Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CHIKIRUTA
Khepri
Level 175
God Stats
1W - 1L
1,524 SR
Queue Stats
92W - 101L
1,488 Elo+
Party 2
Mulan
Mulan
IronSide99
Mulan
Level 129
God Stats
1W - 0L
1,306 SR
Queue Stats
86W - 99L
1,418 Elo+
Solo
Anhur
Anhur
sPoiL-
Anhur
Level 144
God Stats
5W - 5L
1,563 SR
Queue Stats
65W - 43L
1,589 Elo+
Solo
Team Averages
Level 156
1,479 SR
1,499 Elo+

VS

Team Averages
Level 126
1,520 SR
1,496 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ER0TICD0WNS
Geb
Level 45
God Stats
3W - 4L
1,574 SR
Queue Stats
32W - 30L
1,547 Elo+
Solo
Kukulkan
Kukulkan
jabbajabba69
Kukulkan
Level 89
God Stats
1W - 1L
1,523 SR
Queue Stats
7W - 12L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 2
5,660
1,132
3,011
1,626
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
 
King Arthur
10
2 / 0 / 2
5,068
1,014
1,858
2,758
1,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Khepri
CHIKIRUTA
Khepri
10
1 / 0 / 2
5,003
1,001
1,249
2,020
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
11
1 / 0 / 2
5,360
1,072
1,735
3,008
1,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
sPoiL-
Anhur
10
1 / 0 / 2
5,028
1,006
1,837
2,914
768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 3 / 0
4,886
977
1,693
3,476
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
8
0 / 2 / 0
4,552
910
759
4,335
2,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
 
Charybdis
8
0 / 0 / 0
4,381
876
1,064
1,508
268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
4,227
845
0
0
0
Kukulkan
jabbajabba69
Kukulkan
10
0 / 1 / 0
4,776
955
3,633
1,906
541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
2
2
W
King Arthur
 
King Arthur
2
0
2
3
L
Nu Wa
 
Nu Wa
0
3
0
0
L
Bacchus
 
Bacchus
0
2
0
0
L
Charybdis
 
Charybdis
0
0
0
0
W
Khepri
CHIKIRUTA
Khepri
1
0
2
2
L
0
0
0
0
W
Mulan
1
0
2
2
L
Kukulkan
jabbajabba69
Kukulkan
0
1
0
0
W
Anhur
sPoiL-
Anhur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,690
Damage
7,149
12,326
Taken
11,225
5,123
Mitigated
4,657
3,206
Healing
1,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,011
134
0
170
1,626
456
0
821
648
19,666
2,609
W
King Arthur
 
King Arthur
1,858
179
0
1,205
2,758
1,729
0
1,540
1,171
0
6,313
L
Nu Wa
 
Nu Wa
1,693
411
0
100
3,476
945
0
1,705
1,609
12,679
0
L
Bacchus
 
Bacchus
759
34
0
345
4,335
2,903
0
1,256
2,973
1,117
0
L
Charybdis
 
Charybdis
1,064
625
0
699
1,508
268
0
474
954
0
3,576
W
Khepri
CHIKIRUTA
Khepri
1,249
42
0
375
2,020
1,098
549
925
1,034
6,272
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
1,735
434
0
837
3,008
1,072
584
1,064
1,896
0
13,625
L
Kukulkan
jabbajabba69
Kukulkan
3,633
119
0
525
1,906
541
0
473
1,433
13,437
0
W
Anhur
sPoiL-
Anhur
1,837
1,047
0
619
2,914
768
1,382
1,367
1,492
0
11,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,119
Gold Earned
22,822
133
Minions Killed
65
0
Camps Cleared
0
563,083
Distance Traveled
290,526
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,660
1,132
44
9
0
105,034
1
W
King Arthur
5,068
1,014
7
1
0
119,762
0
L
Nu Wa
4,886
977
30
6
0
84,773
2
L
Bacchus
4,552
910
1
0
0
74,040
0
L
Charybdis
4,381
876
6
1
0
46,092
0
W
Khepri
5,003
1,001
15
3
0
115,828
1
L
Geb
4,227
845
0
0
0
0
0
W
Mulan
5,360
1,072
38
8
0
114,002
0
L
Kukulkan
4,776
955
28
6
0
85,621
0
W
Anhur
5,028
1,006
29
6
0
108,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role