L
1,603 SR
Queue Stats
155W - 147L
1,483 Elo+
Solo
Ravana
Ravana
Snowbunny0311
Ravana
Level 129
God Stats
5W - 12L
1,400 SR
Queue Stats
214W - 310L
1,518 Elo+
Party 1
Zhong Kui
Zhong Kui
sergeant00slow
Zhong Kui
Level 47
God Stats
5W - 5L
1,330 SR
Queue Stats
38W - 43L
1,451 Elo+
Solo
Team Averages
Level 110
1,471 SR
1,490 Elo+

VS

Team Averages
Level 124
1,569 SR
1,449 Elo+
Baron Samedi
Baron Samedi
MovingPolecat69
Baron Samedi
Level 149
God Stats
73W - 50L
1,604 SR
Queue Stats
276W - 272L
1,494 Elo+
Solo
Achilles
Achilles
RickyTheRager
Achilles
Level 119
God Stats
1W - 0L
1,692 SR
Queue Stats
34W - 46L
1,382 Elo+
Solo
Agni
Agni
ThatboiREXX
Agni
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 63L
1,489 Elo+
Solo
Anhur
Anhur
XxPaNdAsCoPsxX
Anhur
Level 124
God Stats
2W - 0L
1,753 SR
Queue Stats
11W - 15L
1,405 Elo+
Solo
Thor
Thor
goat297
Thor
Level 124
God Stats
5W - 8L
1,294 SR
Queue Stats
232W - 219L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
2 / 1 / 0
4,959
496
2,774
5,555
1,719
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 0 / 2
4,964
496
5,298
5,795
3,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
SCHMITTEEY
Cthulhu
12
4 / 1 / 2
6,436
644
7,463
5,591
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
3 / 0 / 4
5,815
582
3,065
2,062
739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
sergeant00slow
Zhong Kui
9
0 / 3 / 0
4,500
450
3,594
6,510
3,333
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MovingPolecat69
Baron Samedi
9
0 / 0 / 4
5,717
572
3,882
6,309
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
RickyTheRager
Achilles
9
1 / 2 / 0
5,152
515
3,262
8,353
4,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 5 / 0
4,551
455
2,648
8,144
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 0
5,882
588
4,720
6,697
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
goat297
Thor
10
1 / 3 / 0
5,341
534
1,094
8,024
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
0
2
L
2
0
2
3
W
Baron Samedi
MovingPolecat69
Baron Samedi
0
0
4
2
W
Achilles
RickyTheRager
Achilles
1
2
0
0.5
L
Cthulhu
SCHMITTEEY
Cthulhu
4
1
2
5
L
3
0
4
5
W
0
5
0
0
W
3
1
0
3
W
Thor
goat297
Thor
1
3
0
0.33
L
Zhong Kui
sergeant00slow
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,194
Damage
15,606
25,513
Taken
37,527
10,993
Mitigated
15,498
9,988
Healing
17,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,774
1,136
0
2,380
5,555
1,719
0
0
5,201
0
22,562
L
5,298
892
0
2,722
5,795
3,011
0
1,619
4,176
0
21,473
W
Baron Samedi
MovingPolecat69
Baron Samedi
3,882
451
547
3,069
6,309
3,915
0
1,737
4,287
18,821
1,703
W
Achilles
RickyTheRager
Achilles
3,262
569
32
5,192
8,353
4,402
0
986
7,367
0
25,810
L
Cthulhu
SCHMITTEEY
Cthulhu
7,463
110
85
1,510
5,591
2,191
0
3,040
2,551
42,109
2,002
L
3,065
746
0
458
2,062
739
0
197
1,865
0
36,303
W
2,648
243
0
2,545
8,144
2,434
0
5,184
2,888
21,802
0
W
4,720
2,654
0
3,814
6,697
1,966
80
2,258
4,224
0
38,464
W
Thor
goat297
Thor
1,094
126
0
2,010
8,024
2,781
0
828
7,120
0
32,716
L
Zhong Kui
sergeant00slow
Zhong Kui
3,594
914
0
2,833
6,510
3,333
0
1,647
4,824
22,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,674
Gold Earned
26,643
277
Minions Killed
245
0
Camps Cleared
0
953,077
Distance Traveled
856,579
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,959
496
42
4
0
121,047
0
L
Neith
4,964
496
32
3
0
171,439
0
W
Baron Samedi
5,717
572
36
4
0
168,558
0
W
Achilles
5,152
515
42
4
0
184,052
0
L
Cthulhu
6,436
644
93
9
0
230,685
0
L
Ravana
5,815
582
58
6
0
248,702
1
W
Agni
4,551
455
38
4
0
173,744
0
W
Anhur
5,882
588
70
7
0
179,810
2
W
Thor
5,341
534
59
6
0
150,415
2
L
Zhong Kui
4,500
450
52
5
0
181,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role